Hello, and welcome back to a late edition of Frightful Fridays! I didn't catch a bad case of con crud, so I can't use that as an excuse. Instead my day job decided it would be nice to welcome me back from GenCon with an already huge assignment that gathered requirements as the week went along. It didn't stop me from putting out a monster this week, though. Admittedly, I went the vermin route, so nothing super fancy in terms of spell-like abilities and whatnot, but check out those bolas!
I hope you enjoy the giant bola beetle, and I'll be back on Friday with a new monster. Thanks for reading!
Four massive chitinous orbs sprout from the top of this enormous, dark brown beetle's carapace.
Giant Bola Beetle CR 6
XP 2,400
N Large vermin
Init +6; Senses darkvision 60 ft.; Perception +7
Defense
AC 19, touch 15, flat-footed 13 (+6 Dex, +4 natural, –1 size)
hp 67 (9d8+27)
Fort +9, Ref +9, Will +2
Resist acid 10
Offense
Speed 40 ft., burrow 20 ft., climb 30 ft.
Melee bite +9 (1d4+4)
Ranged 4 bolas +12 (1d6+4 nonlethal/19–20 plus trip or entangle)
Space 10 ft.; Reach 5 ft.
Special Attacks concussive bolas, entangling bolas
Statistics
Str 18, Dex 22, Con 17, Int —, Wis 9, Cha 7
Base Atk +6; CMB +11; CMD 27 (35 vs. trip)
Feats Improved Critical (bola)[B], Weapon Focus (bola)[B]
Skills Acrobatics +14, Climb +12, Perception +7, Stealth +2 (+10 in forests and swamps); Racial Modifiers +8 Acrobatics, +8 Perception, +8 Stealth in forests and swamps
Ecology
Environment warm forests and swamps
Organization solitary, pair, or sling (3–8)
Treasure none
Special Abilities
Concussive Bolas (Ex) A giant bola beetle can fire concussive bolas up to a maximum of 30 feet. In addition to hitting an opponent for bludgeoning damage, a concussive bola can make a trip attempt that does not allow a trip attempt in return. Finally, if the beetle succeeds at a critical hit with a concussive bola, the target must attempt a DC 17 Fortitude save to avoid becoming stunned for 1d4 rounds. Success reduces this effect to dazed for 1 round. The save DC is Constitution-based.
Entangling Bolas (Ex) Instead of firing a concussive bola, a giant bola beetle can shoot a detachable bola with a range increment of 30 feet (maximum range of 90 feet). This bola deals half damage on a successful strike and makes a trip attempt (with a +4 racial bonus). Additionally, an opponent struck by an entangling bola must succeed at a DC 17 Reflex save; failure causes the opponent to become entangled, while success reduces the opponent's movement to half. A flying creature struck by an entangling bola that fails the Reflex save can no longer fly and falls to the ground. An entangled creature can break free by succeeding at a DC 17 Strength check or by dealing 6 points of damage to the entangling strands with a slashing weapon. If the beetle uses an entangling bola, it loses one of its bola attacks for 1d6 rounds while it regrows a new bola. The DCs above are Constitution-based.
Scourge of tropical jungles and marshes, a giant bola beetle has evolved an unusual hunting style to accompany the bola-like growths held in place by strands similar to a spider's web. It typically uses its bolas to strike at prey within reach to knock them out, after which it feeds on the still living prey. As the bola near-instantaneously returns to the beetle, it has a fair chance of tripping its target. For an escaping victim, the beetle detaches a "thrown" bola for greater range, allowing the sticky strands to immobilize the victim so the beetle can advance on it. The beetle regrows its bolas at a prodigious rate, but it shows surprising reluctance to use an entangling bola, especially against prey within range of its normal striking distance.
With a successful DC 20 Heal check, a character can harvest an intact bola from a giant bola beetle. Each bola acts similarly to Large bolas (using the beetle's damage dice instead) and can entangle an opponent once before its stickiness wears off.
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