In Frightful Fridays-related news, I'm finding that I have an incredible backlog of illustrations to process, and I have a feeling that a marathon is due before the end of the year. Stay tuned for that.
In Pathfinder RPG-related news, I would be remiss in not pointing out that this year's RPG Superstar has already begun! The deadline for entries is August 17th. Check it out here: http://paizo.com/rpgsuperstar. Good luck to all who decide to enter!
I hope you enjoy the aggressisaur, and I'll be back next time with another monster. Thanks for reading!
This enormous aquatic
lizard-like creature leaves a tidal wave-like wake as it swims.
Aggressisaur CR 21
Aggressisaur CR 21
XP 409,600
N Colossal magical beast (aquatic)
Init –2; Senses darkvision 60 ft., keen scent,
low-light vision; Perception +25
DEFENSE
AC 36, touch 0,
flat-footed 36 (–2 Dex, +36 natural, –8 size)
hp 445
(33d10+264); regeneration 10 (fire)
Fort +26, Ref +16, Will +10
Immune
mind-affecting effects
OFFENSE
Speed 40 ft.,
swim 180 ft.
Melee bite +37/+32/+27/+22 (4d6+24/18–20)
Space 30 ft.; Reach 20 ft.
Special Attacks
enraged mind, fast swallow, multibite, pounce, powerful bite, ship crusher, swallow whole (6d6 acid damage, AC
28, 44 hp)
STATISTICS
Str 34, Dex 6, Con 27, Int 3, Wis 9, Cha 8
Base Atk +33; CMB +53 (+57 grapple); CMD 61 (65 vs. trip)
Skills Acrobatics
+10 (+42 Acrobatics when jumping), Perception +25, Swim +24; Racial Modifiers +32 Acrobatics when
jumping
Feats Awesome
Blow, Bleeding Critical, Critical Focus, Critical MasteryB,
Devastating StrikeUC, Diehard, Endurance, Greater Vital Strike,
Improved Bull Rush, Improved Devastating StrikeUC, Improved Vital
Strike, Lightning Reflexes, Power Attack, Staggering Critical, Stunning AssaultAPG,
Stunning Critical, Vital Strike
ECOLOGY
Environment any ocean
Organization
solitary or pair
Treasure incidental
SPECIAL ABILITIES
Enraged Mind (Su)
An aggressisaur is immune to mind-affecting spells and effects. However, it
must still attempt a Will save when targeted by such spells and effects. If it
fails its save, it immediately enters into a rage. It gains +2 Constitution and
+2 Strength, but it takes a –2 penalty to AC. The rage lasts for the duration
of combat or 1 minute, whichever is shorter.
Multibite (Ex) An
aggressisaur can bite multiple times per round. It gains iterative attacks with
its bite attack.
Powerful Bite (Ex)
An aggressisaur adds twice its Strength modifier for its bite attack, and its
bite’s critical threat range increases to 18–20.
Ship Crusher (Ex) An aggressisaur's bite ignores 10 points of hardness and 10 points of DR bypassed by a special material.
Created by dread
krakens, aggressisaurs derive from mosasaur stock with a perhaps
unnecessary amount of belligerence bred in. Ironically, the manipulation done
by the dread krakens renders their creations immune to mental control, and any
attempt to exert such control over aggressisaurs results in rage directed at
the intended controller. These dinosaurs are virtual juggernauts of the sea and
typically attack large creatures and vessels first before consuming smaller
items, such as unfortunate survivors of a destroyed ship. Fortunately, aggressisaurs
thrive primarily in the deeps where they have plenty of large prey to hunt.
In areas where multiple aggressisaurs roam, they quickly
depopulate the sea and eventually turn on each other. Aggressisaurs driven by
extreme hunger will launch themselves onto land near populated seashore areas.
Their incredible stamina allows them to survive on land long enough to destroy whole
towns—incidentally sating their hunger—and then return to the sea.