Friday, June 15, 2018

Frightful Fridays! Glacier Bulette

Hello and welcome back to Frightful Fridays! As implied (or promised or threatened) earlier, I had more elemental bulettes in my mind after working on the stone bulette. The glacier bulette is essentially a massive shell of ice surrounding an extremely large bulette specimen. Of course, as a creature with the cold subtype, it has vulnerability to fire, but using fire to defeat this bulette might be more dangerous than not, since it gains quite a bit of momentum when temporarily freed from its icy shell.

I hope you enjoy the glacier bulette. I'll be back next week with another monster!

This towering iceberg stands on four legs. Icy spikes protrude from its hide, and chunks of ice calve from its body at random intervals.
Glacier Bulette      CR 12
XP 19,200
N Colossal magical beast (cold)
Init 3; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft. (120 ft. on ice); Perception +14
AC 27, touch 1, flat-footed 27 (3 Dex, +28 natural, 8 size)
hp 168 (16d10+80); fast healing 5 (while standing on ice or snow or in wintry precipitation)
Fort +15, Ref +7, Will +11
Defensive Abilities impenetrable hide; DR 10/—; Immune cold
Weaknesses vulnerability to fire
Speed 20 ft., burrow 20 ft. (40 ft. through ice and snow only); ice glide, icewalking
Melee bite +22 (3d8+19/1920 plus grab), 2 claws +21 (2d6+13)
Space 30 ft.; Reach 20 ft.
Special Attacks ice spray, savage bite, swallow whole (6d6 cold damage, AC 24, 16 hp), trample (6d6+19, DC 31)
Str 37, Dex 5, Con 20, Int 2, Wis 19, Cha 10
Base Atk +16; CMB +37 (+39 bull rush, +41 grapple); CMD 44 (46 vs. bull rush, 48 vs. trip)
Feats Awesome Blow, Crippling Critical[APG], Critical Focus, Dazzling Display, Improved Bull Rush, Intimidating Prowess, Iron Will, Power Attack, Weapon Focus (bite)
Skills Climb +17, Intimidate +20, Perception +14, Stealth -19 (-3 in icy conditions), Swim +17; Racial Modifiers +16 Stealth in icy conditions
Environment any cold
Organization solitary or pair
Treasure none
Ice Glide (Ex) A burrowing glacier bulette can pass through nonmagical ice and snow as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A control water spell cast on an area containing a burrowing bulette flings the bulette back 30 feet, stunning the creature for 1 round, unless it succeeds on a DC 15 Fortitude save.
Ice Spray (Ex) As a full-round action that provokes attacks of opportunity, a glacier bulette can shake loose icy spikes it has accumulated on its body. All creatures within 30 feet of the bulette take 12d6 points of cold and piercing damage (Reflex DC 23 halves). Creatures that take attacks of opportunity do not receive Reflex saves to avoid the damage. The save DC is Constitution-based.
A glacier bulette can only use this ability once per day, but if it stands on ice or snow or is in wintry precipitation, it regains the use of this ability after 1d6+1 rounds.
Icewalking (Ex) This ability works like the spider climb spell, but the surfaces a glacier bulette climbs must be icy. The bulette can move across icy surfaces without penalty and doesn’t need to make Acrobatics checks to run or charge on ice.
Impenetrable Hide (Ex) The ice forming a glacier bulette’s outer shell grants it considerable protection. It gains DR 10/. When the bulette must attempt a Reflex save to avoid taking energy damage, other than fire damage, from an area of effect spell or effect, it makes a Fortitude save instead; if it succeeds on the Fortitude save, it takes no damage, and if it fails it takes half damage). Finally, when targeted by a ranged spell or effect with a single target, the spell or effect has a 50% chance of deflecting off the bulette. If the bulette has an attack of opportunity remaining, it can deflect the spell or effect back to its source.
If a glacier bulette takes at least 40 points of fire damage in one round, it reduces all the benefits of its impenetrable hide (DR 5/, 25% chance of deflecting a single-target spell or effect, takes full damage on a failed Fortitude save) until the end of its next turn. If the bulette takes at least 80 points of fire damage in one round, it loses all benefits of its impenetrable hide until the end of its next turn.
Savage Bite (Ex) A glacier bulette applies 11/2 times its Strength modifier to damage inflicted with its bite attack, and threatens a critical hit on a 1920.
Vulnerability to Fire (Ex) If a glacier bulette takes 40 points of fire damage in a round, it gains the benefits of the haste spell for 1 round. The duration of this benefit increases by 1 round for every 20 additional points of fire damage the bulette takes that round. If the bulette takes fire damage while hasted in subsequent rounds, any additional duration overlaps with rather than adds to the current duration.

Glacier bulettes enjoy their lonely existences in the polar regions of the world where they charge at ancient glaciers to bring avalanches down upon themselves. They are cantankerous at best when other creatures intrude on their solitude, and, while they have animal intelligence, they instinctively know to bury themselves in snow and ice to launch surprise attacks on their foes. Despite their massive size, they are ponderous creatures and move almost as slowly as their namesakes. When fire melts their dense icy hides, though, their speed increases drastically, and they use this increased speed to charge at and crush opposition.

Glacier bulettes stand 30 feet tall, measure 40 feet from snout to tail, and weigh 10 tons. Their slow metabolisms help guarantee some longevity, with the oldest bulettes reaching 500 years of age.

Friday, June 8, 2018

Frightful Fridays! Triangulene

Hello and welcome back for another edition of Frightful Fridays! This week's monster is a strange two-dimension being which can inflict some pain on its 3-D foes. The triangulene also introduces some weird effects, centered around the number 3. Hopefully, using this monster will not cause math anxiety, especially when it comes to applying damage reduction and resistances.

If you decide to inflict one (or three) of these on your players, I'd love to hear about it. I'll see you next week with another monster. Thanks for reading!

This bronze, equilateral triangle fades in and out of view as its two-dimensionality renders it invisible from certain viewpoints.
Triangulene      CR 9
XP 6,600
N Medium construct (extraplanar)
Init +9; Senses darkvision 60 ft., low-light vision, tremorsense 30 ft.; Perception +9
Defensive Abilities 3vasion
AC 24, touch 15, flat-footed 18 (+5.1 Dex, +9 natural)
hp 99 (12d10+33)
Fort +6, Ref +9, Will +6
DR 9/adamantine, slashing, and two-dimensional; Immune construct traits; Resist acid 9, cold 12, electricity 21, fire 15
Speed 30 ft.
Melee 3 slams +18 (3d6+3/18/x3 plus 3d3 bleed)
Special Attacks unlink
Str 15, Dex 21, Con —, Int 9, Wis 12, Cha 15
Base Atk +12; CMB +15; CMD 30
Feats Great Fortitude, Improved Initiative, Skill Focus (Perception), Toughness, Weapon Fin3sse, Weapon Focus (slam)
Skills Acrobatics +15, Disguise +3, Escape Artist +9, Perception +9, Stealth +15; Racial Modifiers +6 Acrobatics, +3 Escape Artist, +9 Stealth
SQ tripartite enforcement, two-dimensional
Languages Flatlander, Triangulene
Environment any (flatland dimension)
Organization solitary or trio
Treasure none
Tripartite Enforcement (Ex) An attack roll results in a success against a triangulene when the d20 roll is divisible by 3 (a 20 is an automatic miss). The attack roll must also be an 18 on the d20 (which is always an automatic hit against the triangulene), or the roll must equal or exceed the triangulene’s Armor Class. The above restrictions apply as well to confirming critical threats against the triangulene. Damage dealt to the triangulene is reduced to the nearest multiple of 3 (this ability applies after reducing damage for a successful save).
When a triangulene attacks, it receives 3 d20s and chooses the best result; it must also roll a number divisible by 3 on its attack roll to ensure a successful attack against a target. A roll of 18 on the d20 is an automatic hit against its target. The triangulene’s damage increases to the nearest multiple of 3. Likewise, when it inflicts bleed damage, the bleed damage increases to the nearest multiple of 3.
Two-Dimensional (Ex) A triangulene’s two-dimensionality makes it effectively invisible from beyond 60 feet. Additionally, it can position itself as a swift action to make itself invisible to all creatures in a 30-foot cone. This form of invisibility cannot be detected with see invisibility or true seeing.
Unlink (Ex) As a move action, a triangulene can unlink its three sides to become a line. This renders it invisible to all creatures (this invisibility also cannot be detected with see invisibility or true seeing) and increases its reach to 15 feet, but it can only make a single slam attack which deals piercing damage on its turn. It can return to its normal form as a move action.

Triangulenes hail from an alternate plane of existence where everything exists in two dimensions. When the triangulenes’ flatland dimension suffered an accidental incursion from a three-dimensional plane, the inhabitants were baffled by and fearful of the deific intruders. The plane’s leading arcane researchers realized they had encountered three-dimensional beings for the first time and decided to send a squad of intrepid triangulenes to travel beyond their realm and investigate. Triangulenes try to remain hidden observers, but they resort to violence if nec3ssary. Their strange interactions with multi-dimensional planes afford them several protections they take advantage of against their foes. Communicating with them is possible, but they speak in a strange cadence and employ abstract mathematical concepts in conversation.

Triangulene trios which have spent considerable time in three-dimensional often merge together to form pyrrhamids.

Triangulenes all have three sides measuring 6 feet in length, and they weigh a mere 3 pounds.

Friday, June 1, 2018

Frightful Fridays! Stone Bulette (PLUS: news about a design contest)

Hello, and welcome back for another week of Frightful Fridays!

Before I get to this week's monster, I want to direct your attention to a design contest I'm helping out with. You can find the announcement here: I hope you'll consider entering! I'm looking forward to seeing the community's creativity.

Now for today's monster, which is the stone bulette, a larger and slightly less aggressive relative to the standard bulette. This bulette can only jump in place, but it tends to knock everyone down when it does. It can also launch stones from its stomach with about as much force as cannon fire. If the bulette happens to have swallowed a PC, the poor character may find him- or herself ejected along with the stone.

I hope you enjoy the stone bulette, and I'll see you next week with another monster!

This four-legged stone behemoth stands firmly on the ground beneath it. A rumble akin to a rockslide emanates from its stomach.
Stone Bulette      CR 11
XP 12,800
N Gargantuan magical beast
Init +1; Senses darkvision 60 ft., low-light vision, scent, tremorsense 60 ft.; Perception +15
AC 25, touch 7, flat-footed 24 (+1 Dex, +18 natural, 4 size)
hp 147 (14d10+70)
Fort +14, Ref +10, Will +10
Defensive Abilities fortification (50%), rockhead; DR 10/—; Immune acid, bleed, petrification
Speed 40 ft., burrow 40 ft.; earth glide
Melee bite +20 (3d6+13/1920 plus grab), 2 claws +19 (2d8+9)
Ranged gut stone +13 (4d6+9)
Space 20 ft.; Reach 15 ft.
Special Attacks gut stone, leap, savage bite, siege bulette, swallow whole (4d6 bludgeoning damage, AC 19, 14 hp), trample (3d6+13, DC 26)
Str 29, Dex 12, Con 20, Int 3, Wis 19, Cha 8
Base Atk +14; CMB +27 (+31 grapple or sunder); CMD 38 (42 vs. bull rush, 40 vs. sunder, 46 vs. trip)
Feats Deadly Finish[UC], Greater Sunder, Improved Sunder, Iron Will, Power Attack, Vital Strike, Weapon Focus (bite)
Skills Acrobatics +10 (+14 to jump), Perception +15
SQ stability
Environment any land
Organization solitary or pair
Treasure incidental
Gut Stone (Ex) A stone bulette can spit out a rock from its stomach with incredible force. The bulette’s gut stone has a range increment of 60 feet and receives a +2 racial modifier on attack rolls. Creatures swallowed whole when the bulette launches a gut stone must succeed at a DC 22 Reflex save or fly out with the stone, taking damage as if falling for the number of feet the bulette launches the stone.
Alternatively, the bulette can use a specialized gizzard to grind the stone into smaller rocks to create a 30-foot cone that deals 4d6 bludgeoning damage to all creatures caught in the area (Reflex DC 22 for half). This use of the bulette’s gut stone has no effect on creatures it has swallowed whole.
The save DCs are Constitution-based. A stone bulette typically starts an encounter with 4 gut stones. It can take a full-round action to burrow into the ground to replenish its supply, but it cannot use these new gut stones until 1d4 rounds later.
Leap (Ex) A stone bulette can leap in place as a move action, which provokes attacks of opportunity. When it lands, all creatures within 30 feet of it fall prone. Creatures that don’t take attacks of opportunity can attempt a DC 26 Reflex save to remain standing. The save DC is Strength-based.
Rockhead (Ex) A stone bulette has delayed reactions to mind-affecting spells and effects and to the notion it is dying. A mind-affecting spell or effect doesn’t begin to affect the bulette until the beginning of the originating creature’s next turn. At the beginning of the bulette’s turn, it attempts another Will save (if applicable) against any delayed mind-affecting spells or effects.
Additionally, when a stone bulette is brought below 0 hit points but not killed, it can fight on for 1 more round as if disabled. At the end of its next turn, it immediately falls unconscious and begins dying.
Savage Bite (Ex) A stone bulette’s applies 11/2 times its Strength modifier to damage inflicted with its bite attack, and threatens a critical hit on a 1920.
Siege Bulette (Ex) A stone bulette ignores up to 10 points of hardness when damaging objects. If it charges or makes a full attack against an object or structure, it deals double damage.
Stability (Ex) A stone bulette receives a +4 bonus to CMD against bull rush and trip combat maneuvers.

Stone bulettes resulted from further arcane experimentation with the base stock, infusing earth elemental traits into the newer creations. These bulettes move through rock and soil as if it were water and leave faint “ripples” in the ground as signs of imminent attacks.

While stone bulettes are more patient than their terrestrial kin and wait for opportunities to attack, they often enter a frenzied state where they devour everything in their paths. They consume all material they encounter, but prefer stone over metal and flesh. Their strange stomachs shape stone into smooth, weighty rocks with which they can pepper prey from great distances. These bulettes don’t wait long before closing with distant foes as they charge into battle, crushing and swallowing their opponents. Victims unfortunate enough to land in a stone bulette’s stomach find themselves unwitting projectile material when the bulette launches one of its gut stones.

Stone bulettes become especially angered when they come across structures larger than themselves and repeatedly ram these affronts until nothing is left but piles of rubble, which the bulettes usually ingest. Likewise, if a weapon continually penetrates their rocky hide, they focus their attacks on the offending item until they satisfactorily destroy it. Clever tacticians aware of a stone bulette’s hunting grounds can use the beast as an uncontrollable siege weapon, with all the terrible implications of doing so.

A stone bulette typically measures 20 feet from maw to tail and weighs in at a massive 3 tons.