tag:blogger.com,1999:blog-22686902316338787722024-02-07T11:22:17.908-06:00Mythopoeic RamblingTheodric the Obscurehttp://www.blogger.com/profile/18201793290118146978noreply@blogger.comBlogger784125tag:blogger.com,1999:blog-2268690231633878772.post-32236745931521862842019-04-01T21:18:00.001-05:002019-04-01T21:18:39.142-05:00New content! New look! New locale!<br />What comes first? The dungeon or the wilderness?<br /><br /><a href="https://mythopoeicrambling.wordpress.com/2019/04/01/leveling-up-and-world-building/">https://mythopoeicrambling.wordpress.com/2019/04/01/leveling-up-and-world-building/</a>Theodric the Obscurehttp://www.blogger.com/profile/18201793290118146978noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-68960197929913589132019-03-31T13:25:00.000-05:002019-03-31T19:02:25.022-05:00The End is Near! Reset your Browsers and Feeders!Mike took a break and is back -- you probably noticed.<br />
<br />
I took a break...you probably thought I was dead. I came back a few times and said I wasn't dead. If you noticed, you probably suspected that I wasn't really back. Well, I hope I am cycling into a new phase of life.<br />
<br />
I'm not going to promise twice-a-week posting like used to be my norm, but I have been thinking and working on things, and even carving out some little bits of time to write up some of the things I've been thinking and working on, so I have some hope for increased blog activity on my part. I even think it's going to be productive!<br />
<br />
At the same time, I've digested some feedback about the blog and some of my own dissatisfaction with Google. So, I'm here to say that this blog is dead.<br />
<br />
It's being reborn on Wordpress with a new look and new organization. Tomorrow, April 1, I will post the first substantial new content from me in a long time. I'm going to be focusing on a very basic question about the structure of D&D in it early forms and what it may have to do with world building. Yep, my basic obses- er, interests, have not changed. I've still got my Old School stance, but I'm not going to hate on or close myself off from new possibilites. I'll try some and see what there is to see, when opportunity presents itself. In the areas of tabletop gaming closest to where this blog dwells, we live in a time of great innovation and activity in roleplaying in general, the current edition of D&D, and frankly inspiring creativity in the OSR and OSR-adjacent DIY D&D that is blowing fresh winds my way. Pathfinder has long been dethroned by 5e, but it too is coming soon in a new iteration. Newness is in the air. The season is changing.<br />
<br />
I hope Mike will chime in and say what his thoughts and hopes are for MPR, the second-born. Is he going to keep making PF 1.0 monsters? Is he going to make PF 2.0 monsters and/or D&D 5e monsters? I'd like to know. And I'm going to try to discipline myself to offer some of them in conversion for those of you playing things like <i>Swords & Wizardry</i> -- still powering my current campaign.<br />
<br />
<a href="https://mythopoeicrambling.wordpress.com/" target="_blank"><b>https://mythopoeicrambling.wordpress.com</b></a> <strike>is going to have a threefold structure -- My Rambles, Mike's Monsters, and an archive of this blog.</strike> Okay, I've already learned some hard lessons about Wordpress. There will be no tripartite structure, however, you'll see clearly that all that stuff will be there.<br /><br />
To everyone who contributed to this blog over the years -- readers, sharers, commenters, friends, guest writers, and above all, Mike, please accept my hearty and humble thanks. I hope this blog contributed to your imaginative and ludic life, because sharing it with you has greatly contributed to mine. Going forward, all our blog interactions and new posts will appear there.<br />
<br />
Please join us and see where the creation and enjoyment of mythic fantasy will take us in the future.<br />
<br />
Yours sub-creatively,<br />
<br />
Dr. Obscure<br />
<br />
<b>Mythopoetic Rambling Blogspot, February 2011-March 2019</b>Dr. Obscurehttp://www.blogger.com/profile/14915912787477812255noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-4745279075269396512019-03-29T14:00:00.000-05:002019-03-29T14:00:04.820-05:00Frightful Fridays! Flitter ScorpionHello there and welcome back to Frightful Fridays! It's been a hot minute since I last posted, so it's nice to get back to this again. I'll have monsters out at a more frequent pace to make up for the lack of posting for the past few weeks. It all starts with the flitter scorpion, already scary because it can fly. However, its poison is even more horrifying, especially for the low-level PCs it gets to fight, because it disrupts gravity for the victim. This allows the scorpion to sting its prey while the prey flails about helplessly, or the scorpion can just wait for normal gravity to reassert itself, causing the victim to smash to the ground painfully.<br />
<br />
I hope you enjoy the flitter scorpion (and the horde of them forming the flitter scorpion swarm). I'll see you again soon with another monster!<br />
<br />
Note: the image is a photoshop, but I couldn't find any attribution for it. A reverse image search turned up nothing other than a video about a flying spider, which curiously did not have this image in it.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxDipjV72qcinRcUexA4xnWgBObXzogYLfg1EGYRlFY1f0XzgapIxTDw4MibhrVy2bGRd122UOm7eQ5XRPVmcHyc0auKRnt139mN7WOh7IsUfQ5ZhQWKKNUupaEphHo2ks5F1WF36bwMR-/s1600/53548545_10155957154846957_1274654750519853056_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="558" data-original-width="960" height="186" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxDipjV72qcinRcUexA4xnWgBObXzogYLfg1EGYRlFY1f0XzgapIxTDw4MibhrVy2bGRd122UOm7eQ5XRPVmcHyc0auKRnt139mN7WOh7IsUfQ5ZhQWKKNUupaEphHo2ks5F1WF36bwMR-/s320/53548545_10155957154846957_1274654750519853056_n.jpg" width="320" /></a></div>
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Gossamer wings support
this dark brown scorpion in flight.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Flitter Scorpion<span style="mso-spacerun: yes;"> </span>CR 1<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 400<o:p></o:p></b></div>
<div class="MsoNormal">
N Tiny vermin<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +3; Senses
darkvision 60 ft.; Perception +4<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 15, touch 15,
flat-footed 12 (+3 Dex, +2 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 11 (2d8+2)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +4, <b style="mso-bidi-font-weight: normal;">Ref</b> +3, <b style="mso-bidi-font-weight: normal;">Will</b> +0<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 15 ft.,
climb 15 ft., fly 40 ft. (good)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> 2 claws +6
(1d2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>4
plus attach), sting +6 (1d3<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>4 plus poison)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>1/2
ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 0 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
attach, poison<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 2, <b style="mso-bidi-font-weight: normal;">Dex</b> 17, <b style="mso-bidi-font-weight: normal;">Con</b> 13, <b style="mso-bidi-font-weight: normal;">Int</b> —, <b style="mso-bidi-font-weight: normal;">Wis</b> 10, <b style="mso-bidi-font-weight: normal;">Cha</b> 3<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +1; <b style="mso-bidi-font-weight: normal;">CMB</b> +2; <b style="mso-bidi-font-weight: normal;">CMD</b> 8 (16 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Weapon
Finesse[B]<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Climb +11,
Fly +11, Perception +4, Stealth +15; <b style="mso-bidi-font-weight: normal;">Racial
Modifiers</b> +4 Perception, +4 Stealth<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY</b><o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b>
temperate or warm deserts and plains<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary or hunting party (2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>12)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Flitter Scorpion Poison
(Ex)</b> Sting—injury; <i style="mso-bidi-font-style: normal;">save</i> Fort DC
12; <i style="mso-bidi-font-style: normal;">frequency</i> 1/round for 4 rounds; <i style="mso-bidi-font-style: normal;">effect</i> 1d2 Str and victim is affected as
if <i style="mso-bidi-font-style: normal;">reverse gravity</i> (2 rounds, 30-foot
maximum height) had been cast on it; <i style="mso-bidi-font-style: normal;">cure</i>
1 save.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">A droning sound
accompanies a cloud of scorpions darting about.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Flitter Scorpion
Swarm<span style="mso-spacerun: yes;"> </span>CR 2<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 600<o:p></o:p></b></div>
<div class="MsoNormal">
N Tiny vermin (swarm)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +3; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft.; Perception +4<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 15, touch 15, flat-footed
12 (+3 Dex, +2 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 22 (4d8+4)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +5, <b style="mso-bidi-font-weight: normal;">Ref</b> +4, <b style="mso-bidi-font-weight: normal;">Will</b> +1<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Defensive Abilities</b>
swarm traits<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 15 ft.,
climb 15 ft., fly 40 ft. (good)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> swarm (1d6
plus cling, distraction, and poison)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 10 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 0 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
cling, distraction (DC 13), poison<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 2, <b style="mso-bidi-font-weight: normal;">Dex</b> 17, <b style="mso-bidi-font-weight: normal;">Con</b> 13, <b style="mso-bidi-font-weight: normal;">Int</b> —, <b style="mso-bidi-font-weight: normal;">Wis</b> 10, <b style="mso-bidi-font-weight: normal;">Cha</b> 3<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +3; CMB
—; CMD —<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Climb +11,
Fly +11, Perception +4, Stealth +15; <b style="mso-bidi-font-weight: normal;">Racial
Modifiers</b> +4 Perception, +4 Stealth<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY</b><o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b>
temperate or warm deserts and plains<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Cling (Ex)</b> If a
creature leaves a flitter scorpion swarm’s square, the swarm suffers 1d4 points
of damage to reflect the loss of its numbers as several scorpions continue to
cling tenaciously to the victim. A creature with scorpions clinging to it takes
swarm damage at the end of its turn each round. As a full-round action, it can
remove the scorpions with a DC 15 Reflex save. High wind or any amount of
damage from an area effect destroys all clinging scorpions. The save DC is
Dexterity-based.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Flitter Scorpion Poison
(Ex)</b> Swarm—injury; <i style="mso-bidi-font-style: normal;">save</i> Fort DC
13; <i style="mso-bidi-font-style: normal;">frequency</i> 1/round for 4 rounds; <i style="mso-bidi-font-style: normal;">effect</i> 1d3 Str and victim is affected as
if <i style="mso-bidi-font-style: normal;">reverse gravity</i> (4 rounds, 60-foot
maximum height) had been cast on it; <i style="mso-bidi-font-style: normal;">cure</i>
1 save.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Flitter scorpions are winged arachnids with an unusual
method of hunting. Like other scorpions, they inject their prey with poison,
which debilitates their victims. However, the poison also severs the victims’
link with gravity, causing the victims to float helplessly in the air for
moments before falling unceremoniously. While the scorpions’ prey hovers, the creatures
deliver additional stings with impunity. If stings or their weakening poison
doesn’t kill their prey, the fall to the ground as the poison subsides usually
does the trick. This form of attack allows individual flitter scorpions to attack
creatures much larger than themselves with considerably less fear of reprisal.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
When prey is plentiful, flitter scorpions gather into great clusters
and deliver multitudes of stings to whatever prey they encounter. These swarms
of scorpions feast on their fallen victims and move on to the next set of prey.
If they devastate too much of their potential meals, they often fall into cannibalistic
frenzies, reducing their swarms to a handful of survivors.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Sages speculate powerful yet diminutive fey engineered
flitter scorpions as flying steeds they could direct into battle. These sages
further speculate the scorpions proved to be too difficult to control, so the
fey left them behind in the mortal world to wreak havoc.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A 5th-level spellcaster with the Improved Familiar feat can
gain a flitter scorpion as a familiar. While the spellcaster and the scorpion
familiar are within 1 mile of each other, the spellcaster gains a +3 bonus on
Fly checks and the spellcaster’s maneuverability improves by one step (to a
maximum of good).<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-18569524788638806822019-01-19T11:00:00.000-06:002019-02-10T18:00:40.224-06:00Frightful Fridays! Opportunistic GriffonsHello and welcome back to the first post of 2019. I hope the new year has started well for you. I'm making up for lost time with five monsters for you this time around, all based on the <a href="http://draconym.tumblr.com/image/182005873989">wonderful illustrations found here</a>. I'm applying the slightly more gentle name of "opportunistic griffons" rather than "trash griffons," since most of these critters don't prefer to eat trash (with the exception of the vulpossum), but it will do in a pinch. There was no sea gull option, so I rectified that by pairing it with the Tasmanian devil (referred to as a sacrophilus to distance it from the Earth term). It's the worst of them all, as one would expect.<br />
<br />
I hope you enjoy the opportunistic griffons. See you next week with something else!<br />
<br />
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This delicate creature
features the head, body, and tail of a mouse, and the wings, talons, and beak
of a sparrow. Its gray patterning helps it blend into its surroundings.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Sparrouse<span style="mso-spacerun: yes;"> </span>CR 1/4<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 100<o:p></o:p></b></div>
<div class="MsoNormal">
N Diminutive magical beast<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +2; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft., low-light
vision, scent; Perception +5<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 16, touch 16,
flat-footed 14 (+2 Dex, +4 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 3 (1d10<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +0, <b style="mso-bidi-font-weight: normal;">Ref</b> +4, <b style="mso-bidi-font-weight: normal;">Will</b> +1<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 15 ft.,
climb 15 ft., fly 40 ft. (good)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> talon +7
(1d3<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>5)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 1 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 0 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 1, <b style="mso-bidi-font-weight: normal;">Dex</b> 14, <b style="mso-bidi-font-weight: normal;">Con</b> 6, <b style="mso-bidi-font-weight: normal;">Int</b> 2, <b style="mso-bidi-font-weight: normal;">Wis</b> 13, <b style="mso-bidi-font-weight: normal;">Cha</b> 7<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +1; <b style="mso-bidi-font-weight: normal;">CMB</b> <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>1 (+1 steal); <b style="mso-bidi-font-weight: normal;">CMD</b> 4 (6 vs. steal, 8 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Improved
Steal[APG, B], Weapon Finesse<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Climb +10,
Fly +12, Perception +5<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> darting
scurry, invitational call<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any
temperate land<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary, pair, nest (3<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>12), or horde (13<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>80)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Darting Scurry (Ex)</b>
A sparrouse can run up to 5 times its base speed. Until the end of its turn, it
gains a +2 circumstance bonus to its AC. Once it uses this ability, it must
wait 1d4+1 round before using it again.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Invitational Call
(Ex)</b> Once per hour as a free action, a sparrouse alerts other sparrouses to
the presence of food. This has a 50% chance of calling 2d4 sparrouses to the area;
on a result of 00, the number increases to 10d4. The sparrouses arrive in waves
of 4 per round starting 1d4 rounds after the sparrouse calls them and ending
when all sparrouses have arrived.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Sparrouses are shy creatures who furtively grab discarded
food. They are omnivorous and can hunt insects on their own, but they prefer
the leavings of inhabitants in civilized areas. On rare occasions, sparrouses
work up the courage to snatch food directly from their targets.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Spellcasters of any alignment with the Improved Familiar
feat can gain a sparrouse as a familiar at 3rd level.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
--------------------<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This amalgam of pigeon
and rat has the head, body, and tail belonging to a rat, and the wings, talons,
and beak belonging to a pigeon.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Pidgerat<span style="mso-spacerun: yes;"> </span>CR 1/2<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 200<o:p></o:p></b></div>
<div class="MsoNormal">
N Tiny magical beast<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +2; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft., low-light
vision, scent; Perception +5<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 14, touch 14,
flat-footed 12 (+2 Dex, +2 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 5 (1d10)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +2, <b style="mso-bidi-font-weight: normal;">Ref</b> +4, <b style="mso-bidi-font-weight: normal;">Will</b> +1<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 20 ft.,
climb 15 ft., fly 40 ft. (average), swim 20 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> 2 talons +5
(1d3-4)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>1/2
ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 0 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
blinding strike<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 2, <b style="mso-bidi-font-weight: normal;">Dex</b> 15, <b style="mso-bidi-font-weight: normal;">Con</b> 10, <b style="mso-bidi-font-weight: normal;">Int</b> 3, <b style="mso-bidi-font-weight: normal;">Wis</b> 13, <b style="mso-bidi-font-weight: normal;">Cha</b> 2<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +1; <b style="mso-bidi-font-weight: normal;">CMB</b> +1; <b style="mso-bidi-font-weight: normal;">CMD</b> 7 (11 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Flyby
Attack, Weapon Finesse[B]<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Climb +10,
Fly +6, Perception +5, Swim +10<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> homing,
invitational call<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any
temperate land<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary, pair, nest (3<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>12), or kit (13<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>100)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Blinding Strike (Ex)</b>
If a pidgerat using the Flyby Attack feat makes a successful critical hit with
its talon, as a swift action it can attempt a dirty trick maneuver to blind the
target. This maneuver does not incur an attack of opportunity from the target.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Homing (Ex)</b> If a
pidgerat spends 1 hour in a specific location, it knows the most direct route
to that location, as if it were the recipient of a <i style="mso-bidi-font-style: normal;">find the path</i> spell.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Invitational Call
(Ex)</b> Once per hour as a free action, a pidgerat alerts other pidgerats to
the presence of food. This has a 50% chance of calling 2d4 pidgerats to the area;
on a result of 00, the number increases to 10d4. The pidgerats arrive in waves
of 4 per round starting 1d4 rounds after the pidgerat calls them and ending
when all sparrouses have arrived.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Pidgerats are the most numerous of the opportunistic
griffons. They also happen to be the least shy about humanoids and can be found
weaving among them in various settlements. Many people view them as pests, and several
settlements have begun programs to eradicate the creatures. However, some folk
have realized the possibilities of training pidgerats, especially with their uncanny
ability to find locations they have roosted in.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Spellcasters of any alignment with the Improved Familiar
feat can gain a pidgerat as a familiar at 5th level.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
--------------------<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This bizarre creature
has the talons, beak, and greasy wings found on a vulture combined with the scruffy-furred
body, thin tail, and beady eyes found on a possum.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Vulpossum<span style="mso-spacerun: yes;"> </span>CR 1<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 400<o:p></o:p></b></div>
<div class="MsoNormal">
N Small magical beast<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +1; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft., disease scent,
low-light vision, scent; Perception +9<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 13, touch 12,
flat-footed 12 (+1 Dex, +1 natural, +1 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 15 (2d10+4)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +5, <b style="mso-bidi-font-weight: normal;">Ref</b> +4, <b style="mso-bidi-font-weight: normal;">Will</b> +2; +4 vs. disease<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 30 ft.,
climb 20 ft., fly 40 ft. (average)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> bite +3
(1d4 plus disease), 2 talons +3 (1d3)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
disease<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 10, <b style="mso-bidi-font-weight: normal;">Dex</b> 13, <b style="mso-bidi-font-weight: normal;">Con</b> 14, <b style="mso-bidi-font-weight: normal;">Int</b> 3, <b style="mso-bidi-font-weight: normal;">Wis</b> 15, <b style="mso-bidi-font-weight: normal;">Cha</b> 2<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +2; CMB
+1; CMD 12 (16 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Skill Focus
(Perception)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Climb +8,
Fly +7, Perception +9<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> feign death, invitational
call<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any
temperate or warm land<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary, pair, or passel (3<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>12)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Disease (Ex)</b> <i style="mso-bidi-font-style: normal;">Filth fever</i>: Bite—injury; <i style="mso-bidi-font-style: normal;">save</i> Fort DC 13; <i style="mso-bidi-font-style: normal;">onset</i> 1d3 days; <i style="mso-bidi-font-style: normal;">frequency</i>
1/day; <i style="mso-bidi-font-style: normal;">effect</i> 1d3 Dex damage and 1d3
Con damage; <i style="mso-bidi-font-style: normal;">cure</i> 2 consecutive saves.
The save DC is Constitution-based.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Disease Scent (Ex)</b>
A vulpossum can sense whether a creature within 30 feet is diseased or can
inflict disease with an attack.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feign Death (Ex)</b>
A vulpossum that takes damage can pretend that it is dead as an immediate
action. It has a +12 racial bonus on Bluff checks to fool observers.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Invitational Call
(Ex)</b> Once per hour as a free action, a vulpossum alerts other vulpossums to
the presence of food. This has a 50% chance of calling 1d4 vulpossums to the area;
on a result of 00, the number increases to 2d4. The vulpossums arrive in waves
of 2 per round starting 1d4 rounds after the vulpossum calls them and ending
when all sparrouses have arrived.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Vulpossums can eat just about anything and often resort to tearing
corpses apart or digging through trash to feed themselves. While the creatures
provide a valuable service by removing corpses that might reanimate, either of
their own volition or through foul magic, their bites carry disease. Volpossums
alternate between aggression, where they hiss and threaten those who come near their
meals or lairs, and nervousness, culminating in pretending to die when they are
harmed. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Similarly to terrestrial opossums, vulpossums carry their
young, even when they take flight. They often lose some of their offspring that
can’t successfully cling to their parents and haven’t developed the ability to
fly.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Spellcasters of any alignment with the Improved Familiar
feat can gain a vulpossum as a familiar at 5th level.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
--------------------<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This dark-furred,
dark-winged creature combines the wings, talons, and beak of a massive crow with
the body, head, and striped tail of an equally massive raccoon.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Craccoon<span style="mso-spacerun: yes;"> </span>CR 2<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 600<o:p></o:p></b></div>
<div class="MsoNormal">
N Small magical beast<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +6; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft., low-light
vision, scent; Perception +10<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 15, touch 13,
flat-footed 13 (+2 Dex, +2 natural, +1 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 19 (3d10+3)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +4, <b style="mso-bidi-font-weight: normal;">Ref</b> +5, <b style="mso-bidi-font-weight: normal;">Will</b> +3<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 30 ft.,
climb 20 ft., fly 50 ft. (average)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> bite +4
(1d6), 2 talons +4 (1d4)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b> ring
grabber, surprise steal<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 10, <b style="mso-bidi-font-weight: normal;">Dex</b> 15, <b style="mso-bidi-font-weight: normal;">Con</b> 12, <b style="mso-bidi-font-weight: normal;">Int</b> 5, <b style="mso-bidi-font-weight: normal;">Wis</b> 14, <b style="mso-bidi-font-weight: normal;">Cha</b> 9<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +3; <b style="mso-bidi-font-weight: normal;">CMB</b> +2 (+4 steal); <b style="mso-bidi-font-weight: normal;">CMD</b> 14 (16 vs. steal, 18 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Improved
Initiative, Improved Steal[APG, B], Weapon Finesse<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Climb +8, Disable
Device +8, Fly +4, Perception +10, Sleight of Hand +10, Stealth +10; <b style="mso-bidi-font-weight: normal;">Racial Modifiers</b> +4 Disable Device, +4
Perception, +4 Sleight of Hand, +4 Stealth<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> canny thief,
incredible grip, invitational call<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any
temperate land<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary, pair, larceny (3<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>12), or grand theft (13<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>50)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Canny Thief (Ex)</b>
Sleight of Hand is a class skill for a craccoon. It has a +4 racial bonus on
Sleight of Hand checks.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Incredible Grip (Ex)</b>
A craccoon gains a +8 bonus to CMD against steal combat maneuvers for items
held in its talons. For an item in its talons, the DC to take the item using
Sleight of Hand increases by 8.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Invitational Call
(Ex)</b> Once per hour as a free action, a craccoon alerts other craccoons to
the presence of food. This has a 50% chance of calling 1d4 craccoons to the area;
on a result of 00, the number increases to 2d4. The craccoons arrive in waves
of 2 per round starting 1d4 rounds after the craccoon calls them and ending
when all sparrouses have arrived.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Ring Grabber (Ex)</b>
If a ring is worn but not otherwise attached to a target, a craccoon can
attempt a steal combat maneuver to take the ring, which is treated as an item
fastened to the target (granting a +5 bonus to its CMD).<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Surprise Steal (Ex)</b>
If a craccoon makes a critical hit against a target, it can attempt a steal
combat maneuver against that target as a swift action.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Craccoons are the most intelligent of the opportunistic griffons,
melding the inquisitiveness and cleverness of both crows and raccoons. They use
their talents to take eggs, fresh food, or trash from those with whom they
share space. Craccoons are inherently attracted to shiny baubles and brazenly
attack targets wearing or carrying gems or jewels. Once they have acquired
desired objects, they refuse to loosen their death grips on their prizes and
often attempt to escape to nearby nests set within sturdy branches. Nests
belonging to long-lived craccoons are veritable treasure troves.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Spellcasters of any alignment with the Improved Familiar
feat can gain a craccoon as a familiar at 7th level.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
--------------------<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">The white wings of a seagull
contrast with the midnight-black fur of a sarcophilus. The creature also has
the talons and beak common to seagulls as well as the long tail common to the
sarcophilus.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Gulldevil<span style="mso-spacerun: yes;"> </span>CR 3<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 800<o:p></o:p></b></div>
<div class="MsoNormal">
N Small magical beast<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +1; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft., low-light
vision, scent; Perception +14<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 16, touch 12,
flat-footed 15 (+1 Dex, +4 natural, +1 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 30 (4d10+8)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +6, <b style="mso-bidi-font-weight: normal;">Ref</b> +5, <b style="mso-bidi-font-weight: normal;">Will</b> +3<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Defensive Abilities</b>
ferocity<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 40 ft., fly
50 ft. (average)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> bite +6
(1d8+1), talon +7 (1d6+1/×3)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
bleeding scratches, blood rage, desperate battler, rend (2 talons, 1d6+1)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 13, <b style="mso-bidi-font-weight: normal;">Dex</b> 12, <b style="mso-bidi-font-weight: normal;">Con</b> 15, <b style="mso-bidi-font-weight: normal;">Int</b> 2, <b style="mso-bidi-font-weight: normal;">Wis</b> 14, <b style="mso-bidi-font-weight: normal;">Cha</b> 5<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +4; <b style="mso-bidi-font-weight: normal;">CMB</b> +4; <b style="mso-bidi-font-weight: normal;">CMD</b> 15 (19 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Dazzling
Display, Weapon Focus (talon)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Fly +7,
Perception +14<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any
temperate or warm land<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary, pair, or devastation (3<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>8)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Bleeding Scratches
(Ex)</b> If a gulldevil makes a critical hit against a target, it inflicts 1d4
points of bleed damage in addition to triple damage from the critical hit.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Desperate Battler
(Ex)</b> When a gulldevil is reduced to 0 hit points or fewer, it gains a +2
morale bonus on attack and damage rolls. If it is subsequently restored to
positive hit points, it loses the morale bonus at the end of its turn.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Gulldevils are vicious creatures capable of eating any
organic material, including decomposing remains. However, they greatly prefer flesh
from living creatures and fiercely attack anything that moves when they are
hungry. If they are merely protecting their territories or meals, they make a intimidating
display of their gore-caked talons along with an unnerving screech.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Gulldevils are unfit companions for most, as they can barely
tolerate each other. Particularly evil, minute fey have learned magic to charm gulldevils,
though, and use the creatures as mounts.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-31412092236961920232018-12-15T17:00:00.000-06:002018-12-15T17:00:03.104-06:00Frightful Fridays! Whiteout Swarm<br />
Hello and welcome back for Frightful Fridays! (OK, yeah, it's Saturday) Lots of snow fell where I live, and that is unusual for this time of year, so it inspired me to create a snow-themed monster. Snow is a perfect vehicle for swarms, so you get the whiteout swarm, which stings, freezes, and potentially blinds those in its path. It also has a happy little poison it uses to make more whiteout swarms. Fun!<br />
<br />
I hope you enjoy the whiteout swarm. I'll see you again soon with another wintry monster!<br />
<br />
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Thousands of
snowflakes and ice crystals swirl about in a confined space, ignoring the wind
(or lack thereof) around them.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Whiteout Swarm<span style="mso-spacerun: yes;"> </span>CR 8<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 4,800<o:p></o:p></b></div>
<div class="MsoNormal">
NE Fine outsider (air, cold, elemental, swarm, water)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +8; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft., snow vision;
Perception +13<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 23, touch 23,
flat-footed 18 (+4 Dex, +1 dodge, +8 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 105 (10d10+50);
frost healing<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +10, <b style="mso-bidi-font-weight: normal;">Ref</b> +11, <b style="mso-bidi-font-weight: normal;">Will</b> +7<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Defensive Abilities</b>
swarm traits; <b style="mso-bidi-font-weight: normal;">Immune</b> cold<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Weaknesses</b> heat
sluggishness, vulnerability to fire<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 5 ft., fly
60 ft. (good)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> swarm (2d6
plus 4d6 cold, distraction, eye sting, and poison)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 10 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 0 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
distraction (DC 20)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spell-Like Abilities</b>
(CL 10th; concentration +12)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>3/day—<i style="mso-bidi-font-style: normal;">chill metal</i> (DC 14), <i style="mso-bidi-font-style: normal;">hold monster</i> (DC 17)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>1/day—<i style="mso-bidi-font-style: normal;">freezing sphere</i> (DC 18)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 1, <b style="mso-bidi-font-weight: normal;">Dex</b> 18, <b style="mso-bidi-font-weight: normal;">Con</b> 21, <b style="mso-bidi-font-weight: normal;">Int</b> 4, <b style="mso-bidi-font-weight: normal;">Wis</b> 10, <b style="mso-bidi-font-weight: normal;">Cha</b> 15<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +10; <b style="mso-bidi-font-weight: normal;">CMB</b> —; <b style="mso-bidi-font-weight: normal;">CMD</b> —<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Dodge,
Great Fortitude, Improved Initiative, Mobility, Wind Stance<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Fly +20,
Knowledge (nature) +8, Perception +13, Stealth +24 (+32 in ice and snow),
Survival +13; <b style="mso-bidi-font-weight: normal;">Racial Modifiers</b> +8
Stealth in ice and snow<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Languages</b> Aquan,
Auran (can’t speak)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> cold
land<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary or snowsquall (2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>8)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Eye Sting (Ex)</b> When
a whiteout swarm inflicts swarm damage, each creature damaged by the swarm must
attempt a DC 20 Fortitude save. On a failed save, an affected creature is blinded
for 1d4 rounds, otherwise, the creature is dazzled for 1 round. The save DC is
Constitution-based.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Frost Healing (Su)</b>
In cold weather (below 40<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">° Fahrenheit</span>), a whiteout swarm gains fast healing 1. Severe
cold (below 0<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">°</span> Fahrenheit) improves the swarm’s fast healing to 2, and
extreme cold (below <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">°</span> Fahrenheit) improves its fast healing to 5.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Heat Sluggishness
(Ex)</b> In temperatures above 40<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">°</span> Fahrenheit, a whiteout swarm moves at
half speed, and takes a <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2 penalty to its Armor Class, skill checks, and saving
throws.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Poison (Su)</b> Swarm—injury;
<i style="mso-bidi-font-style: normal;">save</i> Fort DC 20; <i style="mso-bidi-font-style: normal;">frequency</i> 1/round for 6 rounds; <i style="mso-bidi-font-style: normal;">effect</i>
1d4 Dex; <i style="mso-bidi-font-style: normal;">cure</i> 2 consecutive saves.
Creatures with immunity to cold are immune to this poison. A Small or Medium creature
reduced to 0 Dexterity as a result of this poison, or killed while afflicted
with this poison, returns as a whiteout swarm in 1d4 rounds. A Large or Huge creature
converts into 2 swarms, and a Gargantuan or Colossal creature converts into 4
swarms.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Snow Vision (Ex)</b>
A whiteout swarm can see perfectly well in snowy conditions and does not take
any penalties on Perception checks while in snow.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spell-Like Abilities</b>
A whiteout swarm infuses some of itself into the spell-like abilities it uses.
When it does so, it takes damage equal to the spell-like ability’s spell level.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Whiteout swarms are considered nuisances in the
intersections between the Plane of Air and the Plane of Water where they
reside. They become parasitic when they fall into the Prime Material Plane, or
when led to the Prime Material Plane by powerful ice elementals employing the
swarms as a vanguard during an invasion. The swarms seek out body heat with the
intent to extinguish it and convert the mass of creatures they kill into additional
swarms. Thus, whiteout swarms attack living creatures in preference to undead,
constructs, and other non-living targets. They also target larger creatures to
ensure the creation of more swarms.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Other powerful cold creatures, such as ancient (or older)
white dragons, and undead with arctic bases summon whiteout swarms to devastate
their foes and reduce resistance when they launch their attacks. The swarms
have rudimentary intelligence, so they follow orders, and they employ sound
tactics with external guidance. On their own, they use their spell-like
abilities to ensnare and otherwise hinder opponents. They despise warm temperatures
and seek to retreat when the temperature becomes unbearable. They are also
averse to fire, but they stand an equal chance to flee from opponents employing
fire or to focus their attention on such opponents.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-30919724009239512242018-11-30T21:00:00.000-06:002018-11-30T21:00:08.454-06:00Frightful Fridays! DecapitantHello and welcome back to Frightful Fridays! Today's set of monsters comes courtesy of my friend, Patrick, who pointed me in the direction of <a href="https://on.natgeo.com/2FJk7Ax?fbclid=IwAR3l7uAk6Z_6acb4GfuzBzLYRR8Cgt1DYMenZqJEDBk7Zs67mKUCohtseHc">this article</a>. Of course, headhunting ants make for fun monsters, but I wanted an additional aspect beyond the decapitations. A decapitant takes the skull to its monarch and feeds the monarch the decapitated victim's brain, in order to keep the monarch at a level of high intelligence. As a bonus, the decapitant gets to keep the skull of its victim. This allows PCs to figure out which are the toughest monsters, since they'll be the ones wearing the most skulls.<br />
<br />
I hope you enjoy the decapitants. See you next week with another monster!<br />
<br />
<br />
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Humanoid and other
skulls form a ring around the abdomen of this towering yellow- and red-banded
ant. It has enormous, serrated mandibles and a 6-foot-long, poison-tipped
stinger.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Decapitant<span style="mso-spacerun: yes;"> </span>CR 10<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 9,600<o:p></o:p></b></div>
<div class="MsoNormal">
N Huge vermin<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +6; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft., tremorsense
60 ft.; Perception +1<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 24, touch 14,
flat-footed 18 (+6 Dex, +10 natural, <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 133 (14d8+70)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +14, <b style="mso-bidi-font-weight: normal;">Ref</b> +10, <b style="mso-bidi-font-weight: normal;">Will</b> +5<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 60 ft.,
burrow 20 ft., climb 30 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> bite +18
(3d6+10 plus grab), sting +18 (2d6+10 plus poison)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 15 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 10 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
decapitation, poison<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 31, <b style="mso-bidi-font-weight: normal;">Dex</b> 22, <b style="mso-bidi-font-weight: normal;">Con</b> 21, <b style="mso-bidi-font-weight: normal;">Int</b> —, <b style="mso-bidi-font-weight: normal;">Wis</b> 12, <b style="mso-bidi-font-weight: normal;">Cha</b> 7<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +10; <b style="mso-bidi-font-weight: normal;">CMB</b> +22 (+26 grapple); <b style="mso-bidi-font-weight: normal;">CMD</b> 38 (46 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Climb +18<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> hive mind<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY</b><o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any
land<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary, scouting party (2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>8), dragon hunting party (1 plus 9<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20
decapitants), or colony (21<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>99 plus 1 decapitant consort and 1 decapitant
monarch)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Decapitation (Ex)</b>
If a decapitant rolls a natural 20 on its attempt to maintain a grapple, it
decapitates the creature it has grappled. If the grappled target is helpless,
the decapitant can spend a full-round action to decapitate the target.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Hive Mind (Ex)</b> As
long as there are at least two decapitants within 100 feet of each other, if any
one of the group is aware of a particular danger, they all are. No decapitant
in a group is considered flanked or flat-footed unless all of them are.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Poison (Ex)</b> Sting—Injury;
<i style="mso-bidi-font-style: normal;">save</i> Fort DC 22; <i style="mso-bidi-font-style: normal;">frequency</i> 1/round for 8 rounds; <i style="mso-bidi-font-style: normal;">effect</i>
1d8 Dex and paralyzed for 1 round; <i style="mso-bidi-font-style: normal;">cure</i>
3 consecutive saves.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
--------------------<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This gigantic yellow-
and red-banded ant has a wreath of draconic skulls affixed to its head. It has
enormous, serrated mandibles, a 6-foot-long, poison-tipped stinger, and membranous
wings capable of holding it aloft.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Decapitant
Consort<span style="mso-spacerun: yes;"> </span>CR 13<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 25,600<o:p></o:p></b></div>
<div class="MsoNormal">
N Huge magical beast<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +10; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft., low-light
vision, tremorsense 60 ft.; Perception +23<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 28, touch 14,
flat-footed 22 (+4 armor, +6 Dex, +10 natural, <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 184 (16d10+96)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +16, <b style="mso-bidi-font-weight: normal;">Ref</b> +16, <b style="mso-bidi-font-weight: normal;">Will</b> +9<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Immune</b>
mind-affecting effects<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 60 ft.,
burrow 20 ft., climb 30 ft., fly 40 ft. (average)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> bite +24
(3d6+10/19<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20
plus grab), sting +24 (2d6+10)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 15 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 10 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
decapitation, poison<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 31, <b style="mso-bidi-font-weight: normal;">Dex</b> 22, <b style="mso-bidi-font-weight: normal;">Con</b> 23, <b style="mso-bidi-font-weight: normal;">Int</b> 10, <b style="mso-bidi-font-weight: normal;">Wis</b> 18, <b style="mso-bidi-font-weight: normal;">Cha</b> 15<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +16; <b style="mso-bidi-font-weight: normal;">CMB</b> +28 (+32 grapple); <b style="mso-bidi-font-weight: normal;">CMD</b> 44 (52 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Coordinated
Maneuvers[APG], Gang Up[APG], Improved Critical (bite), Improved Initiative,
Outflank[APG], Paired Opportunists[APG], Power Attack, Swap Places[APG]<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Climb +23,
Fly +19, Perception +23<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> hive mind<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY</b><o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any
land<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary, mated pair (1 plus 1 decapitant consort), dragon hunting party (1
plus 9<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20
decapitants), or colony (21<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>99 plus 1 decapitant consort and 1 decapitant
monarch)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Decapitation (Ex)</b>
If a decapitant consort rolls a natural 19 or 20 on its attempt to maintain a
grapple (and the grapple attempt is successful on a roll of 19), it decapitates
the creature it has grappled. If the grappled target is helpless, the
decapitant can spend a full-round action to decapitate the target.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Hive Mind (Ex)</b> If
a decapitant consort is within 100 feet of at least one other decapitant, if any
one of the group is aware of a particular danger, they all are. No decapitant
in a group is considered flanked or flat-footed unless all of them are.<o:p></o:p></div>
<div class="MsoNormal">
The decapitant consort grants its teamwork feats to all
decapitants within 30 feet of it.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Poison (Ex)</b> Sting—Injury;
<i style="mso-bidi-font-style: normal;">save</i> Fort DC 24; <i style="mso-bidi-font-style: normal;">frequency</i> 1/round for 8 rounds; <i style="mso-bidi-font-style: normal;">effect</i>
2d6 Dex and paralyzed for 1 round; <i style="mso-bidi-font-style: normal;">cure</i>
3 consecutive saves.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
--------------------<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This enormous monarch
ant is nearly immobile and has no apparent means of attack. However, its bloated,
amorphous body crackles with arcane energy.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Decpaitant
Monarch<span style="mso-spacerun: yes;"> </span>CR 16<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 76,800<o:p></o:p></b></div>
<div class="MsoNormal">
N Gargantuan magical beast<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>3;
<b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft., low-light
vision, tremorsense 60 ft.; Perception +6<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 31, touch 3,
flat-footed 31 (+4 armor, <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>3 Dex, +24 natural, <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>4 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 250
(20d10+140)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +19, <b style="mso-bidi-font-weight: normal;">Ref</b> +9, <b style="mso-bidi-font-weight: normal;">Will</b> +14<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SR</b> 27<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 10 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 20 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 15 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Sorcerer Spells Known</b>
(CL 20th; concentration +27)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>9th (6/day)—<i style="mso-bidi-font-style: normal;">energy drain</i> (DC 26), <i style="mso-bidi-font-style: normal;">meteor swarm</i> (DC 26), <i style="mso-bidi-font-style: normal;">wail of the banshee</i> (DC 26)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>8th (6/day)—<i style="mso-bidi-font-style: normal;">maze</i>, <i style="mso-bidi-font-style: normal;">prismatic wall</i> (DC 25), <i style="mso-bidi-font-style: normal;">protection
from spells</i><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>7th (7/day)—<i style="mso-bidi-font-style: normal;">deflection</i>[APG], <i style="mso-bidi-font-style: normal;">insanity</i> (DC 26) , <i style="mso-bidi-font-style: normal;">mass hold
person</i> (DC 26)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>6th (7/day)—<i style="mso-bidi-font-style: normal;">greater dispel magic</i>, <i style="mso-bidi-font-style: normal;">stone to flesh</i> (DC 23), <i style="mso-bidi-font-style: normal;">true seeing</i><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>5th (7/day)—<i style="mso-bidi-font-style: normal;">acidic spray</i>[UM] (DC 22), <i style="mso-bidi-font-style: normal;">dominate person</i> (DC 26), <i style="mso-bidi-font-style: normal;">interposing hand</i>, <i style="mso-bidi-font-style: normal;">suffocation</i>[APG] (DC 22)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>4th (7/day)—<i style="mso-bidi-font-style: normal;">phantasmal killer</i> (DC 21), <i style="mso-bidi-font-style: normal;">shout</i> (DC 21), <i style="mso-bidi-font-style: normal;">stoneskin</i>, <i style="mso-bidi-font-style: normal;">wall of ice</i>
(DC 21)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>3rd (8/day)—<i style="mso-bidi-font-style: normal;">aqueous orb</i>[APG] (DC 20), <i style="mso-bidi-font-style: normal;">hold person</i> (DC 22), <i style="mso-bidi-font-style: normal;">lightning bolt</i> (DC 20), <i style="mso-bidi-font-style: normal;">protection from energy</i><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>2nd (8/day)—<i style="mso-bidi-font-style: normal;">bull's strength</i>, <i style="mso-bidi-font-style: normal;">false life</i>, <i style="mso-bidi-font-style: normal;">hideous laughter</i>
(DC 21), <i style="mso-bidi-font-style: normal;">mirror image</i>, <i style="mso-bidi-font-style: normal;">scorching ray</i><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>1st (8/day)—<i style="mso-bidi-font-style: normal;">burning hands</i> (DC 18), <i style="mso-bidi-font-style: normal;">charm person</i> (DC 20), <i style="mso-bidi-font-style: normal;">grease</i>, <i style="mso-bidi-font-style: normal;">mage armor</i>, <i style="mso-bidi-font-style: normal;">magic missile</i><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>0 (at will)—<i style="mso-bidi-font-style: normal;">acid splash</i>, <i style="mso-bidi-font-style: normal;">arcane mark</i>, <i style="mso-bidi-font-style: normal;">bleed</i> (DC
17), <i style="mso-bidi-font-style: normal;">detect magic</i>, <i style="mso-bidi-font-style: normal;">jolt</i>[UM], <i style="mso-bidi-font-style: normal;">mage hand</i>, <i style="mso-bidi-font-style: normal;">mending</i>, <i style="mso-bidi-font-style: normal;">message</i>, <i style="mso-bidi-font-style: normal;">resistance</i><o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 34, <b style="mso-bidi-font-weight: normal;">Dex</b> 4, <b style="mso-bidi-font-weight: normal;">Con</b> 25, <b style="mso-bidi-font-weight: normal;">Int</b> 15, <b style="mso-bidi-font-weight: normal;">Wis</b> 22, <b style="mso-bidi-font-weight: normal;">Cha</b> 25<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +20; <b style="mso-bidi-font-weight: normal;">CMB</b> +36; <b style="mso-bidi-font-weight: normal;">CMD</b> 43 (can't be tripped)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Combat
Casting, Greater Spell Focus (enchantment), Greater Spell Penetration, Iron
Will, Persistent Spell[APG], Quicken Spell, Selective Spell[APG], Spell Focus
(enchantment), Spell Penetration, Spell Perfection (<i style="mso-bidi-font-style: normal;">dominate person</i>)[APG]<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Diplomacy
+27, Knowledge (arcana) +25, Sense Motive +26, Spellcraft +25<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Languages</b> Common,
Draconic<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> confer spells,
emergency consort, omniawareness, random trivia, shared spell resistance<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY</b><o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any
land<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary, mated pair (1 plus 1 decapitant consort), or colony (1 plus 21<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>99
decapitants and 1 decapitant consort)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Confer Spells (Su)</b>
When a decapitant monarch casts a spell with a range of touch or personal and
targets itself, all decapitants within 100 feet of the monarch are also
targeted by the spell.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Emergency Consort
(Su)</b> Once per day, a decapitant monarch spend 1 minute to convert one of its
decapitants into a decapitant consort. The hasty process produces a less viable
specimen, so it gains the degenerate creature template (<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2 on all rolls, including
damage rolls, and to special ability DCs; <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2 to AC and CMD; <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2
hp/HD), and it dies 1 hour after creation.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Omniawareness (Su)</b>
A decapitant monarch is vaguely aware of everything its decapitants perceive.
It is not considered flanked or flat-footed unless all decapitants within 300
feet of the monarch are.<o:p></o:p></div>
<div class="MsoNormal">
As a move action, a decapitant monarch can choose a
decapitant within 100 miles through which it can perceive the target decapitant’s
surroundings. The monarch is limited to the sensory capabilities of the target decapitant
and cannot use spells to enhance the target decapitant’s ability to sense its
surroundings. The monarch is effectively blind while it uses this ability, but
it can dismiss it as a free action.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Random Trivia (Ex)</b>
The consumption of brain matter from a diversity of creatures gives a decapitant
monarch access to a wide array of information. It adds half its Hit Dice on all
Knowledge skill checks and may make all Knowledge skill checks untrained.
Additionally, 3 times per day, it can take a full-round action to probe the depths
of its acquired memories, granting it a +30 insight bonus on any Knowledge
skill check.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Shared Spell
Resistance (Su)</b> Decapitants within 100 feet of a decapitant monarch gain spell
resistance equal to the monarch’s spell resistance <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span> 2.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spells</b> A decapitant
monarch casts spells as a 20th-level sorcerer. The spell list above is
representative, and can change from monarch to monarch, with the exception of <i style="mso-bidi-font-style: normal;">dominate person</i>, which all monarchs
know.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Decapitants are carnivorous giant ants with a penchant for
separating victims’ heads from their bodies. This serves as more than a
gruesome means of death that winds up fueling horror stories told around campfires.
The mindless decapitant soldiers bring the heads back to their colonies. Upon
arrival, the soldiers scoop out the brain matter and feed it to the highly
intelligent decapitant monarchs that control the colonies, and receive the
victims’ skulls as trophies. While decapitant monarchs prefer brains from
intelligent creatures, they make do with other brains. Monarchs are careful not
to strip the territory around their colonies of living creatures to ensure they
have a steady supply of brains.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The exception to this conservative feeding is when scouting
units of decapitants uncover evidence of lairing dragons. Decapitant monarchs
have an addiction to draconic brains and uproot their colonies to move near their
favorite food. This is often preceded by a wave of devastation, as the monarchs
desire a substantial supply of brains to make the journey. Dozens of soldiers
carry monarchs for these relocations, while dozens more scout ahead to ensure
no danger may befall their monarchs.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Other than soldiers and monarchs, decapitants have attendants
to the monarchs known as consorts. Decapitant consorts are the only decapitants
capable of flight without the aid of magic. Beyond serving as attendants to their
monarchs, they lead war parties of decapitants against dragons, as well as
forces invading territory belonging to their colonies. Consorts come from the
ranks of soldier decapitants or from captured and enthralled humanoids.
Monarchs prefer humanoids as stock for their consorts, since they find
humanoids to be more inherently adaptable than even the most powerful
decapitants. The conversion process takes less time for humanoids than for
decapitants and requires monarchs to give up less of the brain matter that
makes up their diets. It takes 3 months to transform a decapitant into a decapitant
consort, but it takes 1 month for a humanoid to transform into a consort.
Monarchs employ <i style="mso-bidi-font-style: normal;">dominate person</i> to
keep their potential consorts docile while convincing their future consorts of
the glory and sense of belonging awaiting them as part of the colony.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Decapitant colonies that lose their monarch but not their
consort rebuild quickly as the consort becomes the new monarch over the course
of a week. Colonies without a monarch or consort require over a year to
rebuild, with scouting parties retrieving skull and brains and bringing them to
the colonies’ sequestered remnants, whereupon one of the decapitants emerges as
a new monarch.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-16197982595983065792018-11-23T16:00:00.000-06:002018-11-23T16:00:00.503-06:00Frightful Fridays! Demonic Plants<br />
<div class="MsoNormal">
Hello and welcome to the post-Thanksgiving (well, in America) Frightful Fridays! Since I missed last week, I figured I would make up for it by stuffing today's post with a plethora of plants. OK, they *look* like plants, but they're actually Abyssal creatures sent to the Prime Material Plane to destroy plants, as Abyssal critters are wont to do. They're especially dangerous to plants (so be careful, leshy and ghoran PCs!), but they have enough ways to murder non-plants to make them a challenge for the majority of PCs.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
I hope you enjoy these demonic plants. I'll see you next week with something else!</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This sunflower stands
as tall as a human and has a thick, red stalk. Its flower is an angry red and bears
demonic facial features.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spiteflower<span style="mso-spacerun: yes;"> </span>CR 6<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 2,400<o:p></o:p></b></div>
<div class="MsoNormal">
CE Medium outsider (extraplanar)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +1; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft.; Perception
+15<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 19, touch 11,
flat-footed 18 (+1 Dex, +8 natural)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 68 (8d10+24)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +9, <b style="mso-bidi-font-weight: normal;">Ref</b> +9, <b style="mso-bidi-font-weight: normal;">Will</b> +6<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Immune</b>
electricity, plant traits; <b style="mso-bidi-font-weight: normal;">Resist</b>
acid 5, cold 5, fire 5<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 30 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> slam +13
(2d6+7)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Ranged</b> fire beam
+10 touch (4d6 fire/19<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
favored enemy (plants +4), hail of seeds<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spell-Like Abilities</b>
(CL 8th; concentration +9)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>Constant—<i style="mso-bidi-font-style: normal;">speak with plants</i><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>1/day—<i style="mso-bidi-font-style: normal;">blight</i> (DC 16)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 20, <b style="mso-bidi-font-weight: normal;">Dex</b> 13, <b style="mso-bidi-font-weight: normal;">Con</b> 17, <b style="mso-bidi-font-weight: normal;">Int</b> 6, <b style="mso-bidi-font-weight: normal;">Wis</b> 18, <b style="mso-bidi-font-weight: normal;">Cha</b> 13<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +8; <b style="mso-bidi-font-weight: normal;">CMB</b> +13; <b style="mso-bidi-font-weight: normal;">CMD</b> 24 (can't be tripped)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Dazzling
Display, Improved Critical (fire beam), Lightning Reflexes, Weapon Focus (fire
beam)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Disguise
+12, Intimidate +12, Knowledge (nature) +9, Perception +15<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Languages</b>
Abyssal, Sylvan; <i style="mso-bidi-font-style: normal;">speak with plants<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> camouflage<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any
land (the Abyss)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary or bunch o’ spite (2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>16)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Camouflage (Ex)</b> A
spiteflower can make a Disguise check to look like a large sunflower. Creatures
can attempt Knowledge (nature) or Knowledge (planes) checks instead of
Perception checks to see through the disguise.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fire Beam (Su)</b> As
a move action, a spiteflower can access the Abyss to power its fire beam. Its
fire beam can only harm plants, but the raw energy from the Abyss causes the
damage to not be subject to resistance or immunity to fire-based attacks.<o:p></o:p></div>
<div class="MsoNormal">
A spiteflower’s fire beam has a 30-foot range increment.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Hail of Seeds (Ex)</b>
Every 1d4 rounds as a standard action, a spiteflower can spray hundreds of razor-sharp
seeds in a 30-foot cone. All creatures in the area must succeed at a DC 17
Reflex save or take 6d6 points of piercing damage and 1d4 bleed. On a
successful save, they take half damage and no bleed. The save DC is Constitution-based.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This shrub has brittle
branches and dying leaves that barely conceal a pair of sickly green, whip-like
vines.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Razorwhip Shrub<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>CR
8<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 4,800<o:p></o:p></b></div>
<div class="MsoNormal">
CE Small outsider <span style="mso-spacerun: yes;"> </span>(extraplanar)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +5; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft.; Perception
+17<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 21, touch 17,
flat-footed 15 (+5 Dex, +1 dodge, +4 natural, +1 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 95 (10d10+40)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +11, <b style="mso-bidi-font-weight: normal;">Ref</b> +10, <b style="mso-bidi-font-weight: normal;">Will</b> +11<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Immune</b>
electricity, plant traits; <b style="mso-bidi-font-weight: normal;">Resist</b>
acid 10, cold 5, fire 10<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 30 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> 2 vines +15
(3d6+3/17<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20/x3
plus 2d4 bleed)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 5 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 5 ft. (10 ft. with vines)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
blood rage, favored enemy (plants +6), razor vines, whip whirl<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spell-Like Abilities</b>
(CL 10th; concentration +12)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>Constant—<i style="mso-bidi-font-style: normal;">speak with plants</i><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>3/day—<i style="mso-bidi-font-style: normal;">blight</i> (DC 17)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>1/day—<i style="mso-bidi-font-style: normal;">blade barrier</i> (DC 18)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 16, <b style="mso-bidi-font-weight: normal;">Dex</b> 21, <b style="mso-bidi-font-weight: normal;">Con</b> 19, <b style="mso-bidi-font-weight: normal;">Int</b> 6, <b style="mso-bidi-font-weight: normal;">Wis</b> 18, <b style="mso-bidi-font-weight: normal;">Cha</b> 15<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +10; <b style="mso-bidi-font-weight: normal;">CMB</b> +12; <b style="mso-bidi-font-weight: normal;">CMD</b> 28 (can't be tripped)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Dazzling
Display, Dodge, Lightning Reflexes, Mobility, Weapon Focus (vine)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Disguise
+15, Intimidate +15, Knowledge (nature) +11, Perception +17<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Languages</b>
Abyssal, Sylvan; <i style="mso-bidi-font-style: normal;">speak with plants<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> camouflage<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Blood Rage (Ex)</b> A
razorship shrub’s ability activates whenever it deals bleed damage to a plant
creature, but otherwise functions as the universal monster rule of the same name.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Camouflage (Ex)</b> A
razorwhip shrub can make a Disguise check to look like an ordinary shrubbery. Creatures
can attempt Knowledge (nature) or Knowledge (planes) checks instead of
Perception checks to see through the disguise.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Razor Vines (Ex)</b>
A razorwhip shrub’s vines are extremely sharp. They deal slashing damage with a
critical threat range of 17<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20 and a critical multiplier of x3. Additionally,
when the shrub confirms a critical hit with a vine attack, it deals 1d4 points
of Constitution bleed rather than 2d4 bleed.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Whip Whirl (DC 19)
(Ex)</b> Once every 1d4 rounds as a standard action, a razorwhip shrub can swing
one of its vines around it, inflicting 6d6 slashing to all creatures within 10
feet of it (DC 19 Reflex half). The save DC is Constitution-based.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This gigantic tangle
of leafy vines contains the bones of animals and humans along with the remnants
of various other plants within its mass.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Suffokudzu<span style="mso-spacerun: yes;"> </span>CR 12<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 19,200<o:p></o:p></b></div>
<div class="MsoNormal">
CE Large outsider (extraplanar)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2;
<b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft.; Perception
+23<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 27, touch 7,
flat-footed 27 (<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2 Dex, +20 natural, <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>1 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 172 (15d10+90);
fast healing 5<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +15, <b style="mso-bidi-font-weight: normal;">Ref</b> +3, <b style="mso-bidi-font-weight: normal;">Will</b> +14<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DR</b> 10/adamantine;
<b style="mso-bidi-font-weight: normal;">Immune</b> electricity, plant traits; <b style="mso-bidi-font-weight: normal;">Resist</b> acid 10, cold 10, fire 10; <b style="mso-bidi-font-weight: normal;">SR </b>23<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 30 ft.,
climb 30 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> 2 slams +22
(4d6+7/19<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 10 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 10 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b> devastating
blight, engulf, favored enemy (plants +6), smother, strangle<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spell-Like Abilities</b>
(CL 15th; concentration +21)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>Constant—<i style="mso-bidi-font-style: normal;">speak with plants</i><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>3/day—<i style="mso-bidi-font-style: normal;">blight</i> (DC 21), <i style="mso-bidi-font-style: normal;">suffocation</i>[APG] (DC 21)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 24, <b style="mso-bidi-font-weight: normal;">Dex</b> 7, <b style="mso-bidi-font-weight: normal;">Con</b> 23, <b style="mso-bidi-font-weight: normal;">Int</b> 6, <b style="mso-bidi-font-weight: normal;">Wis</b> 20, <b style="mso-bidi-font-weight: normal;">Cha</b> 23<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +15; CMB
+23; CMD 31 (can't be tripped)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Critical
Focus, Dazzling Display, Improved Critical (slam), Improved Vital Strike, Power
Attack, Staggering Critical, Vital Strike, Weapon Focus (slam)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Disguise
+24, Intimidate +24, Knowledge (nature) +16, Perception +23<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Languages</b>
Abyssal, Sylvan; <i style="mso-bidi-font-style: normal;">speak with plants<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> camouflage,
reuse or recycle<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Camouflage (Ex)</b> A
suffokudzu can make a Disguise check to look like an ordinary shrubbery. Creatures
can attempt Knowledge (nature) or Knowledge (planes) checks instead of
Perception checks to see through the disguise.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Devastating Blight
(Su)</b> If a suffokudzu uses its <i style="mso-bidi-font-style: normal;">blight</i>
spell-like ability, rather than targeting a single creature, it can target all
creatures it has currently engulfed.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Reuse or Recycle (Ex)</b>
If a suffokudzu kills a plant creature while the plant creature is engulfed by
it, it can either gain temporary hit points equal to twice the plant creature's
Hit Dice for 1 hour, or animate the corpse as if it cast <i style="mso-bidi-font-style: normal;">animate plants</i> on it. The suffokudzu can animate any number of
plants, and the plants remain animated for 1 hour or until destroyed.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
When the demon Aragahz failed in his scheme to retrieve his
eye, he was especially furious at the fact a collection of walking plants—leshys—proved
his undoing. Seething, he returned to his domain to plot his revenge on the leshys.
He came upon the idea to create demonic mockeries of plants found on the Prime
Material Plane and setting them loose on the objects of his ire. He commanded
his minions to gather Prime Material plants and replanted them in the barren
soil in his domain. Replacing sunlight and water with hatred and demon ichor,
Aragahz rejoiced as his terrible garden took shape.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
All three varieties of demonic plants enjoy destruction,
especially in verdant locations. Their hatred for plant creatures overrides
everything, so they always focus their attacks on plant creatures in preference
to other creatures, regardless of the relative power of the creatures. With the
exception of spiteflowers, these demonic plants relish direct attacks, feeling flesh
tear and bones and branches break under their assaults. Spiteflowers are
content to fry their foes from a comfortable distance, resorting to a spray of
bullet-like seeds at groups of opponents that draw too close; they gleefully smash
into their foes when they can’t avoid close-quarters combat.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
While the demonic plants devastate all plant life where they
find it, on rare occasions they leave surviving plants. Unfortunately, the
demonic plants incidentally crosspollinate with these survivors, laying the
groundwork for more of their ilk.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-2854461674632150232018-11-09T15:00:00.000-06:002018-11-09T15:00:05.739-06:00Frightful Fridays! MajesticatHello and welcome back to Frightful Fridays! I got the chance to do a mashup critter (<a href="https://www.facebook.com/photo.php?fbid=10209864601491732&set=a.1294429380858&type=3&theater">inspiration image</a>), but I went with fey for the creature type. The majesticat is kind of mundane in the fey world, so it likes to jump into the Material Plane to get the accolades it thinks it deserves (not dissimilar to most cats). It also makes for a decent familiar for enchanters of a chaotic (or gnomish) outlook.<br />
<br />
I hope you enjoy the majesticat, and I'll see you next week with another critter! Thanks for reading.<br />
<br />
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This cat has vibrant
blue fur trailing off into green feathers just below its shoulders. Its tail is
a fan of peacock-like feathers with blue eye spots matching its fur.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Majesticat<span style="mso-spacerun: yes;"> </span>CR 2<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 600<o:p></o:p></b></div>
<div class="MsoNormal">
CN Tiny fey<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +8; <b style="mso-bidi-font-weight: normal;">Senses</b> low-light vision; Perception +8<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 16, touch 16,
flat-footed 12 (+4 Dex, +2 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 22 (4d6+8)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +3, <b style="mso-bidi-font-weight: normal;">Ref</b> +8, <b style="mso-bidi-font-weight: normal;">Will</b> +5<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DR</b> 5/cold iron or
lawful; <b style="mso-bidi-font-weight: normal;">SR</b> 13<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 30 ft., fly
30 ft. (poor)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> bite +8
(1d3<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>4),
2 claws +8 (1d2+4)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>1/2
ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 0 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
distracting display, flashing claws<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spell-Like Abilities</b>
(CL 4th; concentration +6)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>At will—<i style="mso-bidi-font-style: normal;">vanish</i>[APG] (self only)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>3/day—<i style="mso-bidi-font-style: normal;">charm person</i> (DC 13), <i style="mso-bidi-font-style: normal;">color spray</i> (DC 13)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>1/day—<i style="mso-bidi-font-style: normal;">hypnotic pattern</i> (DC 14)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 2, <b style="mso-bidi-font-weight: normal;">Dex</b> 19, <b style="mso-bidi-font-weight: normal;">Con</b> 14, <b style="mso-bidi-font-weight: normal;">Int</b> 8, <b style="mso-bidi-font-weight: normal;">Wis</b> 12, <b style="mso-bidi-font-weight: normal;">Cha</b> 15<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +2; <b style="mso-bidi-font-weight: normal;">CMB</b> +4; <b style="mso-bidi-font-weight: normal;">CMD</b> 10 (14 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Improved
Initiative, Weapon Finesse<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Acrobatics
+10, Climb +8, Diplomacy +9, Escape Artist +10, Fly +8, Perception +8, Sense
Motive +8<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Languages</b> Common,
Sylvan; <i style="mso-bidi-font-style: normal;">speak with animals</i> (birds and
cats only)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> gnome friend<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b>
temperate forests or plains<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary, pair, or resplendence (3<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>8)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Distracting Display (Ex)</b>
As a move action, a majesticat can fan out its feathers, forcing all enemies
that see it to attempt a DC 14 Will save. If a creature fails its save, it takes
a <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2
penalty on attack and damage rolls until the beginning of the majesticat’s next
turn. This penalty does not stack with distracting displays from other
majesticats. If a creature succeeds at the saving throw, it can’t be affected
by the same majesticat’s distracting display. This is a mind-affecting
compulsion effect. The save DC is Charisma-based.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Flashing Claws (Ex)</b>
A majesticat adds its Dexterity modifier to damage dealt by its claw attacks.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Gnome Friend (Su)</b>
A majesticat gains a +4 racial bonus when making Diplomacy or Sense Motive
checks against gnomes. Additionally, the DCs for charm spells or effects used
by the majesticat increase by 2 against gnomes.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Majesticats are beautiful and intelligent fey animals that
often travel from the primal world of the fey to the Material Plane. Scholars
studying majesticats reason the vain animals are considered less remarkable among
the fey, so they often spill into the Material Plane to receive the level of
awe they expect. Majesticats give off an aloof air, but they desire
companionship, either among other majesticats or with easily swayed humanoids. They
are not above using <i style="mso-bidi-font-style: normal;">charm person</i> to
convince people to take them in, and they reapply the spell until they achieve
full acceptance among those they have chosen. As long as majesticats receive
attention, especially regarding their appearance, they are content to remain as
companions to humanoids for the entirety of their lives. Gnomes are predisposed
to majesticats and more readily accept them as companions (the same majesticat scholars
believe it goes beyond their shared fey origins and posit gnomes and
majesticats have some primeval connection that manifests on a subconscious
level). They are content to remain silent and soak in adoration, but they
despise being referred to as “pets,” and will leave companions who refer to
them as such. Sometimes, otherwise quiet majesticats surprise those who make
this error by speaking up and correcting it, but they only do this once. If they
feel the offense is especially egregious, they plot some sort of passive-aggressive
punishment against the offender.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Majesticats typically try to avoid combat and use their
abilities to confound or at least sway potential opponents. If cornered—or angered—they
use <i style="mso-bidi-font-style: normal;">color spray</i> to incapacitate foes
and then remorselessly attack their helpless victims. While not physically
powerful, they know exactly how to inflict as much pain as possible with their
claws.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A typical majesticat measures 3 feet in length, mostly taken
up by its tail, and weighs 10 pounds. It has a natural lifespan of 25 years.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A chaotic or gnome 7th-level spellcaster can gain a majesticat
as a familiar, if the spellcaster has the Improved Familiar feat. A spellcaster
with a majesticat familiar is treated as 1 level higher for the purpose of
determining the duration of spells with the charm descriptor.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-50302788982748222032018-11-02T14:00:00.000-05:002018-11-02T14:00:03.866-05:00Frightful Fridays! Hydratic LeechHello and welcome back for regularly scheduled Frightful Fridays service! The frogs have all been put to bed (if you want to see them again, here is a handy link: <a href="https://mythopoeicrambling.blogspot.com/search/label/Frogtober">https://mythopoeicrambling.blogspot.com/search/label/Frogtober</a>). Now I can turn my attention to other monsters, and first up is a leech full of leeches, inspired by a suggestion from Blaine Bass. The hydratic leech is a fun hydra that attaches its many heads to victims and drains all their blood. Fun may not be exactly accurate. For additional leechception, the leechy hydratic leech is also on offer.<br />
<br />
I hope you enjoy the hydratic leech, and I'll see you next week with another monster. Thanks for reading!<br />
<br />
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Multiple leeches, with
circular maws filled with teeth, writhe from a segmented body belonging to an
even larger leech.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Hydratic Leech<span style="mso-spacerun: yes;"> </span>CR 7<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 3,200<o:p></o:p></b></div>
<div class="MsoNormal">
N Huge magical beast<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +2; <b style="mso-bidi-font-weight: normal;">Senses</b> blindsight 60 ft., darkvision 60
ft., low-light vision, scent; Perception +17<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 20, touch 10,
flat-footed 18 (+2 Dex, +10 natural, <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 85 (9d10+36);
fast healing<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +10, <b style="mso-bidi-font-weight: normal;">Ref</b> +10, <b style="mso-bidi-font-weight: normal;">Will</b> +6; +4 bonus vs. mind-affecting effects<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Weaknesses</b>
susceptible to salt<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 10 ft.,
swim 30 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> 9 bites +13
(1d6+6/19<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20
plus attach)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 15 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 15 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
attach, blood drain (1d3 Constitution and 1d3 Strength)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 23, <b style="mso-bidi-font-weight: normal;">Dex</b> 14, <b style="mso-bidi-font-weight: normal;">Con</b> 19, <b style="mso-bidi-font-weight: normal;">Int</b> 1, <b style="mso-bidi-font-weight: normal;">Wis</b> 16, <b style="mso-bidi-font-weight: normal;">Cha</b> 4<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +9; <b style="mso-bidi-font-weight: normal;">CMB</b> +17; <b style="mso-bidi-font-weight: normal;">CMD</b> 29 (can't be tripped)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Combat
Reflexes, Improved Critical (bite), Lightning Reflexes, Power Attack, Skill
Focus (Perception)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Acrobatics
+2 (-6 to jump), Perception +17, Stealth <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2 (+10 in swamps), Swim +14; <b style="mso-bidi-font-weight: normal;">Racial Modifiers</b> +12 Stealth in swamps<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> amphibious,
hydra traits, regenerate head<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY</b><o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b>
temperate or warm swamps<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b>
incidental<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Attach (Ex)</b> A
hydratic leech has a +4 racial bonus to maintain a grapple on a foe once it is
attached. Once attached, each of the leech’s heads makes its own attempt to
maintain a grapple as an immediate action. The leech can continue to make
attacks with its free heads, and can make attacks of opportunity if at least
50% of its heads are free (5 heads must be free for a typical hydratic leech).<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Blood Drain (Ex)</b>
Regardless of how many heads a hydratic leech has attached to victims, it can
only use blood drain once per victim.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fast Healing (Ex)</b>
A hydratic leech’s fast healing ability is equal to its current number of heads
(minimum fast healing 9). This fast healing only applies to damage inflicted on
the leech’s body.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Hydra Traits (Ex)</b>
A hydratic leech can be killed by severing all its heads or slaying its body.
Any attack that is not an attempt to sever a head affects the body, including
area attacks or attacks that cause piercing or bludgeoning damage. To sever a
head, an opponent must make a sunder attempt with a slashing weapon targeting a
head. A head is considered a separate weapon with hardness 0 and hit points
equal to the leech’s HD. To sever a head, an opponent must inflict enough
damage to reduce the head’s hit points to 0 or less. Severing a head deals
damage to the leech’s body equal to its current HD. The hydratic leech can’t
attack with a severed head, but takes no other penalties.<o:p></o:p></div>
<div class="MsoNormal">
If a head is attached to a creature when it is severed, it
remains attached for 2 additional rounds. Its blood drain is reduced to 1 Con
and 1 Str during this time.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Regenerate Head (Ex)</b>
When a hydratic leech’s head is destroyed, two heads regrow in 1d4 rounds. The
leech cannot have more than twice its original number of heads at any one time.
To prevent new heads from growing, at least 5 points of acid damage (or damage
from salt) must be dealt to the stump (a touch attack to hit) before they
appear. Acid damage from area attacks can affect stumps and the body
simultaneously. The hydratic leech doesn’t die from losing its heads until all
are cut off and the stumps are seared by acid or salt.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Susceptible to Salt
(Ex)</b> A handful of salt burns a hydratic leech as if it were a flask of
acid, causing 1d6 points of damage per use.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Hydratic leeches are variant hydras created by covens of
marshland hags that prefer vermin to reptilian creatures. These hydras operate
mostly on instinct, but are dimly aware of remaining motionless in their swampy
lairs as a way to ambush prey. Hydratic leeches hate salt and attack foes they
sense employing it. If they lose too many of their heads to salt (reducing them
to 2 or 3 heads), though, they flee.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Leechy Hydratic Leech
(+3 CR)</b>: This variant of the hydratic leech gains the advanced creature
template. Additionally, when one of its original heads is severed, the head
dissolves into a leech swarm. Regenerated heads do not have this ability.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-87100839719639999242018-10-31T18:00:00.000-05:002018-10-31T18:00:08.651-05:00Frightful Fridays! Frogtober! Sawbone FrogAs with many things, Frogtober must come to an end, and I've got a spooky one for the final day. Today's Inktober theme was "slice," and the sawbone frog can do all kinds of slicing. Plus it's essentially an Amazon drone, if Amazon was run by a cabal of necromancers.<br />
<br />
I had a lot of fun with this month's worth of monsters, and it was an interesting design experiment to limit myself to frog-based monsters and follow the Inktober theme. I hope I added some favorites to your list of monsters.<br />
<br />
Happy Halloween!<br />
<br />
If you enjoyed this run, and you want to help support the creation of more monsters, I give you my Patreon link: <a href="https://www.patreon.com/FrightfulFridays">https://www.patreon.com/FrightfulFridays</a>.<br />
<br />
(art for this will come along in November, and I'll update this post and create a new post once I receive it from Hugo)<br />
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This enormous skeletal
frog’s limbs terminate in razor-sharp discs made of serrated bone. The discs
spin at an incredible speed, keeping the frog aloft.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Sawbone Frog<span style="mso-spacerun: yes;"> </span>CR 16<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 76,800<o:p></o:p></b></div>
<div class="MsoNormal">
N Large undead<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +7; <b style="mso-bidi-font-weight: normal;">Senses</b> blindsense 60 ft., darkvision 60
ft.; Perception +2<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 31, touch 17,
flat-footed 23 (+7 Dex, +1 dodge, +14 natural, <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>1 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 252
(24d8+144); fast healing 10<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +14, <b style="mso-bidi-font-weight: normal;">Ref</b> +15, <b style="mso-bidi-font-weight: normal;">Will</b> +16<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Defensive Abilities</b>
channel resistance +4, saw parry; <b style="mso-bidi-font-weight: normal;">DR</b>
20/bludgeoning and magic; <b style="mso-bidi-font-weight: normal;">Immune</b>
cold, fire, undead traits; <b style="mso-bidi-font-weight: normal;">Resist</b>
acid 10, electricity 20, sonic 10<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 20 ft., fly
90 ft. (good), swim 30 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> 2 bonesaws
+26 (2d6+13/18<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20/×3 plus bleed)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Ranged</b> 2 bone
discs +25 (2d4+9/18<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20/×3 plus bleed)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 10 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 10 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b> bleed
(2d6), deep cuts, spinning doom, whirling self destruct<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 29, <b style="mso-bidi-font-weight: normal;">Dex</b> 25, <b style="mso-bidi-font-weight: normal;">Con</b> —, <b style="mso-bidi-font-weight: normal;">Int</b> —, <b style="mso-bidi-font-weight: normal;">Wis</b> 15, <b style="mso-bidi-font-weight: normal;">Cha</b> 22<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +18; <b style="mso-bidi-font-weight: normal;">CMB</b> +28; <b style="mso-bidi-font-weight: normal;">CMD</b> 46 (50 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Combat Reflexes[B],
Dodge[B], Flyby Attack[B], Hover[B], Mobility[B], Weapon Focus[B] (bone disc)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Fly +21,
Swim +17<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary or fleet (2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>16)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> incidental<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Bone Disc (Ex)</b> A
sawbone frog begins combat with six bone discs. The bone discs have a range
increment of 50 feet. Each round the sawbone frog benefits from fast healing,
it replaces one of its bone discs (up to a maximum of six).<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Deep Cuts (Ex)</b> A sawbone
frog applies 1<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>1/2 times its Strength modifier to damage with a
successful bonesaw attack. Its natural attacks threaten a critical hit on a
roll of 19<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20
and have a x3 critical multiplier. When it confirms a critical hit, it deals
double bleed damage.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Saw Parry (Ex)</b> A
sawbone frog can give up two attacks of opportunity granted by its Combat
Reflexes feat to attempt to parry an attack against it. It makes an attack roll,
and if that roll is greater than the roll of the attacking creature, the attack
automatically misses.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spinning Doom (Ex)</b>
As a full-round action, a sawbone frog can attempt a DC 25 Fly check to spin in
place and attack each creature within reach. It must make separate attack rolls
against each opponent. It incurs a <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2 penalty on all its attack rolls for
this ability and those made until the beginning of its next turn.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Whirling Self
Destruct (Ex)</b> When a sawbone frog is reduced to less than 20 hit points,
but still has more than 0 hit points, it spins out of control and
self-destructs. It uses its spinning doom attack, and launches all its
remaining bone discs in random directions (roll 1d8 to determine the direction
for each bone disc). A bone disc makes an attack roll as if thrown by the
sawbone frog (with a <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2 penalty, before counting range penalties) against each
target in its trajectory until it hits a creature or object, or travels 200 feet.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Sawbone frogs are undead creatures that were formerly
paddle-footed frogs. Their squat physiology and their large feet made them perfect
specimens for tweaking by necromancers into their skeletal form, complete with
rotating bone blades where their feet once were. Sawbone frogs serve as
messengers and defenders for the powerful undead and necromancers that have the
resources to obtain them. They have a set of preprogrammed combat techniques
and can differentiate between a single foe and multiple foes, allowing them to
make the optimum set of attacks. Finally, they have a peculiar defense mechanism
in place, allowing them to make a final retributive attack if they take too
much damage.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A typical sawbone frog measures 13 feet in length and weighs
800 pounds.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-6510585017918088042018-10-30T18:00:00.000-05:002018-10-30T18:00:00.356-05:00Frightful Fridays! Frogtober! VelocitoadHello there! It's the next-to-last day of Frogtober! Today's Inktober theme is "jolt," and the velocitoad delivers quite the jolt to its foes. I had fun with the idea of a poison that has a positive effect with some potentially serious downsides. I have to admit I'm amused by the notion that a PC trying to benefit from <i>haste</i> can't stop moving and crashes into obstacles as a result. I kept this one at a low CR so it could be a potential (improved) familiar.<br />
<br />
I hope you enjoy the velocitoad. I'll be back tomorrow with the Frogtober finale!<br />
<br />
(art will be added to this post and put in a new post when I receive it from Hugo)<br />
<br />
<br />
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This sleek, bright
yellow frog seems to hover just above the ground. When it runs, it takes on the
appearance of a lightning bolt.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Velocitoad<span style="mso-spacerun: yes;"> </span>CR 2<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 600<o:p></o:p></b></div>
<div class="MsoNormal">
N Tiny magical beast<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +7; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft., low-light
vision; Perception +6<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 16, touch 16,
flat-footed 12 (+3 Dex, +1 dodge, +2 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 19 (3d10+3)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +4, <b style="mso-bidi-font-weight: normal;">Ref</b> +7, <b style="mso-bidi-font-weight: normal;">Will</b> +2<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 40 ft.;
quick adjust<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> bite +3
(1d3<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>4
plus velocitoad toxin)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>1/2
ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 0 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
flashing charge<o:p></o:p></div>
<div class="MsoNormal">
<b>Spell-Like Abilities</b> (CL 3rd; concentration +3)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>Constant—<i>haste</i><o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 2, <b style="mso-bidi-font-weight: normal;">Dex</b> 17, <b style="mso-bidi-font-weight: normal;">Con</b> 13, <b style="mso-bidi-font-weight: normal;">Int</b> 7, <b style="mso-bidi-font-weight: normal;">Wis</b> 12, <b style="mso-bidi-font-weight: normal;">Cha</b> 10<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +3; <b style="mso-bidi-font-weight: normal;">CMB</b> +5; <b style="mso-bidi-font-weight: normal;">CMD</b> 11 (15 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Improved
Initiative, Weapon Focus (bite)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Acrobatics
+7 (+11 to jump), Perception +6<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any
plains or desert<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b> solitary,
pair, or sprint (3<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>12)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Flashing Charge (Su)</b>
If a velocitoad charges, it gains a +2 dodge bonus to Armor Class against
attacks of opportunity for moving out of or within a threatened area. It also
adds its Dexterity bonus to its damage in place of its Strength modifier.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Quick Adjust (Su)</b>
A velocitoad can take a 5-foot step as an immediate action. If it does so, it
cannot take a 5-foot step during its next turn, and it subtracts 5 feet from
its total movement during its next turn.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Velocitoad Toxin (Su)</b>
Bite—injury; <i style="mso-bidi-font-style: normal;">save</i> Fort DC 12; <i style="mso-bidi-font-style: normal;">frequency</i> 1/round for 6 rounds; <i style="mso-bidi-font-style: normal;">effect</i> 1d3 Con and <i style="mso-bidi-font-style: normal;">hasted</i>; <i style="mso-bidi-font-style: normal;">cure</i> 2
consecutive saves. A victim <i style="mso-bidi-font-style: normal;">hasted</i> by
velocitoad toxin that moves 20 feet or more during its turn must succeed at a
DC 12 Fortitude save or become fatigued (a fatigued victim becomes exhausted,
and an exhausted victim drops to <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>1 hit points and is dying); the victim
does not suffer penalties from the fatigued and exhausted conditions while poisoned.
While poisoned, a victim is unaware of its fatigued or exhausted condition,
unless it succeeds at a DC 12 Will save. Additionally, if a victim <i style="mso-bidi-font-style: normal;">hasted</i> by the toxin moves 10 feet or
more as a move action, roll a d% to determine how far the victim moves. On 01<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>40,
it moves the distance it intends; on 41<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>70, it moves 50% more than it intends;
on 71<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>90,
it moves twice as far as it intends; and on 91<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>100, it moves three times as
far as it intends. If the victim moves further than it intends and collides
with a solid object, it takes damage as if it fell the additional distance. The
save DCs are Constitution-based.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Velocitoads derive from a species of desert toads gifted
with extraordinary speed through exposure to temporal magic. The original toads
passed their incredible speed on to their progeny, which also developed a toxin
that speeds up other creatures, often to the detriment of the victims. Velocitoads
effectively hunt by poisoning their victims and letting those creatures run
themselves to death.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A spellcaster with the Improved Familiar feat, and knows <i style="mso-bidi-font-style: normal;">haste</i> or another spell that increases base
speed, can gain a velocitoad as a familiar at 7th level. While a spellcaster
has a velocitoad familiar, she casts spells that increase base speed at +1
caster level for the purpose of determining duration.<o:p></o:p></div>
<br />Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-73530331400058433172018-10-29T18:00:00.000-05:002018-10-29T18:00:01.168-05:00Frightful Fridays! Frogtober! Double FrogonFrogtober's end is drawing nigh, but I've got three more monsters to share with you before we're done. Today's Inktober theme is "double," and it seems appropriate this time to use the theme in the monster's name. The double frogon is a dragon that splits itself into two bodies that act somewhat autonomously. Since they share a mind, the two bodies work together marvelously and use many teamwork feats to their advantage. To offset two sets of attack, they split their hit points. Each each frogon twin only starts with 128 hit points, which might make them easy to one shot before they can even benefit from ganging up on an opponent.<br />
<br />
I hope you enjoy the double frogon, and I'll be back tomorrow with another monster!<br />
<br />
(art will be added to this post and in a new post when I receive it from Hugo)<br />
<br />
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">These two creatures
are identical in appearance, having a frog-like head, forelimbs, and underbody
along with reptilian wings, scales on its back and sides, and lizard-like rear
limbs. The pair mirror each other’s moves.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Double Frogon<span style="mso-spacerun: yes;"> </span>CR 16<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 76,800<o:p></o:p></b></div>
<div class="MsoNormal">
LE Large dragon<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +10; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft., low-light
vision, scent; Perception +21<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 31, touch 15,
flat-footed 25 (+6 Dex, +16 natural, <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>1 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 256
(19d12+133)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +18, <b style="mso-bidi-font-weight: normal;">Ref</b> +17, <b style="mso-bidi-font-weight: normal;">Will</b> +17<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Defensive Abilities</b>
of one mind; <b style="mso-bidi-font-weight: normal;">DR</b> 15/magic; <b style="mso-bidi-font-weight: normal;">Immune</b> paralysis, sleep; <b style="mso-bidi-font-weight: normal;">Resist</b> fire 20; <b style="mso-bidi-font-weight: normal;">SR</b> 27<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 40 ft., fly
50 ft. (good)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> bite +27
(3d6+8/19<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20),
2 claws +26 (2d8+8)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 10 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 5 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
breath weapon (30-ft. cone, 10d6 fire damage, Reflex DC 26 for half, usable
every 1d4 rounds), simultaneous breath, twin rend<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spell-Like Abilities</b>
(CL 19th; concentration +22)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>3/day—<i style="mso-bidi-font-style: normal;">dispel magic</i>, <i style="mso-bidi-font-style: normal;">liberating command</i>[UC], <i style="mso-bidi-font-style: normal;">true
strike</i><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>1/day—<i style="mso-bidi-font-style: normal;">break enchantment</i>, <i style="mso-bidi-font-style: normal;">form of the dragon III</i>, <i style="mso-bidi-font-style: normal;">haste</i><o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 26, <b style="mso-bidi-font-weight: normal;">Dex</b> 22, <b style="mso-bidi-font-weight: normal;">Con</b> 25, <b style="mso-bidi-font-weight: normal;">Int</b> 13, <b style="mso-bidi-font-weight: normal;">Wis</b> 18, <b style="mso-bidi-font-weight: normal;">Cha</b> 17<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +19; <b style="mso-bidi-font-weight: normal;">CMB</b> +28; <b style="mso-bidi-font-weight: normal;">CMD</b> 44 (48 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Coordinated
Defense[APG], Improved Critical (bite), Improved Initiative, Iron Will,
Outflank[APG], Pack Attack[UC], Paired Opportunists[APG], Precise Strike[APG],
Shake It Off[UC], Weapon Focus (bite)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Appraise
+23, Fly +14, Intimidate +25, Knowledge (arcana) +23, Knowledge (nature) +23,
Perception +21, Spellcraft +20, Stealth +10, Use Magic Device +25<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Languages</b>
Draconic, Infernal<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> dual dragons<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary, pair, or binaria (4, 8, or 16)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> standard<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Breath Weapon (Su)</b>
A double frogon is immune to its twin’s breath weapon, but not breath weapons
from other double frogons.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Dual Dragons (Ex)</b>
A double frogon is a single creature in two identical bodies. At the beginning
of combat, its hit points are distributed equally among the two bodies. If the
two bodies are adjacent at the end of the double frogon’s turn, it can
redistribute the remaining hit points however it wishes. A double frogon rolls
twice for initiative and takes the best result. Both bodies act on the same
initiative count, so a body with changed initiative (due to Dexterity damage,
or spells or effects that change initiative) causes both bodies to change
initiative count. The double frogon has a pool of spell-like abilities. Either
body can use a spell-like ability, but it counts against the total number of
uses for the double frogon. If a body uses a spell-like ability with a target
of “you,” both bodies benefit from the spell-like ability if they are adjacent
to each other when the spell-like ability is used.<o:p></o:p></div>
<div class="MsoNormal">
If both bodies are targeted by the same spell or effect,
they each receive an independent saving throw to resist the spell or effect.<o:p></o:p></div>
<div class="MsoNormal">
If one of the bodies dies, the remaining body is shaken
until it can generate a replacement body, a process that takes 1 hour.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Of One Mind (Su)</b> If
one of a double frogon’s bodies suffers from a mind-affecting effect or spell,
but the other body is not affected, the other body can attempt a Will save
against the spell or effect. If the other body is successful, the affected body
can retry the save, with a +4 bonus, at the beginning of the double frogon’s
turn. The double frogon can only use this ability once per effect or spell.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Simultaneous Breath
(Su)</b> Both a double frogon’s bodies use their breath weapons at the same
time. They do not have to overlap their breath weapons (though they often do).
When the double frogon rolls for the duration between breath weapon uses, it
rolls twice and uses the lower result.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Twin Rend (Ex)</b> If
a double frogon hits the same target with claw attacks from each of its bodies,
the pair can rend the target, dealing claw damage plus 1<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>1/2 its Strength bonus (2d8+12
for a typical double frogon). If the double frogon hits the same target with at
least four claws (two from each body), it can rend the target a second time.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Double frogons are unusual dragons crossed with ancient
devils that looked like frogs. The frog devils were eradicated when they to
usurp the rulership of Hell, but their progeny live on, largely ignorant of
their ancestors and their plots. All double frogons have twinned bodies, which
share a strong mental link, allowing them to work together seamlessly in
combat. The creatures have an obsession with the number two, and its powers, to
the extent that they take draconian measures when they discover double frogon
parents have produced an odd number of offspring. Such a blasphemous event
results in the death of all frogons, and, considering their intense fixation
with the number two, the parents themselves may take measures to eradicate
their offspring and themselves. This obsession may explain why double frogons
refuse to attack identical twins, even if doing so proves tactically unsound. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A typical double frogon body measures 12 feet in length and
weighs 1,500 pounds. A double frogon can live up to 500 years.<o:p></o:p></div>
<br />Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-26107965831825826872018-10-28T18:00:00.000-05:002018-10-28T18:00:01.820-05:00Frightful Fridays! Frogtober! Wish ToadFrogtober is winding down, but I've got four more froggies to go before I call it done. Today's Inktoboer theme is "gift." Since "grift" rhymes with "gift," it made sense (to me, at least) to have a rare few griftoads (<a href="https://mythopoeicrambling.blogspot.com/2018/10/frightful-fridays-frogtober-griftoad.html">previously detailed here</a>) decide they were done with their thievery and share everything. It's not as easy as them setting up a stall and handing stuff out, though. They are chaotic after all, so they make a great game of it. If the PCs survive and don't decide to murder a wish toad, they get prizes. Yay!<br />
<br />
I hope you enjoy the wish toad. See you tomorrow with another monster!<br />
<br />
(art will be added to this post and put in its own post when I receive it from Hugo)<br />
<br />
<br />
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Gems of all
description cover this miniscule frog’s skin. Its wide eyes display a hint of
mischief.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Wish Toad<span style="mso-spacerun: yes;"> </span>CR 15<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 51,200<o:p></o:p></b></div>
<div class="MsoNormal">
CN Diminutive fey<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +7; <b style="mso-bidi-font-weight: normal;">Senses</b> low-light vision; Perception +30<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 30, touch 30,
flat-footed 22 (+8 deflection, +7 Dex, +1 dodge, +4 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 212 (25d6+125)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +13, Ref
+21, Will +17<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Defensive Abilities</b>
natural invisibility; <b style="mso-bidi-font-weight: normal;">DR</b> 15/cold
iron or lawful; <b style="mso-bidi-font-weight: normal;">SR</b> 29<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 5 ft., fly
60 ft. (perfect)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 1 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 0 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
bag of tricks, death curse<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spell-Like Abilities</b>
(CL 25th; concentration +29)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>At will—<i style="mso-bidi-font-style: normal;">summon nature's ally III</i>, <i style="mso-bidi-font-style: normal;">summon nature's ally IV</i>, <i style="mso-bidi-font-style: normal;">summon nature’s ally V</i><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>7/day—<i style="mso-bidi-font-style: normal;">summon nature's ally VI</i>, <i style="mso-bidi-font-style: normal;">summon nature's ally VII</i><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>3/day—<i style="mso-bidi-font-style: normal;">greater dispel magic</i>, quickened <i style="mso-bidi-font-style: normal;">summon nature's ally III</i>, quickened <i style="mso-bidi-font-style: normal;">summon nature's ally IV</i>, quickened <i style="mso-bidi-font-style: normal;">summon nature's ally V</i>, <i style="mso-bidi-font-style: normal;">summon nature's ally VIII</i>, <i style="mso-bidi-font-style: normal;">summon nature's ally IX</i><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>1/day—<i style="mso-bidi-font-style: normal;">greater teleport</i><o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 1, <b style="mso-bidi-font-weight: normal;">Dex</b> 24, <b style="mso-bidi-font-weight: normal;">Con</b> 21, <b style="mso-bidi-font-weight: normal;">Int</b> 18, <b style="mso-bidi-font-weight: normal;">Wis</b> 16, <b style="mso-bidi-font-weight: normal;">Cha</b> 19<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +12; <b style="mso-bidi-font-weight: normal;">CMB</b> +15; <b style="mso-bidi-font-weight: normal;">CMD</b> 29<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Alertness,
Augment Summoning, Combat Casting, Dodge, Mobility, Moonlight Summons[UM],
Quicken Spell-Like Ability (<i style="mso-bidi-font-style: normal;">summon
nature's ally III</i>, <i style="mso-bidi-font-style: normal;">summon nature's
ally IV</i>, <i style="mso-bidi-font-style: normal;">summon nature's ally V</i>),
Spell Focus (conjuration), Starlight Summons[UM], Sunlight Summons[UM],
Superior Summoning[UM]<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Acrobatics
+30 (+18 when jumping), Bluff +27, Disable Device +27, Disguise +27, Escape
Artist +30, Fly +29, Knowledge (local) +26, Perception +30, Sense Motive +30,
Sleight of Hand +30, Spellcraft +24, Stealth +30, Survival +23, Use Magic
Device +25<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Languages</b> Common,
Draconic, Sylvan, Undercommon<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> reward for the
chase, summoning alacrity<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any
forest<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> triple<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Bag of Tricks (Su)</b>
A wish toad can substitute a conjuration (summoning) spell found on the druid’s
spell list (for example, <i style="mso-bidi-font-style: normal;">elemental swarm</i>
or <i style="mso-bidi-font-style: normal;">summon froghemoth</i>[UM]) or a
transmutation spell on the druid’s spell list that creates a creature or weapon
(such as <i style="mso-bidi-font-style: normal;">liveoak</i> or <i style="mso-bidi-font-style: normal;">siege of trees</i>[UC]) for its <i style="mso-bidi-font-style: normal;">summon nature’s ally</i> spells. If the
substitute spell requires a casting time of more than 1 full round, the wish toad
can expend two uses of <i style="mso-bidi-font-style: normal;">summon nature’s
ally</i> of the same spell level or higher to cast the spell as a standard
action.<o:p></o:p></div>
<div class="MsoNormal">
Alternatively, a wish toad can spend one use of <i style="mso-bidi-font-style: normal;">summon nature’s ally</i> to create a trap as
a standard action. The trap can be a natural hazard (deadfall, pit, snare,
etc.) or duplicate a druid spell. The trap’s CR depends on the <i style="mso-bidi-font-style: normal;">summon nature’s ally</i> spell: <i style="mso-bidi-font-style: normal;">summon nature’s ally III</i>—CR 2 or lower, <i style="mso-bidi-font-style: normal;">summon nature’s ally IV</i>—CR 3 or 4, <i style="mso-bidi-font-style: normal;">summon nature’s ally V</i>—CR 5 or 6, <i style="mso-bidi-font-style: normal;">summon nature’s ally VI</i>—CR 7 or 8, <i style="mso-bidi-font-style: normal;">summon nature’s ally VII</i>—CR 9 or 10, <i style="mso-bidi-font-style: normal;">summon nature’s ally VIII</i>—CR 11 or 12, <i style="mso-bidi-font-style: normal;">summon nature’s ally IX</i>—CR 13 or 14.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Death Curse (Su)</b>
If a wish toad is slain by another creature, that creature and all creatures
within 60 feet of the wish toad are affected as if the toad targeted them with <i style="mso-bidi-font-style: normal;">major curse</i>[UM]. Affected creatures must
succeed on a DC 26 Will save to avoid the curse, which is specifically tailored
to the affected creatures (<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>6 Strength to a martial character, for
example); the creature that slew the wish toad suffers a <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>4
penalty on the save. The save DC is Charisma-based.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Reward for the Chase
(Su)</b> After a set number of challenges created by a wish toad’s <i style="mso-bidi-font-style: normal;">summon nature’s ally</i> spells or its bag
of tricks ability (typically 7, but no fewer than 5), the wish toad ends its
game when it is captured. As recompense for surviving its trials, it offers
magic items at the recipient’s request (limited by triple the treasure value
for its CR) or a casting of <i style="mso-bidi-font-style: normal;">limited wish</i>
(except it can duplicate druid spells rather than sorcerer/wizard spells). It
can grant up to six rewards, and it can only reward a single creature once.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Summoning Alacrity (Su)</b>
A wish toad casts <i style="mso-bidi-font-style: normal;">summon nature’s ally</i>
spells as a standard action.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
On extremely rare occasions, griftoads grow tired of chasing
material gain and decide to offer up all their treasure to worthy opponents
before they finally croak. This burgeoning sense of altruism transforms such
griftoads into wish toads. However, wish toads are not altogether altruistic,
since they only reward those who can overcome the tests it lays out for a group
it deems deserving. Wish toads set up and improvise several tasks it expects
challengers to solve using different approaches, but it doesn’t penalize groups
that don’t resolve a task the way it expects. Wish toads begin their games by
dropping their veils of invisibility and setting out the trials ahead as a
series of riddles. It then heads toward the first trial and winks out of view.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Upon completion of the final task as determined by wish
toads, the challengers are given the opportunity to catch the toads, which rely
on their natural invisibility but no other tricks. If they are caught, they
offer incredible rewards to the victors. Once they have dispensed all the
treasures and wishes requested of them, they perish in a grand pyrotechnic
display (that is otherwise harmless).<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
If the challengers pursue wish toads and ignore the
challenges set forth, the toads have a handful of tricks to thwart their
pursuers. They reserve castings of <i style="mso-bidi-font-style: normal;">summon
nature’s ally</i> to slow opponents down and resort to <i style="mso-bidi-font-style: normal;">greater teleport</i> if their opponents’ murderous intentions become
clear. If they are killed, they inflict horrifically appropriate curses upon
their slayers.<o:p></o:p></div>
<br />Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-35345417076842472222018-10-27T18:00:00.000-05:002018-10-27T18:00:08.196-05:00Frightful Fridays! Frogtober! DonnerkröteFrogtober rolls into day 27, with the Inktober theme of "thunder." The donnerkröte is thunder incarnate, allowing it to disrupt spells with the rumbling it generates, inflict sonic damage to anyone who gets too close to it, and pulverize victims it swallows with constant barrages of thunder. It can unleash a thunderous breath weapon, and it has a lovely interaction with lightning (GMs, be sure to add some electrical-themed allies to a donnerkröte for extra fun).<br />
<br />
I hope you enjoy the donnerkröte, and I'll see you tomorrow for day 28!<br />
<br />
(as per previous entries, art is forthcoming, and I shall update this post and create a new post when I receive the art from Hugo)<br />
<br />
<br />
<br />
<div class="MsoNormal">
<a href="https://www.blogger.com/null" name="_Hlk528348362"><i style="mso-bidi-font-style: normal;">The
air vibrates around this rotund toad, which has a mouth that stretches across
the length of its body.<o:p></o:p></i></a></div>
<div class="MsoNormal">
<span style="mso-bookmark: _Hlk528348362;"><b style="mso-bidi-font-weight: normal;">Donnerkr</b></span><span style="mso-bookmark: _Hlk528348362;"><b style="mso-bidi-font-weight: normal;"><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">ö</span>te</b></span><b style="mso-bidi-font-weight: normal;"><span style="mso-spacerun: yes;">
</span>CR 10<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 9,600<o:p></o:p></b></div>
<div class="MsoNormal">
N Huge outsider (air, elemental)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +1; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft., tremorsense
120 ft.; Perception +19<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Aura</b> rumbling (DC
21)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 25, touch 9,
flat-footed 24 (+1 Dex, +16 natural, <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 136 (13d10+65)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +11, <b style="mso-bidi-font-weight: normal;">Ref</b> +9, <b style="mso-bidi-font-weight: normal;">Will</b> +13<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Immune</b>
electricity, elemental traits, sonic; <b style="mso-bidi-font-weight: normal;">SR</b>
21 (against <i style="mso-bidi-font-style: normal;">silence</i> and similar
spells and effects)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 50 ft., fly
60 ft. (average)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> bite +19
(2d8+8 plus grab), slam +19 (3d6+8/19<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20 plus 2d6 sonic)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 15 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 10 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b> electrical
shock wave, swallow whole (4d6 sonic damage, AC 18, 13 hp), thundering roar<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spell-Like Abilities</b>
(CL 13th; concentration +15)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>1/day—<i style="mso-bidi-font-style: normal;">control weather</i><o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 27, <b style="mso-bidi-font-weight: normal;">Dex</b> 12, <b style="mso-bidi-font-weight: normal;">Con</b> 20, <b style="mso-bidi-font-weight: normal;">Int</b> 8, <b style="mso-bidi-font-weight: normal;">Wis</b> 17, <b style="mso-bidi-font-weight: normal;">Cha</b> 15<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +13; <b style="mso-bidi-font-weight: normal;">CMB</b> +23 (+27 grapple); <b style="mso-bidi-font-weight: normal;">CMD</b> 34 (38 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Critical
Focus, Deafening Critical, Great Fortitude, Improved Critical (slam), Intimidating
Prowess, Iron Will, Power Attack<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Acrobatics
+17 (+25 when jumping), Fly +13, Intimidate +26, Perception +19, Survival +19<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Languages</b> Auran<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any land
(primarily among clouds) or Plane of Air<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary or din (2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>8)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> incidental<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Electrical Shock Wave
(Su)</b> If a spell or effect that deals electricity damage targets a donnerkröte
or a creature within 5 feet of the donnerkröte, or has an area of effect that
includes the donnerkröte, the electricity causes the donnerkröte to generate a
tremendous clap of thunder, dealing sonic damage to all creatures in a 30-foot
radius equal to the electricity damage dealt, knocking them prone, and stunning
them for 1d4 rounds. An affected creature that makes a DC 21 Fortitude save
takes half damage and is not knocked prone and is not stunned. The save DC is
Constitution-based.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Rumbling Aura (Su)</b>
If a creature starts its turn within 10 feet of a donnerkröte, it takes 2d6
points of sonic damage (Fortitude DC 21 negates). The rumbling emanating from
the donnerkröte also disrupts spellcasting; casting within 100 feet of the donnerkröte
requires a concentration check (DC 15 + the level of the spell being cast). All
other concentration checks and Perception checks involving hearing made inside
the aura have their DCs increased by 5. This is a sonic effect. The save DC is
Constitution-based.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Thundering Roar (Su)</b>
As a standard action every 1d4 rounds, a donnerkröte can unleash a booming
roar, dealing 8d8 points of sonic damage to creatures in a 60-foot cone
(Fortitude DC 21 for half). Creatures that take sonic damage must succeed at an
additional DC 21 Fortitude save or become deafened for 1 hour and stunned for
1d6+1 rounds; creatures that succeeded on their first save receive a +4 bonus
on the new save. The save DCs are Constitution-based.<o:p></o:p></div>
<div class="MsoNormal">
The first time during combat the donnerkröte uses its
thundering roar, it makes a single Intimidate check to demoralize all creatures
within 100 feet that can hear it. This is a sonic effect.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Donnerkröte are unusual air elemental creatures that move among
thunderheads and chase stormy weather. When they cannot find suitable natural
weather, they create their own. They are content to eat birds and other flying
creatures and generally remain at high altitudes, resting among mountain tops
when they tire of soaring among the clouds. While donnerkröte are not dumb creatures,
they have simple needs and avoid contact with other intelligent species, especially
those that keep to the ground. When incited to anger, though, they pursue those
that anger them and go on a destructive spree after they have dispatched their aggravators.
Powerful air elementals and druids focused on the sky and weather ally with donnerkröte
and exploit their ability to use electrical effects as a spark to generate bone-rattling
thunderclaps.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
While donnerkröte are at equally at home in the Plane of Air
as they are on the Material Plane, they prefer the relative tranquility of the
Material Plane. They are less likely to run into other creatures (despite the Plane
of Air’s seemingly infinite expanses, space can quickly become crowded) and are
more likely to escape or destroy those that vex them.<o:p></o:p></div>
<br />Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-80340529126432459902018-10-26T21:00:00.000-05:002018-10-26T21:00:08.197-05:00Frightful Fridays! Frogtober! MalleanuraHello and welcome back for Frogtober! The prompt for day 26 of Inktober is "stretch," and the malleanura goes to surprising lengths with its limbs. I see this as a weird frog with 20-foot-long versions of those novelty sticky hands. However, it can use its sticky hands to inflict a minor curse of malleability on its opponents, and then control transfigured foes. As a sticky-handed frog critter does...<br />
<br />
I hope you enjoy the malleanura. Another monster will be here for you tomorrow.<br />
<br />
(reminder: art for the malleanura will be coming along in the next month, and I'll update this post and create a new post when I receive it)<br />
<br />
<br />
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This creature looks
like a putty model of a bullfrog with ripples appearing almost imperceptibly
under its skin. One of its forelimbs is as big as its body, allowing it to
reach a considerable distance.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Malleanura<span style="mso-spacerun: yes;"> </span>CR 12<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 19,200<o:p></o:p></b></div>
<div class="MsoNormal">
CN Tiny aberration<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +7; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft.; Perception
+24<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC </b>27, touch 19,
flat-footed 20 (+7 Dex, +8 natural, +2 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 168 (16d8+96)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +13, <b style="mso-bidi-font-weight: normal;">Ref</b> +14, <b style="mso-bidi-font-weight: normal;">Will</b> +15<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Defensive Abilities</b>
amorphous; <b style="mso-bidi-font-weight: normal;">DR</b> 10/cold iron; <b style="mso-bidi-font-weight: normal;">Immune </b>polymorph; <b style="mso-bidi-font-weight: normal;">SR</b> 23<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Weaknesses</b> vulnerability
to lawful spells and effects<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 30 ft.,
climb 30 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> 2 slams +21
touch (1d2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>4
plus curse of pliability)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>1/2
ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 0 ft. (20 ft. with slam)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
adhere, curse of pliability, puppeteer<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 2, <b style="mso-bidi-font-weight: normal;">Dex</b> 25, <b style="mso-bidi-font-weight: normal;">Con</b> 22, <b style="mso-bidi-font-weight: normal;">Int</b> 19, <b style="mso-bidi-font-weight: normal;">Wis</b> 21, <b style="mso-bidi-font-weight: normal;">Cha</b> 16<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +12; <b style="mso-bidi-font-weight: normal;">CMB</b> +17 (+19 disarm); <b style="mso-bidi-font-weight: normal;">CMD</b> 23 (25 vs. disarm, can't be
tripped)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Blind-Fight,
Combat Expertise, Combat Reflexes, Great Fortitude, Improved Disarm, Lightning
Reflexes, Skill Focus (Bluff), Weapon Finesse<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Acrobatics
+26, Bluff +25, Climb +20, Escape Artist +26, Knowledge (arcana) +20, Knowledge
(local) +20, Perception +24, Sense Motive +19, Spellcraft +23<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Languages</b> Aklo,
Common; telepathy (60 feet, creatures affected by curse of pliability)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any
land<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b> solitary
or contention (2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>8)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Adhere (Ex)</b> As a standard
action, a malleanura can stick one of its limbs or its entire body to a
creature suffering from the malleanura’s curse of pliability. It makes a touch
attack against the target creature that deals no damage and incurs an attack of
opportunity from the target creature. If the malleanura succeeds, its limb or
body is stuck to the target creature. If the malleanura chooses to adhere its body
to the target creature, as a free action, it can change its coloration to match
that of the target creature, giving it total concealment. A malleanura choosing
to adhere limbs to creatures can do so with two of its limbs. While it is
adhered, it gains a +8 bonus to CMD against grapple combat maneuvers.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Curse of Pliability (Su)</b>
A creature struck by a malleanura must succeed at a DC 21 Fortitude save to
avoid having its body become pliable and sticky. On a failed save, the creature
gains a +2 bonus on combat maneuver checks to grapple and to CMD against
grapple combat maneuvers, has a 25% chance to treat any critical hit or sneak
attack as a normal hit, and gains the compression ability. However, the
creature also suffers a <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2 penalty on attack and damage rolls, incurs a <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2
penalty on Strength-based checks, and increases armor check penalties by 2
(this applies to any worn armor, including armor that has an armor check
penalty of 0). This is a curse and polymorph effect. The save DC is
Charisma-based.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Puppeteer (Su)</b> If
a malleanura begins its turn in contact with a creature suffering from its
curse of pliability, the creature must succeed at a DC 21 Will save or become
dominated (as per <i style="mso-bidi-font-style: normal;">dominate monster</i>).
The domination lasts as long as the malleanura remains in contact with the
victim. If the malleanura is in contact with, and dominating, more than one
creature, it can give all dominated creatures commands as part of a single move
action. The save DC is Charisma-based.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Vulnerability to
Lawful Spells and Effects (Su)</b> A malleanura does not benefit from spell
resistance against spells and effects with the lawful descriptor. Additionally,
it suffers a <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>4 penalty against such spells and effects, and it takes 50%
more damage from lawful spells and effects that deal damage.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Malleanuras are believed to have spawned in the same
shapeless dimension that gave rise to gibbering mouthers and chaos beasts. They
absorb material from their surroundings to grant their limbs impossible
lengths, often to the surprise of those who make an assumption based on their
size. The frog-like malleanuras are considerably more benign than gibbering
mouthers and chaos beasts, for what it’s worth. While they have the capability
to shape themselves and creatures they touch, they rarely do so with the end
goal of killing creatures they encounter. However, it would be a stretch to say
they are benevolent creatures. They understand their sharing a gift of
elasticity isn’t entirely advantageous for most corporeal creatures, yet they
still impart this gift anyway.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Worse still, malleanuras use this transformation as an
inroad to control others affected by their curse of pliability. They mostly do
this to preserve themselves from harm. By throwing one or two of the opposition’s
allies against the opposition, malleanuras confound their opponents and can
work their way toward escaping. Malleanuras are aware of the capabilities of
the creatures they control, so they use those abilities to suit them best.
However, they are reticent to force their puppets into situations that would
get their puppets killed.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The reasons for this seeming beneficence are known only to
malleanuras, which also seem to have intense rivalries with others of their
species. Their main purpose for puppeteering other creatures is to fight proxy
battles with other malleanuras. These combats have odd rules and change from
conflict to conflict, but the death of a proxy is always considered a loss for
the malleanura controlling the slain creature.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Rumors speak of more powerful malleanuras capable of
maintaining control over creatures without having to remain in contact and
overriding control by lesser specimens.<o:p></o:p></div>
<br />Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-15852845135243564242018-10-25T20:00:00.000-05:002018-10-25T20:00:01.383-05:00Frightful Fridays! Frogtober! Puffer FrogHello and welcome back for some more Frogtober fun! Today's Inktober theme is "prickly," and the image that leapt to mind was that of a puffer fish, with all those lovely spines. However, I've done plenty of magical beasts and animals, and I realized I haven't designed a vermin for this month. I thought it would be fun to throw a jellyfish into the mix of puffer fish and frog. Its resting position is with all of its spines facing inward so it can dose them with acid and poison, and then it inverts many of its spines (to burn and poison its opponents) when it goes into battle.<br />
<br />
I hope you enjoy the puffer frog. See you tomorrow with another monster!<br />
<br />
(as mentioned earlier, I won't have an illustration for this or a little while. I'll update this post and create a new post when I get the art from Hugo)<br />
<br />
<br />
<div class="MsoNormal">
<i>This gaunt,
frog-shaped creature is translucent apart from the numerous thorn-like objects
pointing inward. Several stubby tentacles dangle from what appears to be its
mouth. Despite its awkward appearance it floats in the air with no difficulty.<o:p></o:p></i></div>
<div class="MsoNormal">
<b>Puffer Frog CR 4<o:p></o:p></b></div>
<div class="MsoNormal">
<b>XP 1,200<o:p></o:p></b></div>
<div class="MsoNormal">
N Large vermin<o:p></o:p></div>
<div class="MsoNormal">
<b>Init</b> +2; <b>Senses</b> blindsense 30 ft., darkvision 60
ft.; Perception +1<o:p></o:p></div>
<div class="MsoNormal">
<b>DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b>AC</b> 17, touch 11,
flat-footed 15 (+2 Dex, +6 natural, –1 size)<o:p></o:p></div>
<div class="MsoNormal">
<b>hp</b> 42 (5d8+20)<o:p></o:p></div>
<div class="MsoNormal">
<b>Fort</b> +8, <b>Ref</b> +3, <b>Will</b> +2<o:p></o:p></div>
<div class="MsoNormal">
<b>Defensive Abilities</b>
amorphous; <b>DR</b> 5/piercing or slashing<o:p></o:p></div>
<div class="MsoNormal">
<b>OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b>Speed</b> 10 ft., fly
40 ft. (average), swim 30 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b>Melee</b> slam +8
(1d8+9 plus 1d4 acid and poison)<o:p></o:p></div>
<div class="MsoNormal">
<b>Space</b> 10 ft.; <b>Reach</b> 10 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b>Special Attacks</b>
engulf (DC 18, 1d8 piercing, 1d6 acid, and poison), spiky skin<o:p></o:p></div>
<div class="MsoNormal">
<b>STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b>Str</b> 23, <b>Dex</b> 15, <b>Con</b> 18, <b>Int</b> —, <b>Wis</b> 13, <b>Cha</b> 6<o:p></o:p></div>
<div class="MsoNormal">
<b>Base Atk</b> +3; <b>CMB</b> +10; <b>CMD</b> 22 (can't be tripped)<o:p></o:p></div>
<div class="MsoNormal">
<b>Feats</b> Hover[B]<o:p></o:p></div>
<div class="MsoNormal">
<b>Skills</b> Fly +0,
Swim +14<o:p></o:p></div>
<div class="MsoNormal">
<b>SQ</b> amphibious, compression<o:p></o:p></div>
<div class="MsoNormal">
<b>ECOLOGY</b><o:p></o:p></div>
<div class="MsoNormal">
<b>Environment</b> any<o:p></o:p></div>
<div class="MsoNormal">
<b>Organization</b>
solitary or colony (2–16)<o:p></o:p></div>
<div class="MsoNormal">
<b>Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b>SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b>Poison (Ex)</b> Slam
or engulf—Injury; <i>save</i> Fort DC 16; <i>frequency</i> 1/round for 6 rounds; <i>effect</i> 1d4 Dex; <i>cure</i> 2 consecutive saves. A creature that takes Dexterity damage
from this poison is sickened until the Dexterity damage is healed.<o:p></o:p></div>
<div class="MsoNormal">
<b>Spiky Skin (Ex)</b> Damage
from a puffer frog’s slam attack counts as bludgeoning and piercing damage.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The name “puffer frog” is a misnomer for these alien
jellyfish based on their odd frog-like resting appearance and their propensity
to bloat when startled. The creatures are kept as pets and guardian creatures
by other intelligent jellyfish-like creatures on distant worlds and below the
sea. Their strange biology allows them to survive in the air as well as in the
water.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
When at rest, puffer frogs have their spikes facing inward,
which allows the spikes to absorb acid and poison contained within the
creatures’ bodies. When fending off predators or hunting prey, they intake
large quantities of air to increase their apparent size, and, in the process,
turn half the spikes outward. This instinctive response alerts predators that
the puffer frogs are dangerous, while it gives the jellyfish an advantage when
they stalk prey. Their poison burns as it courses through victims’ bodies,
rendering their victims unable to mount an effective defense. After victims
succumb to the poison, puffer frogs flow over and digest their fallen prey. The
jellyfish rarely engulf foes while the creatures still have fight left in them,
but, if cornered, they use this tactic as a last resort.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<span style="font-family: "Calibri",sans-serif; font-size: 11.0pt; mso-ansi-language: EN-US; mso-ascii-theme-font: minor-latin; mso-bidi-font-family: "Times New Roman"; mso-bidi-language: AR-SA; mso-bidi-theme-font: minor-bidi; mso-fareast-font-family: Calibri; mso-fareast-language: EN-US; mso-fareast-theme-font: minor-latin; mso-hansi-theme-font: minor-latin;">A typical puffer frog measures 12 feet in length
and weighs 250 pounds.</span>Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-68926470191912507692018-10-24T19:00:00.000-05:002018-10-24T19:00:01.475-05:00Frightful Fridays! Frogtober! Scissor ToadIt's time for another Frogtober monster! Today's Inktober theme is "chop," and the scissor toad likes to do that, especially to fleshbags like the PCs. Fortunately, your characters will encounter it at high enough level to be able to replace limbs or (in the direst of chance) heads. It also puts on a nice show for other PCs in the audience, perhaps introducing a little fear into the combat (beyond the notion your PC might lose an arm, leg, or head).<br />
<br />
I hope you enjoy the scissor toad, and I'll see you tomorrow with another monster!<br />
<br />
(as mentioned earlier, I'll update this post and create a separate post when I receive art from Hugo)<br />
<br />
<br />
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This immense, sandy
colored toad has massive blades for arms that do not end in claws. The toad
constantly has its blade arms crossed.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Scissor Toad<span style="mso-spacerun: yes;"> </span>CR 13<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 25,600<o:p></o:p></b></div>
<div class="MsoNormal">
N Huge animal<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +4; <b style="mso-bidi-font-weight: normal;">Senses</b> low-light vision; Perception +15<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 28, touch 12,
flat-footed 24 (+4 Dex, +16 natural, <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 180 (19d8+95)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +16, <b style="mso-bidi-font-weight: normal;">Ref</b> +15, <b style="mso-bidi-font-weight: normal;">Will</b> +12<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 50 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> 2 arms +22
(3d8+15/18<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 15 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 15 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
rend (2 claws, 3d8+15), savage slice, terrifying cut, vorpal shearing<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 30, <b style="mso-bidi-font-weight: normal;">Dex</b> 19, <b style="mso-bidi-font-weight: normal;">Con</b> 21, <b style="mso-bidi-font-weight: normal;">Int</b> 2, <b style="mso-bidi-font-weight: normal;">Wis</b> 18, <b style="mso-bidi-font-weight: normal;">Cha</b> 9<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +14; <b style="mso-bidi-font-weight: normal;">CMB</b> +26; <b style="mso-bidi-font-weight: normal;">CMD</b> 40 (44 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Cleave,
Cleaving Finish[UC], Crippling Critical[APG], Critical Focus, Deadly
Finish[UC], Improved Vital Strike, Intimidating Prowess, Iron Will, Power
Attack, Vital Strike<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Acrobatics
+18 (+26 when jumping), Intimidate +9, Perception +15, Stealth <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>4
(+4 in deserts); <b style="mso-bidi-font-weight: normal;">Racial Modifiers</b> +8
Stealth in deserts<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> warm
deserts or wastelands<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary, pair, or trimming (3<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>6)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Savage Slice (Ex)</b>
A scissor toad's arm attack applies 1<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>1/2 its Strength modifier to damage
and threatens a critical hit on a roll of 18<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Terrifying Cut (Ex)</b>
The sheer viciousness of death at a scissor toad’s arms is frightening to
behold. If the toad kills a creature as a result of its rend special attack or
vorpal shearing, it makes an Intimidate check with a +8 racial bonus to
demoralize all creatures that witness the death.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Vorpal Shearing (Ex)</b>
If a scissor toad confirms a critical hit on a creature with one of its arms
and can rend the creature, the creature loses a leg or an arm. The creature is
sickened until it receives magical healing (or until it recovers to full hit
points by natural means), and it takes 1d6 points of bleed damage each round. A
creature with only one arm cannot perform actions requiring two arms or two
hands. A bipedal creature with one leg cannot walk or run. It can crawl or hop,
but is denied its Dexterity bonus against all opponents. A quadrupedal creature
with one leg missing is reduced to half normal speed. Depending on GM
discretion, a creature with more than four legs with one leg missing may be
able to move at normal speed.<o:p></o:p></div>
<div class="MsoNormal">
If a scissor toad confirms both critical hits on the same
creature, the toad severs the creature’s head, as if it used a <i style="mso-bidi-font-style: normal;">vorpal</i> weapon.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Found in harsh deserts and other barren parts of the world,
scissor toads are mercifully rare and hardly leave their territories. The
toads, likely the result of magical (or other) mutation, tangle with other
similarly titanic beasts populating these forbidden locales. Scissor toads are
implacable foes and fight until either they or their prey/aggressors are dead.
They enjoy the shear thrill of the hunt and the feel of blood spraying across
their sword-like arms when they divest opponents of limbs and heads.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A normal scissor toad specimen stands 22 feet tall and
weighs 1,700 pounds. Its scissor arms are incredibly long and prop up the toad
higher than an ordinary toad’s limbs would. A scissor toad can live up to 10
years.<o:p></o:p></div>
<br />Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-6380313770275649992018-10-23T20:00:00.000-05:002018-10-23T20:00:07.813-05:00Frightful Fridays! Frogtober! Mud DrakeFinally, here is a monster posted on the day it is supposed to be posted. The mud drake is pretty special because it reunites Hugo Solis (<a href="https://deviantart.com/butterfrog">https://deviantart.com/butterfrog</a>) and me on a drake, a fair time after collaborating on Book of Drakes (along with then freelancer, and now Paizo Managing Developer, Adam Daigle). It still fits the Frogtober theme, as you can see in Hugo's delightful illustration below, and today's "muddy" theme for Inktober.<br />
<br />
Hugo is having to take a hiatus on illustrations, because the pesky day job calls. As soon as he's able to return to these (probably mid- to late November), I'll post them up so you can witness them. I'll be continuing on with the Frogtober monsters until the end of the month, and I'm glad we were able to enter the hiatus on a high note.<br />
<br />
I hope you enjoy the mud drake, and I'll see you tomorrow with another monster.<br />
<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfhoZ6wmBh6g9c2SUP9PW0igRNCENA15S2DntbY37r0XbDBF2qQ9-ewAxVx5pCuKvAhCNPyJMdPTDDPFAo9G3C9VFAp0kBzcQuFLYKFFZGmBppdGQMbHLRVhJvRMc4DliSW8ELiS86Pe9N/s1600/23-MudDrake.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjfhoZ6wmBh6g9c2SUP9PW0igRNCENA15S2DntbY37r0XbDBF2qQ9-ewAxVx5pCuKvAhCNPyJMdPTDDPFAo9G3C9VFAp0kBzcQuFLYKFFZGmBppdGQMbHLRVhJvRMc4DliSW8ELiS86Pe9N/s320/23-MudDrake.jpg" width="320" /></a></div>
<div style="text-align: center;">
<span style="font-size: x-small;">Oh dude, not on the carpet!</span></div>
<br />
<br />
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This dragon is a
mishmash of creature parts. Its main body and head are shaped like a toad, it
has stubby bat-like wings that flap constantly to keep it aloft, and it has a
long crocodilian tail. Mud constantly falls in clumps from the dragon.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Mud Drake<span style="mso-spacerun: yes;"> </span>CR 11<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 12,800<o:p></o:p></b></div>
<div class="MsoNormal">
N Large dragon<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +0; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft., low-light
vision; Perception +15<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 25, touch 9,
flat-footed 25 (+16 natural, <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>1 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 149 (13d12+65)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +13, <b style="mso-bidi-font-weight: normal;">Ref</b> +10, <b style="mso-bidi-font-weight: normal;">Will</b> +12<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Defensive Abilities</b>
dense mind; <b style="mso-bidi-font-weight: normal;">DR</b> 10/piercing; <b style="mso-bidi-font-weight: normal;">Immune</b> acid, paralysis, sleep; <b style="mso-bidi-font-weight: normal;">Resist</b> fire 10<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Weaknesses</b>
vulnerability to water<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 30 ft., fly
60 ft. (poor), swim 50 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> bite +19
(2d6+7/19<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20),
2 claws +19 (1d8+7), tail slap +17 (1d8+3)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 10 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 5 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b> acidic
critical, breath weapon (40-ft. cone, 6d6 acid damage and 6d6 bludgeoning
damage, Reflex DC 21 for half, usable every 1d4 rounds)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spell-Like Abilities</b>
(CL 13th; concentration +16)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>3/day—<i style="mso-bidi-font-style: normal;">slowing mud</i>[ACG] (DC 16)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>1/day—<i style="mso-bidi-font-style: normal;">transmute rock to mud</i><o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 25, <b style="mso-bidi-font-weight: normal;">Dex</b> 10, <b style="mso-bidi-font-weight: normal;">Con</b> 21, <b style="mso-bidi-font-weight: normal;">Int</b> 9, <b style="mso-bidi-font-weight: normal;">Wis</b> 14, <b style="mso-bidi-font-weight: normal;">Cha</b> 16<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +13; <b style="mso-bidi-font-weight: normal;">CMB</b> +21 (+23 bull rush); <b style="mso-bidi-font-weight: normal;">CMD</b> 31 (33 vs. bull rush, 35 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Hover,
Improved Bull Rush, Improved Critical (bite), Iron Will, Lightning Reflexes,
Multiattack, Power Attack<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Climb +15,
Fly +9, Intimidate +16, Knowledge (geography) +10, Knowledge (nature) +10,
Perception +15, <a href="https://www.blogger.com/null" name="_Hlk527545260">Stealth </a><span style="mso-bookmark: _Hlk527545260;"><span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>4 (+12 in muddy areas), </span>Survival +15, Swim +20; <b style="mso-bidi-font-weight: normal;">Racial Modifiers</b> +16 Stealth in muddy
areas<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Languages</b> Common,
Draconic<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b>
temperate and warm marshes<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> standard<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Acidic Critical (Ex)</b>
If a mud drake confirms a critical hit with one of its natural attacks, it
deals acid damage equal to the natural attack’s base damage (unmodified by
Strength).<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Breath Weapon (Su)</b>
A creature that fails its save against a mud drake’s breath weapon becomes entangled
and must make an additional DC 21 Reflex save to avoid becoming covered in mud
and stuck to the ground. A flying creature that fails this Reflex save is
unable to fly and falls to the ground. An entangled creature takes 1d6 points
of acid damage for 2 additional rounds, while a mud-covered creature takes 3d6
points of acid damage for 4 additional rounds. Washing off the mud requires a
gallon of water per creature entangled or stuck in the mud.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Dense Mind (Ex)</b> A
mud drake that fails a Will save against a mind-affecting spell or effect is
not subject to the spell or effect until the end of its next turn. At the
beginning of its turn, it can spend a move action to attempt new Will saves
against all mind-affecting spells or effects that have not yet taken effect.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Vulnerability to Water
(Ex)</b> A spell or effect that creates a lot of water (such as <i style="mso-bidi-font-style: normal;">create water</i> or <i style="mso-bidi-font-style: normal;">hydraulic push</i>) and strikes a mud drake forces the drake to succeed
on a DC 20 Reflex save to avoid having some of its muddy exterior washed off.
On a failed save, the drake loses 5 points of fire resistance, and its DR is
reduced by 5. The drake must spend a full-round action rolling around in mud to
restore its DR and fire resistance to normal.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Mud drakes are lazier than typical dragons that bully lesser
swampland races, such as lizardfolk and boggards, into serving them.
Occasionally, they must use their might to repel an attack on the humanoids
they have cowed to ensure their vassals don’t turn on them. In these cases, and
when sheer muddy-mindedness overcomes them, they ferociously attack. They are
straightforward fighters that take advantage of environments in which their
foes are slowed while they have maneuverability. Mud drakes target flying
creatures in preference to landbound opponents when they use their breath
weapons, but they otherwise liberally apply their acidic, muddy breath weapons
to freeze foes in place and burn entrapped foes.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Mud drakes are carnivorous but supplement their diets with
copious amounts of mud. They replenish the mud coating their bodies by bathing
in mud regularly. This mud remains affixed to the drakes throughout the day,
unless they are exposed to incredible amounts of water.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A typical mud drake is 12 feet long and weighs 1200 pounds,
a quarter of which is mud. A mud drake has a brutishly short lifespan compared
to many other dragons, only reaching 50 years of age.<o:p></o:p></div>
<br />Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-31939417267405160562018-10-23T08:00:00.000-05:002018-10-23T08:09:19.773-05:00Frightful Fridays! Frogtober! GriftoadCatching up from the convention continues, and here is yesterday's monster: the griftoad. The Inktober theme for yesterday was "expensive," and an encounter with a griftoad might prove as such, since it likes to steal everything that isn't nailed down (and even stuff that is, if it gets the opportunity). It has a nice <i>bag of holding</i> like gullet where it can store its ill-gotten gains, but it is somewhat vulnerable to damage, meaning all the stuff it has stored inside might get lost with a particularly powerful or deadly sword stroke.<br />
<br />
Hugo Solis (<a href="https://deviantart.com/butterfrog">https://deviantart.com/butterfrog</a>) once again did a marvelous job with the illustration. I really like the detail of the coins spilling out of the griftoad's purse.<br />
<br />
I will definitely be back this evening with a new monster and finally get caught up.<br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9-ogkp6CpUCVJI9R3oJDZEUtOmBVUMqMrlqCF_7erPwxair_WzTdeZyY6sQQjlAmrJt1vu2ZypaMmfaSniVYR379orDs1nqMs_RFhc5_maSvc-yG4WVCtCrQRlBCfRxXnvlM4OWB_fTTO/s1600/Griftoad.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9-ogkp6CpUCVJI9R3oJDZEUtOmBVUMqMrlqCF_7erPwxair_WzTdeZyY6sQQjlAmrJt1vu2ZypaMmfaSniVYR379orDs1nqMs_RFhc5_maSvc-yG4WVCtCrQRlBCfRxXnvlM4OWB_fTTO/s320/Griftoad.jpg" width="320" /></a></div>
<div style="text-align: center;">
<span style="font-size: x-small;">Got bling?</span></div>
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<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This anthropomorphic
toad wears finely tailored clothing that manages to conceal its rotund shape.
It wears several pieces of exquisite jewelry and carries a fancy rapier with a
gem-encrusted pommel.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Griftoad<span style="mso-spacerun: yes;"> </span>CR 10<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 9,600<o:p></o:p></b></div>
<div class="MsoNormal">
CN Small fey<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +11; <b style="mso-bidi-font-weight: normal;">Senses</b> low-light vision; Perception +17<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 24, touch 20,
flat-footed 17 (+2 deflection, +7 Dex, +4 natural, +1 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 144 (17d6+85)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +10, <b style="mso-bidi-font-weight: normal;">Ref</b> +17, <b style="mso-bidi-font-weight: normal;">Will</b> +10<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Defensive Abilities</b>
improved evasion; <b style="mso-bidi-font-weight: normal;">DR</b> 10/cold iron or
lawful; <b style="mso-bidi-font-weight: normal;">SR</b> 21<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 30 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> +2 agile
cold iron rapier +18/+13 (1d4+9/18<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20), tongue +11 (steal)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 5 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 5 ft. (15 ft. with tongue)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
pilfering tongue<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spell-Like Abilities</b>
(CL 17th; concentration +21)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>3/day—<i style="mso-bidi-font-style: normal;">charm person</i> (DC 15), <i style="mso-bidi-font-style: normal;">modify memory</i> (DC 18), <i style="mso-bidi-font-style: normal;">suggestion</i> (DC 16)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>1/day—<i style="mso-bidi-font-style: normal;">beguiling gift</i>[APG] (DC 15), <i style="mso-bidi-font-style: normal;">foe to friend</i>[APG] (DC 19), <i style="mso-bidi-font-style: normal;">getaway</i>[APG], <i style="mso-bidi-font-style: normal;">glibness</i>, <i style="mso-bidi-font-style: normal;">invisibility</i>, <i style="mso-bidi-font-style: normal;">magic aura</i>, <i style="mso-bidi-font-style: normal;">pilfering hand</i>[UC]<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 6, <b style="mso-bidi-font-weight: normal;">Dex</b> 25, <b style="mso-bidi-font-weight: normal;">Con</b> 21, <b style="mso-bidi-font-weight: normal;">Int</b> 16, <b style="mso-bidi-font-weight: normal;">Wis</b> 10, Cha 19<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +8; <b style="mso-bidi-font-weight: normal;">CMB</b> +14 (+18 steal); <b style="mso-bidi-font-weight: normal;">CMD</b> 24 (26 vs. steal, 28 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Agile
Maneuvers, Combat Expertise, Disengaging Feint[UC], Disengaging Flourish[UC],
Greater Steal[APG], Improved Feint, Improved Initiative, Improved Steal[APG],
Martial Weapon Proficiency (rapier), Weapon Finesse<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Acrobatics
+26, Bluff +24, Disguise +24, Escape Artist +26, Knowledge (local) +23,
Perception +17, Sense Motive +17, Sleight of Hand +27, Stealth +25, Use Magic
Device +21<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Languages</b> Aklo,
Common, Draconic, Sylvan, Undercommon<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> dimensional
gullet<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any
land<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary or cadre (2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>6)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> triple
(+2 <i style="mso-bidi-font-style: normal;">agile cold iron rapier</i>, <i style="mso-bidi-font-style: normal;">ring of protection +2</i>, other treasure in
its dimensional gullet)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Dimensional Gullet
(Su)</b> A griftoad’s stomach is similar to a <i style="mso-bidi-font-style: normal;">bag of holding</i>. It can carry up to 500 pounds of material in its
gullet. Retrieving an object from its gullet requires a standard action. If the
toad is struck by a piercing or slashing weapon, there is a 10% chance that the
attack ruptures its gullet (this increases to 25% for critical hits and attacks
with precision damage), and all the objects contained within it are lost
forever. The griftoad must fully heal before it can use its dimensional gullet
again.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Pilfering Tongue (Ex)</b>
A griftoad must hit its target's touch AC to perform a steal combat
maneuver.<span style="mso-spacerun: yes;"> </span>As part of a full round
action, a griftoad can use its tongue to make this attack. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Griftoads are a race of fey creatures who valued their
appearance over all other concerns. A fey noble affronted by several members of
the race who tried to steal a valuable art object cursed them to look like
toads. The newly created griftoads were at a loss for what they could do now
that they bore such a grotesque visage and appeals by those not affiliated with
the thieves fell on deaf ears. Rather than steal away to a hiding place where
they could sulk, many griftoads decided to embrace their piteous appearance and
use it to their advantage. While their antics are known throughout the fey
courts, they have plenty of patsies to fool in the various worlds and planes
touched by the fey lands.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
While griftoads have built up a reputation as thieves and
scoundrels, they typically use their abilities to take down arrogant marks.
They much prefer a longer con, where they work themselves into their marks’
inner circle and subtly turn other against their marks or convince their marks
they have a valuable prize to offer for a relatively mere pittance. While the
toads are capable of using their tongues to steal objects almost unseen, the
majority of them find such petty theft gauche, unless the thefts bolster their
schemes. One of their favorite tricks to sow discord is to steal an object and
use <i style="mso-bidi-font-style: normal;">beguiling gift</i> to convince
someone else to take it in view of the former owner. In combat, they eschew
their stance on theft and steal items from their foes to weaken them. As a
desperate gambit, griftoads that have stolen valuable objects from their foes
and stored them in their gullets threaten to destroy their gullets with their
rapiers, which would effectively eliminate the stolen items.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A typical grifttoad stands just over 3 feet tall and weighs
70 pounds. Assuming a scheme hasn’t gotten the better of a griftoad, it can
live for up to 85 years.<o:p></o:p></div>
<br />Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-55940799847967405742018-10-22T16:00:00.000-05:002018-10-22T16:00:05.014-05:00Frightful Fridays! Frogtober! Funnel Frog<div>
As promised, here is the Frogtober monster intended for yesterday. The Inktober theme was "drain," and much as I wanted to go with an undead critter that stole some attribute or other from the PCs, I instead went with a different interpretation. The funnel frog creates trap door-style funnels that drain PCs down to its waiting maw. </div>
<div>
<br /></div>
<div>
Hugo Solis (<a href="https://deviantart.com/butterfrog">https://deviantart.com/butterfrog</a>) created an awesome illustration showing the funnel frog getting impatient and bursting through the ground to hunt its prey.</div>
<div>
<br /></div>
<div>
I hope you enjoy the funnel frog, and I'll see you in a few more hours with today's monster!</div>
<div>
<br /></div>
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmlY1WLy041IzlhcH4HKgMR3qsYcQKsyuqihE8zsx8XT6I6FDdtQ3mz5yRO1Cw_ayIvx1BXdQfW7k6o4yXmMAT8G_Vma2QbZnC6MTkjlAmC1ry7TfIh9szl9IlLGqUzx4C8Ry1G5e0Qaz5/s1600/21-FunnelFrog.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1573" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmlY1WLy041IzlhcH4HKgMR3qsYcQKsyuqihE8zsx8XT6I6FDdtQ3mz5yRO1Cw_ayIvx1BXdQfW7k6o4yXmMAT8G_Vma2QbZnC6MTkjlAmC1ry7TfIh9szl9IlLGqUzx4C8Ry1G5e0Qaz5/s320/21-FunnelFrog.jpg" width="314" /></a></div>
<div style="text-align: center;">
<span style="font-size: x-small;">Here's Froggy!</span></div>
<div>
<br /></div>
<div>
<br /></div>
<div>
<br /></div>
<div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This stony frog has a
long-raspy tongue and a pair of powerful mandibles, not attached to its jaws,
but instead attached to its tongue.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Funnel Frog<span style="mso-spacerun: yes;"> </span>CR 9<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 6,400<o:p></o:p></b></div>
<div class="MsoNormal">
N Gargantuan magical beast<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2;
<b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft., low-light
vision, scent, tremorsense 60 ft.; Perception +16<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 24, touch 4,
flat-footed 24 (<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2 Dex, +20 natural, <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>4 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 114
(12d10+48); regeneration 5 (cold)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +12, <b style="mso-bidi-font-weight: normal;">Ref</b> +6, <b style="mso-bidi-font-weight: normal;">Will</b> +10<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DR</b> 10/magic; <b style="mso-bidi-font-weight: normal;">Resist</b> acid 10, electricity 10<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 40 ft.,
burrow 30 ft., climb 20 ft.; earth glide<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> bite +18
(3d6+9/19<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20),
tongue +17 (2d8+9 plus grab)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 20 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 15 ft. (30 ft. with tongue)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
create funnel, pull (tongue, 10 feet), quicksand patch<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spell-Like Abilities</b>
(CL 12th; concentration +15)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>At will—<i style="mso-bidi-font-style: normal;">create pit</i>[APG] (DC 15), <i style="mso-bidi-font-style: normal;">expeditious excavation</i>[APG]<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>3/day—<i style="mso-bidi-font-style: normal;">soften earth and stone</i><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>1/day—<i style="mso-bidi-font-style: normal;">hungry pit</i>[APG] (DC 18)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 29, <b style="mso-bidi-font-weight: normal;">Dex</b> 6, <b style="mso-bidi-font-weight: normal;">Con</b> 19, <b style="mso-bidi-font-weight: normal;">Int</b> 5, <b style="mso-bidi-font-weight: normal;">Wis</b> 18, <b style="mso-bidi-font-weight: normal;">Cha</b> 16<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +12; <b style="mso-bidi-font-weight: normal;">CMB</b> +25 (+29 grapple); <b style="mso-bidi-font-weight: normal;">CMD</b> 33 (37 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Bleeding
Critical, Critical Focus, Diehard[B], Endurance[B], Improved Critical (bite),
Iron Will, Power Attack, Weapon Focus (bite)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Climb +21,
Perception +17, Stealth <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>10 (+10 in rocky areas), Survival +16; <b style="mso-bidi-font-weight: normal;">Racial Modifiers</b> +20 Stealth in rocky
areas, +12 Survival<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> stone-crushing
mandibles<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b>
temperate and warm deserts or mountains<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary, pair, or cratering (3<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>8)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b>
incidental<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Create Funnel (Ex)</b>
As a standard action, a funnel frog can create a funnel-like pit that measures
15 feet in diameter and 20 feet deep. Creatures caught in the area may avoid
falling in with a successful DC 20 Reflex save. The sand and broken rock soften
the fall, so a creature only takes 1d6 points of damage on a failed save. The
frog can make an attack of opportunity against any creature that falls into the
funnel. The save DC is Constitution-based.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Grab (Ex)</b> If a
funnel frog succeeds on its combat maneuver check to maintain a grapple, it can
make a bite attack against the grappled target with a +2 circumstance bonus as
an immediate action.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Quicksand Patch (Ex)</b>
A funnel frog can spend 1 hour to create a 60-foot-diameter, 15-foot-deep patch
of quicksand in any soft earth surface. The frog makes a single Survival check
opposed by Perception or Survival checks to spot the quicksand before stepping
in.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Stone-Crushing
Mandibles (Ex)</b> A funnel frog that makes a bite attack against a stone
object or structure deals double damage.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Funnel frogs are castaways from the Elemental Plane of
Earth, left behind when an antediluvian wave from the earthen plane retreated
to its original location. Knowledgeable scholars believe the frogs were left
behind, since earth elemental creatures regarded them as little more than
destructive vermin akin to gigantic prairie dogs and gophers. Funnel frogs
adapted quickly to their subterranean homes and then found their way to the
surface, where they continue the destructive behavior that ousted them from
their former homes.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Funnel frogs wait 10 to 20 feet below the surface to ambush
their prey. Since they only know their prey from footfalls, they are inherently
less than discriminating when it comes to choosing their victims. This results
in their quick demise when they tunnel under dragons and similarly powerful
creatures. However, they are more often successful than not, and prosperous frogs
know how to find the best hunting grounds. <o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Those funnel frogs that haven’t established a permanent lair
use their mandibles to quickly drill holes under potential prey. The mandibles
are attached to their tongues, which sit in a socket in their throats, allowing
the frogs to spin their tongues and the attached mandibles freely. Established
frogs spend their time crushing earth into fine grains, so they can create
quicksand-like pits to confuse and disorient their prey as they sink toward the
waiting frogs.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A typical funnel frog measures 22 feet in length and weighs
2 tons, a weight for which they seem adept at distributing evenly in sandy
surfaces. A funnel frog can reach a natural lifespan of 500 years, but it
rarely does, as its hunting habits eventually lead to its early demise.<o:p></o:p></div>
</div>
Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-54733418532048190742018-10-22T12:00:00.000-05:002018-10-22T12:38:06.544-05:00Frightful Fridays! Frogtober! CeramifrogHello and welcome back for Frogtober! I was away at a convention this weekend, but I thought I'd be able to post up the weekend's monsters while I was out. Silly me. I'm going to get caught up by posting the weekend monsters now and a few hours later, and then I'll be up to speed tonight with today's monster.<br />
<br />
First up is the ceramifrog. The Inktober theme for Saturday was "breakable," and the ceramifrog definitely fits the bill. However, it becomes more dangerous the more it gets broken, leaving caltrop-like shards behind and eventually animating the shards as swarms that slice and dice their opponents. After all, I couldn't let the month go by without designing a swarm.<br />
<br />
A word of caution when using this as written: an encounter with a ceramiforg and its two swarm "offsrping" is actually CR 6.<br />
<br />
As with all this month's Frogtober offerings, the ceramifrog comes complete with a great illustration by Hugo Solis (<a href="https://www.deviantart.com/butterfrog">https://www.deviantart.com/butterfrog</a>)!<br />
<br />
I hope you enjoy the ceramifrog, and I'll see you later today with Sunday's monster.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsVO8qiDR4FttgiARI10Zf9NDp_CsO8kBmHT1eHObPy6O4ScFkXsqZ6wRM_x-CEIM62rRzx4_-byHE2DY4zU_Jt909FfQUZR2KydmzxcdW-LKW-qmtWL4OJZotJi_pOvbEmKxW0c5-LTxO/s1600/20-CeramicFrog.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsVO8qiDR4FttgiARI10Zf9NDp_CsO8kBmHT1eHObPy6O4ScFkXsqZ6wRM_x-CEIM62rRzx4_-byHE2DY4zU_Jt909FfQUZR2KydmzxcdW-LKW-qmtWL4OJZotJi_pOvbEmKxW0c5-LTxO/s320/20-CeramicFrog.jpg" width="320" /></a></div>
<div style="text-align: center;">
<span style="font-size: x-small;">Say hello to my little friends</span></div>
<br />
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This giant ceramic
statue of a frog is painted in green and blue, featuring tree, leaf, and water
motifs on its surface.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Ceramifrog<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span>CR
4<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 1,200<o:p></o:p></b></div>
<div class="MsoNormal">
N Huge construct<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2;
<b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft., low-light
vision; Perception +0<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 16, touch 6,
flat-footed 16 (<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2 Dex, +10 natural, <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 67 (5d10+40)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +1, Ref <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>1,
Will +1<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Defensive Abilities</b>
ceramic shards; <b style="mso-bidi-font-weight: normal;">DR</b> 10/bludgeoning; <b style="mso-bidi-font-weight: normal;">Immune</b> construct traits, electricity,
fire; <b style="mso-bidi-font-weight: normal;">Resist</b> acid 10, cold 10<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Weaknesses</b>
vulnerability to bludgeoning damage<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 30 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> slam +9
(2d6+9)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 15 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 10 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
trample (2d6+9, DC 18)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 23, <b style="mso-bidi-font-weight: normal;">Dex</b> 7, <b style="mso-bidi-font-weight: normal;">Con</b> —, <b style="mso-bidi-font-weight: normal;">Int</b> —, <b style="mso-bidi-font-weight: normal;">Wis</b> 10, <b style="mso-bidi-font-weight: normal;">Cha</b> 13<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +5; <b style="mso-bidi-font-weight: normal;">CMB</b> +13; <b style="mso-bidi-font-weight: normal;">CMD</b> 21 (25 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> camouflage<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any
land<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary or row (2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>10)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Camouflage (Ex)</b>
Since a ceramifrog looks like an ornamental statue when at rest, a DC 20
Perception check is required to notice it before it attacks for the first time.
A creature with ranks in Knowledge (arcana) can use that skill instead of
Perception to notice the ceramifrog.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Ceramic Shards (Ex)</b>
If a ceramifrog is struck with a bludgeoning weapon, it releases a spray of
shards in a 15-foot cone, centered on the creature that struck it. Creatures in
the cone take 3d6 points of slashing damage (Reflex DC 14 half). If the
creature that dealt the damage is adjacent to the ceramifrog, it has a <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>4
penalty on the save. The space is treated as covered in caltrops, except they
deal 1 point of bleed damage in addition to all other damage and effects when
stepped on. Additionally, the ceramifrog’s slam attacks inflict 1d4 points of
bleed. The save DC is Constitution-based and includes a +2 racial bonus.<o:p></o:p></div>
<div class="MsoNormal">
When a ceramifrog is reduced to 30 hit points or less, and
then when it is destroyed, the various shards collect together into a
ceramifrog shard swarm at the beginning of the ceramifrog’s next turn. If the
ceramifrog starts with more than 30 hit points and is destroyed, it creates two
swarms.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">Shards of blue and
green ceramic swirl about on the ground.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Ceramifrog Shard
Swarm<span style="mso-spacerun: yes;"> </span>CR 2<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 600<o:p></o:p></b></div>
<div class="MsoNormal">
N Tiny construct (swarm)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +2; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft., low-light
vision; Perception +0<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 14, touch 14,
flat-footed 12 (+2 Dex, +2 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 27 (5d10)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +1, <b style="mso-bidi-font-weight: normal;">Ref</b> +3, <b style="mso-bidi-font-weight: normal;">Will</b> +1<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Defensive Abilities</b>
swarm traits; <b style="mso-bidi-font-weight: normal;">Immune</b> construct
traits, electricity, fire<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 30 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> swarm (1d6
plus 1d4 bleed and distraction)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 10 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 0 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
distraction (DC 12)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 1, <b style="mso-bidi-font-weight: normal;">Dex</b> 15, <b style="mso-bidi-font-weight: normal;">Con</b> —, <b style="mso-bidi-font-weight: normal;">Int</b> —, <b style="mso-bidi-font-weight: normal;">Wis</b> 10, <b style="mso-bidi-font-weight: normal;">Cha</b> 13<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +5; <b style="mso-bidi-font-weight: normal;">CMB</b> —; <b style="mso-bidi-font-weight: normal;">CMD</b> —<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any
land<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary or scattering (2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Ceramifrogs are decorative constructs that beautify their
owners’ homes. However, they also serve a deadlier purpose as protectors of
those same homes. Ceramifrogs usually open hostilities by surprising intruders
and running them over. They then repeatedly bash themselves against their foes
until they are destroyed, or their foes have fled or fallen. Destruction of
ceramifrogs is only the beginning, as they leave deadly shards in their wake,
and those shards are animated as swarms by the same forces that animate the
parent construct.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
An intact ceramifrog is 15 feet tall and weighs 700 pounds.
A fully intact, but inert ceramifrog is worth 2,000 gp to an interested buyer.
To reconstruct a destroyed ceramifrog, <i style="mso-bidi-font-style: normal;">make
whole</i> and more powerful, similar spells must be used to restore it to its
full hit point total.<o:p></o:p></div>
<br />Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-57620674529871009062018-10-19T23:30:00.000-05:002018-10-19T23:37:46.843-05:00Frightful Fridays! Frogtober! Sun ToadHello and welcome back for a convention-delayed Frogtober entry! The theme for Friday was "scorched," and the sun toad delivers that, mostly to undead creatures, but also to those who have displeased whatever deity has sun toads at their disposal. Hugo Solis (<a href="https://deviantart.com/butterfrog">https://deviantart.com/butterfrog</a>) delivered a shining example of the sun toad, which I hope you enjoy.<br />
<br />
See you tomorrow(-ish) with another Frogtober surprise.<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi10LSHXqEqALoXOglny_47txzk-RsIusQDXWwuJxG-mMkJ0lwY9QOXC6uJtzRVjYQ8NMAKIh8wwAw5Fcftp9Vyjl_NDTeDTlARLeyN0GhyxDdSH0f61-khOWB-7G4iSkWr0MdR1InOKvES/s1600/19-SunToad.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi10LSHXqEqALoXOglny_47txzk-RsIusQDXWwuJxG-mMkJ0lwY9QOXC6uJtzRVjYQ8NMAKIh8wwAw5Fcftp9Vyjl_NDTeDTlARLeyN0GhyxDdSH0f61-khOWB-7G4iSkWr0MdR1InOKvES/s320/19-SunToad.jpg" width="320" /></a></div>
<div style="text-align: center;">
<span style="font-size: x-small;">Allow me to brighten your day</span></div>
<br />
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This golden toad wears
a beatific smile. Light radiating from inside the toad creates a halo of light
around it.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Sun Toad<span style="mso-spacerun: yes;"> </span>CR 7<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 3,200<o:p></o:p></b></div>
<div class="MsoNormal">
NG Small outsider<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +9; Senses
darkvision 60 ft.; Perception +14<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Aura</b> solar aura<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 20, touch 20,
flat-footed 15 (+5 Dex, +4 sacred, +1 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 85 (9d10+36)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +10, <b style="mso-bidi-font-weight: normal;">Ref</b> +10, <b style="mso-bidi-font-weight: normal;">Will</b> +8<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 30 ft., fly
90 ft. (perfect)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> bite +15
(1d8-2 plus 2d6 fire and 2d6 positive energy and burn)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
burn (1d6 fire and 1d6 positive energy, DC 18), channel positive energy (5d6, DC
18, 7/day), destructive critical, nova death<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spell-Like Abilities</b>
(CL 9th; concentration +13)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>Constant—<i style="mso-bidi-font-style: normal;">daylight</i> (centered on the sun toad)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>3/day—<i style="mso-bidi-font-style: normal;">searing light</i>, <i style="mso-bidi-font-style: normal;">summon monster III</i><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>1/day—<i style="mso-bidi-font-style: normal;">summon monster IV</i><o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 6, <b style="mso-bidi-font-weight: normal;">Dex</b> 21, <b style="mso-bidi-font-weight: normal;">Con</b> 19, <b style="mso-bidi-font-weight: normal;">Int</b> 7, <b style="mso-bidi-font-weight: normal;">Wis</b> 14, <b style="mso-bidi-font-weight: normal;">Cha</b> 18<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +9; <b style="mso-bidi-font-weight: normal;">CMB</b> +6; <b style="mso-bidi-font-weight: normal;">CMD</b> 25 (29 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Improved
Initiative, Lightning Reflexes, Spell Focus (conjuration), Sunlight
Summons[UM], Weapon Finesse<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Diplomacy
+16, Fly +15, Intimidate +16 (+24 against undead), Knowledge (religion) +10,
Perception +14; <b style="mso-bidi-font-weight: normal;">Racial Modifiers</b> +8
Intimidate against undead<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Languages</b>
Celestial (can’t speak)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> divine
composition<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any
land<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary or beam (2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>8)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Burn (Su)</b> The
fire damage from a sun toad’s can be put out normally, but putting out the
positive energy damage requires a burning creature to be exposed to at least 5
points of negative energy damage (channel negative energy to harm or heal
suffices for this).<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Destructive Critical
(Su)</b> If a sun toad confirms a critical hit on an undead creature, as an
immediate action the toad can expend one use of channel positive energy (if it
has any remaining) and adds the channel energy damage to the total.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Divine Composition
(Su)</b> Positive energy damage from a sun toad does not harm creatures not normally
damaged by positive energy, nor does it heal them (the toad can use channel
energy to heal creatures as usual). As a swift action, the toad can change all
positive energy damage it inflicts (with its aura, bite, and burn) to divine
energy, thus dealing damage to creatures that normally don’t take damage from
positive energy, and not subject to reduction by energy resistance or immunity.
The sun toad can return to dealing positive energy damage as a swift action.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Nova Death (Su)</b> When
a sun toad is reduced to 0 hit points or less, it explodes in a fury of fire
and divine energy. All non-undead creatures within 30 feet of the toad take 3d6
points of damage and are blinded. Undead creatures take 9d6 points of damage. A
successful DC 18 Reflex save halves the damage and negates the blindness. The
save DC is Charisma-based.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Solar Aura (Su)</b> All
creatures within 5 feet of a sun toad take 1d6 points of fire damage and 1d6
points of positive energy damage at the beginning of its turn. Additionally,
all creatures within 60 feet of the toad that look at it must succeed on a DC
18 Fortitude save or become dazzled for 1 minute. The save DC is
Charisma-based.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Sun toads are emissary creatures for deities related to the
sun and light and opposed to the undead. They are often sent to bolster temples
and individual worshippers fighting plagues of undead or creatures seeking to
darken the world. On rare occasions, sun toads arrive as a punishment from
their deities (in which case, the toads begin an encounter with their divine
composition froggled to divine energy).<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Sun toads understand Celestial, so they can take orders from
powerful divine beings, but they cannot speak. However, when they arrive as a
result of divine intervention, they usually deliver a spoken message from their
deities. Their lack of speech does not denote a lack of intelligence; the toads
are able to use their abilities, and temporary allies through <i style="mso-bidi-font-style: normal;">summon monster</i> spells, in a tactically
sound manner.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A typical sun frog measures 3 feet long, but it is virtually
weightless. Religious scholars posit the seeming physicality from their attacks
comes from pure divine will.<o:p></o:p></div>
<br />Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-18142036803181425852018-10-18T19:00:00.000-05:002018-10-19T07:06:20.856-05:00Frightful Fridays! Frogtober! Soul Bottle FrogHello and welcome back for another Frogtober inDrink stallment! I'll be on my way to a convention this weekend, so scheduling may be a little wonky, especially with respect to the illustrations from Hugo. You'll get the illustrations as soon as I can gather them and add them to the posts. I'll make sure to let you know when they've been added.<br />
<br />
Today's Inktober theme is "bottle," so you get a frog encased in a bottle. Why is it in a bottle? The better to steal PCs souls, plus the bottle is extra reinforced by the stolen souls, so it acts as armor. If it is missing its special bottle, it can transform into a liquid and fill an ordinary container, from which it can possess the drinker.<br />
<br />
I hope you enjoy the soul bottle frog. Another monster will be visiting you tomorrow!<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUTI6rSHwFnYuTkwnNdaF8FBhR76XHskSOMgWlnJdjoscMSerAH-KbAObA_5AubMH8tp_GCHaYJQelzu4xZSnadt3EGGluB-WSL3iiC7iyV6AedCMdDhb9daF1ptckB27JCSDQhPPU3vyd/s1600/18-SoulBottleFrog.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUTI6rSHwFnYuTkwnNdaF8FBhR76XHskSOMgWlnJdjoscMSerAH-KbAObA_5AubMH8tp_GCHaYJQelzu4xZSnadt3EGGluB-WSL3iiC7iyV6AedCMdDhb9daF1ptckB27JCSDQhPPU3vyd/s320/18-SoulBottleFrog.jpg" width="320" /></a></div>
<div style="text-align: center;">
I'm in a bottle. What harm can I do?</div>
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">The desiccated husk of
a frog fills this clear glass bottle, as if the bottle was built around the
frog in the process of killing it. Motes of light flash and move within the
thick glass.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Soul Bottle Frog<span style="mso-spacerun: yes;"> </span>CR 14<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 38,400<o:p></o:p></b></div>
<div class="MsoNormal">
CE Small undead<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2;
<b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft.; Perception
+25<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 29, touch 9,
flat-footed 29 (<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2 Dex, +20 natural, +1 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 199 (19d8+114)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +14, <b style="mso-bidi-font-weight: normal;">Ref</b> +4, <b style="mso-bidi-font-weight: normal;">Will</b> +16<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Defensive Abilities</b>
channel resistance +6, soul bottle armor; <b style="mso-bidi-font-weight: normal;">DR</b>
20/adamantine and magic; <b style="mso-bidi-font-weight: normal;">Immune</b>
acid, cold, electricity, fire, undead traits<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Weaknesses </b>vulnerability
to sonic<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 30 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> slam +24
(3d6+12 plus 1d6 Wisdom damage and attach)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
attach, soul steal<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 26, <b style="mso-bidi-font-weight: normal;">Dex</b> 7, <b style="mso-bidi-font-weight: normal;">Con</b> —, <b style="mso-bidi-font-weight: normal;">Int</b> 14, <b style="mso-bidi-font-weight: normal;">Wis</b> 17, <b style="mso-bidi-font-weight: normal;">Cha</b> 23<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +14; <b style="mso-bidi-font-weight: normal;">CMB</b> +21 (+25 grapple); <b style="mso-bidi-font-weight: normal;">CMD</b> 29 (33 vs. grapple, can't be
tripped)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b>
Bludgeoner[UC], Dazing Assault[APG], Deceitful, Great Fortitude, Improved Vital
Strike, Iron Will, Power Attack, Taunt[APG], Vital Strike, Weapon Focus (slam)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Bluff +29,
Craft (alchemy) +21, Disguise +32, Perception +25, Spellcraft +23, Stealth +24<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Languages</b> Abyssal,
Common<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> liquid form<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Liquid Form (Su)</b> As
a full-round action, a soul bottle frog can transform into a liquid. While in
liquid form, it gains the amorphous defensive ability, and its base speed drops
to 5 feet. It can attempt a Disguise check to pretend to be any potion, elixir,
or non-magical drink. This check is opposed by Perception for non-magical
drinks or Perception or Spellcraft for magical liquids. If a creature drinks
the frog in its liquid form, the frog targets the creature with a <i style="mso-bidi-font-style: normal;">greater possession</i>[OA] spell (Will DC 24
negates). If the creature succeeds on its Will save, it spits the frog out.<o:p></o:p></div>
<div class="MsoNormal">
The soul bottle frog can return to its solid form as a
full-round action.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Soul Bottle Armor
(Su)</b> A soul bottle frog spends most of its unlife within protective armor.
The supernaturally tough glass has hardness 20 and 50 hit points. While the
armor is intact, the frog takes half damage from physical attacks and
damage-dealing spells and effects, while the armor takes full damage. If the
armor is destroyed, it shatters, and the frog absorbs all the souls contained
within the bottle at the time (see the soul steal special attack below). When
the frog loses its soul bottle armor, it no longer benefits from DR or energy
immunities, except cold, its channel resistance is reduced to +2, and it is no
longer vulnerable to sonic damage.<o:p></o:p></div>
<div class="MsoNormal">
A soul bottle frog that has lost its soul bottle armor can
remake one from an ordinary glass container or from a glass container that once
held a magical drink. It must spend 1 week in proximity to an ordinary glass
container, or 24 hours in proximity to a glass container touched by a magical
liquid, before it can use the armor.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Soul Steal (Su)</b> If
a soul bottle frog begins its turn attached to a creature, the creature must
succeed on a DC 22 Will save or be absorbed into the frog’s soul bottle armor
or the frog itself (if the frog no longer has its armor). If the bottle armor
absorbs the soul, the armor is repaired 5 hit points. If the frog absorbs the
soul, it heals 5 hit points. The save DC is Charisma-based.<o:p></o:p></div>
<div class="MsoNormal">
A creature absorbed in this way cannot be returned in any
way until the frog is destroyed. When the frog is destroyed, and the absorbed
creature’s body is still alive, the creature’s soul is returned. Otherwise, the
creature must be restored to life through the usual means.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Wisdom Damage (Su)</b>
A creature that takes Wisdom damage from a soul bottle frog must succeed on a
DC 22 Will save or half of the Wisdom damage becomes Wisdom drain (minimum 1
point of Wisdom drain). The frog gains 5 temporary hit points (up to a maximum
number of temporary hit points equal to its full normal hit points) for each
point of Wisdom drain. These temporary hit points last for 1 hour.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Soul bottle frogs were created by soul-draining and
soul-collecting undead as a slightly less conspicuous way of gathering the
souls they desire. The frogs’ strange appearance as a mummified frog in a
bottle draws the curious closer, and the frogs wait until their prey is close
before leaping to the attack. Despite the seeming restrictiveness of being
crammed into a bottle, the frogs are surprising mobile. They soften up their
prey by sapping willpower as they smash into their prey, and then use their
most devastating attack to take their victims’ souls. Their victims are
rendered comatose and have a chance to return to consciousness, but it requires
the toads’ destruction. The toads like to give the impression that their
destroyed bottles are enough to free the souls they have taken and hop off, so their
patsies can later discover the horrible truth.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Soul bottle frogs prefer their victims to be alive when they
steal souls (the frogs think the souls of the living taste better than those of
the recently deceased), so they check their attacks to deal bruising blows
rather than bone-breaking strikes. Rendering their prey unconscious makes it
easier to do their nasty work. Some undead creatures interested in the souls
collected by the frogs accompany the frogs on their hunts. These undead
creatures are usually not as patient as the frogs and slay the victims from
whom they want souls harvested, much to the frogs’ dismay.<o:p></o:p></div>
<br />Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-91177993070701928482018-10-17T19:00:00.000-05:002018-10-18T18:09:30.445-05:00Frightful Fridays! Frogtober! BloatoadFrogtober continues to swell its ranks with today's "swollen" Inktober-themed monster. The bloatoad has two forms that wildly vary, one a smallish wrinkly-skinned toad, and the other a massive PC-squishing monstrosity. Hugo Solis (<a href="https://deviantart.com/butterfrog">https://deviantart.com/butterfrog</a>) displays both forms, and I love the little details that carry from one frog to the other.<br />
<br />
I hope you enjoy the bloatoad, and I'll see you tomorrow with another frogstrostity.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwELmvVoKlt2r2_plnip9DMyggTIkNspQz4b2w4gkSy0KwXFI3bx4WCuoCc2ePLdKs5NwJP8a2x5HQvJPsaTjZ4bWvxCvAJrrNBMYZz-FYeFxdpjugRkkLEaG5bNuhClgpg9uTZaN2k6hi/s1600/17-Bloatoad.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1600" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwELmvVoKlt2r2_plnip9DMyggTIkNspQz4b2w4gkSy0KwXFI3bx4WCuoCc2ePLdKs5NwJP8a2x5HQvJPsaTjZ4bWvxCvAJrrNBMYZz-FYeFxdpjugRkkLEaG5bNuhClgpg9uTZaN2k6hi/s320/17-Bloatoad.jpg" width="320" /></a></div>
<div style="text-align: center;">
<span style="font-size: x-small;">Meet my big sibling...me!</span></div>
<br />
<br />
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This toad, the size of
a pony, has numerous folds in its overly excessive skin, making it difficult to
discern its features. This extra skin doesn’t seem to impede the toad’s
movement.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Bloatoad, Small<span style="mso-spacerun: yes;"> </span>CR 9<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 6,400<o:p></o:p></b></div>
<div class="MsoNormal">
N Small animal<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +3; <b style="mso-bidi-font-weight: normal;">Senses</b> low-light vision; Perception +14<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 27, touch 15,
flat-footed 23 (+3 Dex, +1 dodge, +12 natural, +1 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 119 (14d8+56);
fast healing 5<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +13, <b style="mso-bidi-font-weight: normal;">Ref</b> +12, <b style="mso-bidi-font-weight: normal;">Will</b> +8<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DR</b> 10/piercing<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 30 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> bite +14
(1d6<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
sudden growth<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 7, <b style="mso-bidi-font-weight: normal;">Dex</b> 16, <b style="mso-bidi-font-weight: normal;">Con</b> 19, <b style="mso-bidi-font-weight: normal;">Int</b> 2, <b style="mso-bidi-font-weight: normal;">Wis</b> 15, <b style="mso-bidi-font-weight: normal;">Cha</b> 4<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +10; <b style="mso-bidi-font-weight: normal;">CMB</b> +7; <b style="mso-bidi-font-weight: normal;">CMD</b> 21 (25 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Dodge, Go
Unnoticed[APG], Iron Will, Mobility, Skill Focus (Stealth), Spring Attack,
Weapon Finesse<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Acrobatics
+10, Perception +14, Stealth +26; <b style="mso-bidi-font-weight: normal;">Racial
Modifiers</b> +12 Perception<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b>
forests or plains<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary, pair, or flattening (3<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>8)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Sudden Growth (Ex)</b>
As an immediate action, a bloatoad can explode to Gargantuan size. When it does
so, it makes a bull rush combat maneuver check (using the CMB listed in the
stats below) against all creatures in its new space. Creatures pushed back 10
or more feet must succeed on a DC 21 Reflex save to avoid taking damage as if
they had fallen the distance they were pushed back and landing prone. Creatures
still within the bloatoad’s space after it grows can attempt a DC 21 Reflex
save to move to a square adjacent to the toad; on a failed save, creatures take
4d6 points of bludgeoning damage and are pinned. Pinned creatures takes
bludgeoning damage during the toad’s next turn unless it moves off the
creatures. If the toad chooses to maintain the pin, it must succeed at a combat
maneuver check as normal. A pinned creature takes 4d6 points of bludgeoning
damage each round if it doesn’t escape.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This massive, rotund
toad’s skin is stretched taut over its body, making it seem as if the slightest
puncture will cause it to explode.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Bloatoad,
Gargantuan<span style="mso-spacerun: yes;"> </span>CR 9<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 6,400<o:p></o:p></b></div>
<div class="MsoNormal">
N Gargantuan animal<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +1; Senses
low-light vision; Perception +2<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 19, touch 7,
flat-footed 18 (+1 Dex, +12 natural, <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>4 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 119 (14d8+56);
fast healing 5<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +13, <b style="mso-bidi-font-weight: normal;">Ref</b> +10, <b style="mso-bidi-font-weight: normal;">Will</b> +8<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 50 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> bite +18
(4d6+18/19<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 20 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 15 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
expulsion of air, trample (4d6+18, DC 29)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 35, <b style="mso-bidi-font-weight: normal;">Dex</b> 12, <b style="mso-bidi-font-weight: normal;">Con</b> 19, <b style="mso-bidi-font-weight: normal;">Int</b> 2, <b style="mso-bidi-font-weight: normal;">Wis</b> 15, <b style="mso-bidi-font-weight: normal;">Cha</b> 4<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +10; <b style="mso-bidi-font-weight: normal;">CMB</b> +26 (+28 bull rush); <b style="mso-bidi-font-weight: normal;">CMD</b> 37 (39 vs. bull rush, 41 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Awesome
Blow, Bull Rush Strike[APG], Improved Bull Rush, Improved Critical (bite), Iron
Will, Power Attack, Skill Focus (Stealth)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Acrobatics
+8 (+16 when jumping), Perception +14, Stealth +8; <b style="mso-bidi-font-weight: normal;">Racial Modifiers</b> +12 Perception<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b>
forests or plains<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary, pair, or flattening (3<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>8)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Expulsion of Air (Ex)</b>
As a standard action, or if the bloatoad takes at least 10 points of piercing
damage from a single attack, it releases a burst of air as it reverts to its
Small size. All creatures in a 30-foot cone take 4d6 points of bludgeoning
damage and are knocked prone; Medium or smaller creatures are pushed back 10
feet. A successful DC 21 Reflex save halves the bludgeoning damage, and negates
a creature being pushed back and knocked prone. The save DC is
Constitution-based.<o:p></o:p></div>
<div class="MsoNormal">
A Gargantuan bloatoad reduced to size Small as a result of
damage cannot use its sudden growth ability until it has healed all the damage
through fast healing. If the bloatoad instead voluntarily used this ability, it
must wait until after the end of its next turn before using its sudden growth
ability.<o:p></o:p></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Bloatoads are shy animals that spend most of their lives in
their apparent base forms featuring relatively compact frames with overly
wrinkly skin. However, a visit to their habitats shows signs of damage where it
appears storm bursts knocked down several trees in random locations. Bloatoads
confronted with danger prefer to escape that danger, relying on the excess skin
to provide them with protection while they escape. When escape seems
impossible, air bladders hidden behind gill-like structures instantaneous fill,
growing the toads to immense proportions. These newly mammoth frogs seek to
crush their former and then return to their regular sizes once the threat has
ended.<o:p></o:p></div>
<br />Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.comtag:blogger.com,1999:blog-2268690231633878772.post-35218982218843283802018-10-16T19:00:00.000-05:002018-10-16T19:41:22.113-05:00Frightful Fridays! Frogtober! Toad of TindalosHello and welcome back for day 16 of Frogtober! So, I generally stay away from "Lovecraftian" monsters, unless someone throws me an illustration that really inspires me to stat up a monster. However, with today's Inktober theme of "angled," I thought immediately of the hound of Tindalos and wanted to make a sort of companion creature to it. Hugo Solis (<a href="https://deviantart.com/butterfrog">https://deviantart.com/butterfrog</a>) did an amazing job bringing the toad of Tindalos's dimensional horror to the page.<br />
<br />
I hope you enjoy the toad of Tindalos. I'll be back tomorrow with a pair of linked frog monsters.<br />
<br />
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHxzUXCgN-3TV1Le16BFCpYY5x8G745RJQU6AU4PN0p2WR5kIPvoYQPywTeCOYYgXW8NghG5BcIiGAT6IambXN8Q7wwuciAWZ-97e0rdMueI1y29RpW-nonNxB3b6iuXUX-m_Jp7H6gkuk/s1600/16-ToadofTindalos.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1335" data-original-width="1203" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHxzUXCgN-3TV1Le16BFCpYY5x8G745RJQU6AU4PN0p2WR5kIPvoYQPywTeCOYYgXW8NghG5BcIiGAT6IambXN8Q7wwuciAWZ-97e0rdMueI1y29RpW-nonNxB3b6iuXUX-m_Jp7H6gkuk/s320/16-ToadofTindalos.jpg" width="288" /></a></div>
<div style="text-align: center;">
<span style="font-size: x-small;">Toad got your tongue?</span></div>
<br />
<br />
<br />
<div class="MsoNormal">
<i style="mso-bidi-font-style: normal;">This toad-shaped
creature looks like a fleshy origami approximation of an ordinary toad. However,
its limbs are shaped like a multi-jointed blade that tapers down to a fine
point at the end, and it has six legs rather than four.<o:p></o:p></i></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Toad of Tindalos<span style="mso-spacerun: yes;"> </span>CR 11<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">XP 12,800<o:p></o:p></b></div>
<div class="MsoNormal">
NE Large outsider (evil, extraplanar)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Init</b> +3; <b style="mso-bidi-font-weight: normal;">Senses</b> darkvision 60 ft.; Perception
+22<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DEFENSES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">AC</b> 25, touch 13,
flat-footed 21 (+3 Dex, +1 dodge, +12 natural, <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>1 size)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">hp</b> 147 (14d10+70)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Fort</b> +11, <b style="mso-bidi-font-weight: normal;">Ref</b> +12, <b style="mso-bidi-font-weight: normal;">Will</b> +14<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">DR</b> 15/magic; <b style="mso-bidi-font-weight: normal;">Immune</b> acid, mind-affecting effects,
poison<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">OFFENSE<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Speed</b> 40 ft.,
burrow 30 ft., climb 30 ft., swim 60 ft.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Melee</b> 4 gores +19
(2d6+6/19<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>20)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Space</b> 10 ft.; <b style="mso-bidi-font-weight: normal;">Reach</b> 5 ft. (15 ft. with gore)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Special Attacks</b>
improbable angles, shearing angled travel, sneak attack +3d6<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Spell-Like Abilities</b>
(CL 14th; concentration +18)<o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>At will—<i style="mso-bidi-font-style: normal;">dimension door</i>, <i style="mso-bidi-font-style: normal;">greater invisibility</i><o:p></o:p></div>
<div class="MsoNormal">
<span style="mso-spacerun: yes;"> </span>1/day—<i style="mso-bidi-font-style: normal;">blade barrier</i>, summon (level 5, 1 hound
of Tinadalos 65%)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">STATISTICS<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Str</b> 23, <b style="mso-bidi-font-weight: normal;">Dex</b> 16, <b style="mso-bidi-font-weight: normal;">Con</b> 21, <b style="mso-bidi-font-weight: normal;">Int</b> 17, <b style="mso-bidi-font-weight: normal;">Wis</b> 20, <b style="mso-bidi-font-weight: normal;">Cha</b> 18<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Base Atk</b> +14; <b style="mso-bidi-font-weight: normal;">CMB</b> +21; <b style="mso-bidi-font-weight: normal;">CMD</b> 35 (43 vs. trip)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Feats</b> Blind-Fight,
Combat Reflexes, Critical Focus, Dodge, Great Fortitude, Impaling Critical
(gore)[UC], Improved Critical (gore)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Skills</b> Acrobatics
+17 (+21 to jump), Climb +20, Escape Artist +20, Knowledge (arcana) +18,
Knowledge (engineering) +19, Knowledge (geography) +19, Knowledge (planes) +18,
Perception +22, Sense Motive +22, Stealth +16, Swim +20<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Languages</b> Aklo<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SQ</b> no breath, otherworldly
mind, travel sphere<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">ECOLOGY<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Environment</b> any<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Organization</b>
solitary or squad (2<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>8)<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Treasure</b> none<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">SPECIAL ABILITIES<o:p></o:p></b></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Improbable Angles
(Su)</b> If a toad of Tindalos hits a target with a melee attack, the toad
counts as flanking the target until the beginning of its next turn.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Otherworldly Mind
(Ex)</b> Any non-outsider attempting to read the thoughts of a toad of Tinadlos
or communicate with it telepathically takes 7d6 points of nonlethal damage and
must succeed on a DC 21 Will save or become confused for 2d6 rounds. This is a
mind-affecting effect. The save DC is Charisma-based.<o:p></o:p></div>
<div class="MsoNormal">
<b style="mso-bidi-font-weight: normal;">Shearing Angled
Travel (Su)</b> When a Medium or smaller creature moves through a toad of
Tindalos’s threatened area, the toad can use one of its available attacks of opportunity to create an
effect similar to <i style="mso-bidi-font-style: normal;">dimension door</i> (CL
14th) on the creature. If the creature fails a DC 21 Will save, it teleports to
a location chosen by the toad and takes 7d6 points of slashing damage. A
creature that succeeds on its save is immune to that frog’s shearing angled
travel for 24 hours. The toad of Tindalos does not need to make an attack roll to use this ability. The save DC is Charisma-based.<o:p></o:p></div>
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<b style="mso-bidi-font-weight: normal;">Travel Sphere (Su)</b>
Once per day as a standard action, a toad of Tindalos can create a 10-foot-diameter
sphere that works like <i style="mso-bidi-font-style: normal;">resilient sphere</i>
(CL 14th). Creatures within the newly formed sphere are allowed a DC 21 Reflex
save to avoid becoming trapped within the sphere. The toad fills the sphere
with whatever environment it chooses, including water, acid, an airless void,
or even ordinary air. As a move action, the toad can move the sphere up to 60
feet, bringing the toad along with it. The toad of Tindalos can penetrate the
sphere to make attacks, but the sphere’s resistance imposes a <span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;">–</span>2
penalty on attack and damage rolls and limits the toad to 2 attacks when making
a full-attack action. The save DC is Charisma-based.<o:p></o:p></div>
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A creature can ready an action to enter the sphere when a
toad of Tindalos penetrates the sphere with an attack. The creature must
succeed on a combat maneuver check against the toad to do this; failing this
check by 5 or more causes the creature to fall prone as it bounces off the
resealed sphere. This attempt does not incur an attack of opportunity from the
toad.<o:p></o:p></div>
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Lesser known than hounds of Tindalos, toads of Tindalos are
natural enemies of and allies to their counterparts. This dichotomy is
especially apparent when the two creatures are in the same place, and they
alternate between helping each other and attacking each other. Scholars
attribute this to the notion that various dimensional configurations of hounds
of Tindalos are unique creatures, even when dealing with the same apparent
instances of the hounds. <o:p></o:p></div>
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Toads of Tindalos exhibit a similar relationship to natural
geometry as hounds of Tindalos, but they aren’t prevented from entering curved
areas. They use their ability to create spatial distortion to shunt would-be
attackers away from them and to give them the appearance of being in multiple
places at once. The sharp angles forming every aspect of their builds make them
suitable gateways for hounds of Tindalos, which the toads often bring into the
fold to aid with particularly troublesome foes (with the caveat that the
creatures may turn on each other even in the middle of a pitched battle). When
they need to protect themselves, especially from hounds of Tindalos, they
create spherical barriers that thwart the hounds’ angled entry. Toads of
Tindalos create the interior of these spheres from worlds they have visited and
often choose their favorite environs, often as a deterrent to opponents
entering the sphere and attacking them.<o:p></o:p></div>
<br />Mike Welhamhttp://www.blogger.com/profile/01259596073594099279noreply@blogger.com