Showing posts with label Paizo. Show all posts
Showing posts with label Paizo. Show all posts

Friday, December 2, 2016

Frightful Fridays! Faerie Dragon Noble

Hello and welcome back to another Frightful Fridays! Blog boss Theodric the Obscure pointed out the below illustration to me, and it screamed faerie dragon, but not just any faerie dragon. So, I statted up a faerie dragon noble, considerably more powerful than lesser faerie dragons, but not extremely powerful in the draconic scale.

I hope you enjoy the faerie dragon noble, and I'll be back next week with another monster. Thanks for reading!

Also Two Items of Note
I'm giving away stuff, and I'm asking for your money (or just general support). First, the now annual tradition of Christmastime third-party giveaway is taking place, and a lot of other publishers have jumped in, making it really awesome. All you have to do is sign up here: http://paizo.com/threads/rzs2u1sd?taigs-Twelve-Days-of-Third-Partymas-Year-Two, and the drawings will start on the 13th.

Next, I am pushing my Patreon (the mind-control masters at Patreon compel it). Check it out here: https://www.patreon.com/FrightfulFridays


Wisps of fog and strange, colorful images surround this multi-colored dragon with insect-like wings. A glimmer of whimsy tinges its practiced, haughty expression.
Faerie Dragon Noble      CR 7
XP 3,200
CN Medium dragon
Init +6; Senses darkvision 60 ft., low-light vision; Perception +15
DEFENSE
AC 20, touch 16, flat-footed 14 (+6 Dex, +4 natural)
hp 84 (8d12+32)
Fort +10, Ref +12, Will +10
Immune paralysis, sleep; SR 19
OFFENSE
Speed 20 ft., fly 90 ft. (perfect), swim 50 ft.
Melee bite +14 (1d8+2), 2 claws +14 (1d6+2)
Special Attacks breath weapon (15-ft. cone, euphoric bliss, Fort DC 18 partial, usable every 1d4 rounds), phantasmal knockout
Spell-Like Abilities (CL 8th; concentration +12)
   At will—greater invisibility
   1/day—break enchantment, summon (level 4, 1d3 faerie dragons 73%)
Sorcerer Spells Known (CL 8th; concentration +12)
   4th (4/day)—phantasmal killer (DC 20)
   3rd (6/day)—deep slumber (DC 17), loathsome veilUM (DC 19)
   2nd (7/day)—haunting mistsUM (DC 18), hideous laughter (DC 16), mirror image
   1st (7/day)—charm person (DC 15), color spray (DC 17), grease, silent image (DC 17), ventriloquism (DC 17)
   0 (at will)—acid splash, arcane mark, dancing lights, detect magic, flare (DC 14), ghost sound (DC 16), mage hand, open/close (DC 14)
STATISTICS
Str 14, Dex 23, Con 19, Int 18, Wis 18, Cha 19
Base Atk +8; CMB +10; CMD 26 (30 vs. trip)
Feats Greater Spell Focus (illusion), Spell Focus (illusion), Weapon Finesse, Wingover
Skills Appraise +15, Bluff +15, Diplomacy +15, Escape Artist +14, Fly +18, Knowledge (arcana) +13, Knowledge (nature) +13, Knowledge (nobility) +13, Perception +15, Sense Motive +15, Stealth +13, Swim +14, Use Magic Device +15
Languages Aklo, Common, Draconic, Elven, Sylvan; telepathy 200 ft.
SQ faerie dragon hive mind
ECOLOGY
Environment temperate or warm forests
Organization solitary, pair, coterie (3–6), or court (7–12 plus 10–30 faerie dragons)
Treasure double
SPECIAL ABILITIES
Breath Weapon (Su) Creatures failing the breath weapon’s Fortitude save are stunned for 1d4 rounds and then staggered for 1d6 rounds. For the duration, affected creatures are immune to spells and effects with the emotion descriptor. Creatures succeeding at the Fortitude save are instead sickened for 1d4 rounds and gain a +6 morale bonus on saves versus spells and effects with the emotion descriptor for the duration.
Faerie Dragon Hive Mind (Su) As long as there are two or more faerie dragons (ordinary or noble), including at least one faerie dragon noble, within 200 feet of each other, if one faerie dragon in the group is aware of a particular danger, they all are. No faerie dragon in the group is considered flanked or flat-footed unless all of them are.
Phantasmal Knockout (Sp) A faerie dragon noble can choose to make a victim of its phantasmal killer spells unconscious (and stable at -1 hp) instead of killing the victim. When it does so, the dragon can implant a suggestion as per the spell triggered suggestionACG, with a duration equal to a year and a day or until completed.
Spells A faerie dragon noble casts spells as an 8th-level sorcerer.

While faerie dragons tend toward independence except with respect to their clans, they respect all elder faerie dragons, especially those who have undergone the metamorphosis to faerie dragon noble. Faerie dragons who have accrued considerable power create a chrysalis of primal matter, from which they emerge a year later as noble specimens; the dragons jealously guard the secret to this transformation process. Faerie dragons try to assume a more serious attitude after their change, but they often fall into the same stunt pulling antics as lesser faerie dragons. The escalating pranks the nobles carry out among themselves often involve large portions of their forest homes and including unsuspecting neighboring communities.

As liaisons to fey courts, faerie dragon nobles don’t have to leave the fun behind, but they prove exasperating to more serious fey. When the time comes to be serious, though, the dragons immediately make the switch, becoming terrifying in their intensity. They prefer not to use lethal force even in dire situations, even learning to temper their most dangerous spell, phantasmal killer. When implanting a suggestion within the strange dreams the dragons’ modified phantasms impart, they typically cause victims to perform highly embarrassing in front of as large an audience as possible.


Monday, August 17, 2015

Superstar Voting Has Begun!



It's the most Superstar time of the year. It's a wee bit early (three months), but this will keep it out of competition with the holiday season to encourage more entries and voting.

Speaking of which, vote for your favorite items here!
http://paizo.com/cgi-bin/WebObjects/Store.woa/wa/RPGSuperstarAction/votingPage

(caution: the site may be down periodically due to the rush of voters at the outset)

Friday, July 24, 2015

Frightful Fridays! Assassin Squirrel

Hello and welcome to a new edition of Frightful Fridays! This week's monster is courtesy of Owen K.C. Stephens who posted a link to a "vampire" squirrel on his Facebook page, and then Craig Johnston alerted me to it. Since I've done a couple of vampire creatures recently, but I really wanted to do something with this squirrel, I decided to make it an insanely effective assassin instead. It might be fun to have your low-level characters stroll through a park and witness an ostensibly harmless squirrel leap up and rip out an NPC's throat before scampering off with the victim's necklace.

I hope you enjoy the assassin squirrel, and I will try to have a monster ready to go for next Friday while I'm at GenCon. Thanks for reading!


“I say, is that squirrel carrying a crossbACK!”
Assassin Squirrel      CR 15
XP 51,200
NE Tiny magical beast
Init +13; Senses darkvision 60 ft., low-light vision; Perception +26
DEFENSE
AC 32, touch 32, flat-footed 22 (+9 Dex, +1 dodge, +10 insight, +2 size)
hp 171 (18d10+72)
Fort +15, Ref +20, Will +11
Defensive Abilities defensive roll, improved evasion, improved uncanny dodge; Immune poison
OFFENSE
Speed 30 ft., climb 40 ft.
Melee bite +29 (1d6+9), 2 claws +29 (1d4+9)
Ranged +3 stalking light crossbow +28 (1d4+3/19–20)
Space 2½ ft.; Reach 0 ft.
Special Attacks death attack, dexterous killer, poisonous blood, sneak attack +9d6
STATISTICS
Str 2, Dex 29, Con 18, Int 23, Wis 21, Cha 12
Base Atk +18; CMB +25 (+27 steal); CMD 42 (44 vs. steal, 46 vs. trip)
Feats Combat Expertise, Deadly Aim, Deceitful, Dodge, Improved Feint, Improved Initiative, Improved Steal, Mobility, Weapon Finesse
Skills Acrobatics +25, Bluff +31, Climb +19, Disable Device +20, Disguise +23, Escape Artist +25, Knowledge (local) +24, Perception +26, Sleight of Hand +20, Stealth +29; Racial Modifiers +8 Bluff
Languages Common, Elven, Gnome, Halfling, Undercommon (can’t speak)
SQ fast stealth, fast tumble, hide in plain sight
Gear +3 stalking light crossbow, crossbow bolts (20), bag of holding (type I)
ECOLOGY
Environment any land
Organization solitary
Treasure double (gear plus gems and jewels)
SPECIAL ABILITIES
Death Attack (Ex) An assassin squirrel must study a potential victim for 3 rounds (spending a standard action each round). If it then makes a sneak attack with a melee weapon that successfully deals damage, the sneak attack reduces the victim to –1 hp, if it fails a DC 25 Fortitude. If the saving throw succeeds, the attack still deals normal sneak attack damage. The squirrel must make the death attack within 3 rounds of completing its 3 rounds of study. The save DC is Intelligence-based.
Defensive Roll (Ex) Once per day, when an assassin squirrel would be reduced to 0 or fewer hit points by damage in combat, it can attempt to roll with the damage. If it succeeds at a Reflex save (DC equals damage dealt), it only takes half damage from the strike; otherwise, it takes full damage. It must be aware of the attack to use this ability, and it cannot use the ability if it is denied its Dexterity bonus to AC.
Dexterous Killer (Ex) An assassin squirrel adds its Dexterity modifier to damage done by its natural weapons.
Fast Stealth (Ex) An assassin squirrel can move at full speed using the Stealth skill without penalty.
Fast Tumble (Ex) An assassin squirrel does not add 10 to the DC of an Acrobatics check when using the skill at full speed to move through a threated square without provoking an attack of opportunity.
Hide in Plain Sight (Ex) An assassin squirrel can use the Stealth skill even while being observed. As long as it is within 10 feet of some sort of shadow, it can hide itself from view in the open without having anything to actually hide behind. However, it cannot hide in its own shadow.
Poisonous Blood (Ex) An assassin squirrel’s blood is toxic sludge. A creature that successfully bites the squirrel poisons itself. As a full round action, the squirrel can deal 1 point of damage to itself to create enough poison to coat its claws (or 10 crossbow bolts), requiring an additional standard action to apply. The poison persists for 1 hour before becoming useless, and it is only good for one successful attack.
Assassin Squirrel Poison—injury or ingested; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d4 Con; cure 2 consecutive saves.

Unassuming killers, assassin squirrels have cultivated their inconspicuousness as they find a suitable victim. They have razor-sharp teeth and claws that inflict grievous wounds, and they add the devastating ability to find vital organs to rend when they strike. Finally, their blood is naturally toxic, allowing them to bleed themselves to coat their weapons with poison.

Assassin squirrels are thankfully rare, and only go on their hunts once a year. They always take a trophy from their victims, typically a small, shiny item, but they have been known to take ears or fingers from difficult-to-kill prey. The most common theory about these squirrels is that fey nobles employ them to assassinate dangerous mortals, or other fey as part of their internecine squabbles. This would explain the equipment possessed by the squirrels, since they do not seem to have any other means of producing it. Other beings can employ the assassins, but the price is steep, usually no less than 10,000 gp for a target.

Assassin squirrels have very short lifespans, with most specimens living no more than twenty years. However, they are potent killers from a month after they are born until they die. Infant assassin squirrels are left to their own devices shortly after their births and must learn to kill to survive. Often, a young assassin squirrel’s first target is one of its parents.


Wednesday, July 23, 2014

Elements & Alignments brought to bear: The Rod of Law

Ephesians 2 
And you hath he quickened, who were dead in trespasses and sins; wherein in time past ye walked according to the course of this world, according to the prince of the power of the air, the spirit that now worketh in the children of disobedience: among whom also we all had our conversation in times past in the lusts of our flesh, fulfilling the desires of the flesh and of the mind; and were by nature the children of wrath, even as others. (KJV)
or a queen?
A prince?


















Saturday, July 12, 2014

Impressions of PaizoCon 2014


On Thursday, July 3rd, I ventured up the West Coast of the United States to attend my fourth PaizoCon in Seattle, Washington. My friend Theodric has invited me to share my experiences and thoughts about the events and announcements from the convention, which is dedicated to fans of Paizo Publishing, maker of Pathfinder, the current best-selling tabletop roleplaying game in the world, and the Pathfinder Campaign Setting supported by the game rules.

Being a freelance writer for Paizo and other third party publishers and the assistant editor-in-chief for Wayfinder magazine, I’d have a hard time convincing anyone that I’m not a huge fan of Paizo. Fortunately, I’m not ashamed to admit my fan status. That doesn’t mean that I think everything Paizo does is perfect, but in general I like the way they do things and hope to be a part of their creations, both as a writer and a customer, for a long time.

Theo is giving me the opportunity here to share my thoughts and experiences with you, especially for those who weren’t able to make it PaizoCon 2014. I thought it would be good to talk about the con in general and then give my own impressions of the announcements that were made during the PaizoCon Preview Banquet.

For me, PaizoCon 2014 was really more about people, this year. As I said, I’ve been to four of these conventions, and each one was a little different. For the first two I was more focused on learning how to navigate a convention, soaking up lessons about writing and getting published, and getting information about all the cool stuff that would be coming out in the following year. I was also still awestruck by the ability to hang out and talk with Paizo people and folks from other publishers. I didn’t know many people by face or even name, in some cases. It was all new to me.

Last year, I had already worked on a few paid writing projects, but the convention was in a new place (the Seattle Airport Marriott), and it had a bit of an unfamiliar feel. I was still learning who folks were, but events like the Meet & Eat—an amazing event coordinated by “Big Kyle” Elliott, Paizo’s Volunteer of the Year for 2013—and the games I ran to showcase products from Clockwork Gnome Publishing gave me the chance to interact with people in a new way.

PaizoCon 2014, however, felt different. I didn’t attend as many seminars, although I participated in the Wayfinder seminar as a panelist. I ran a couple of scenarios from Wayfinder #9 and #10, to show off the support the fanzine offers for the Pathfinder Beginner Box rules. I attended the preview banquet, of course—more on that later—but this con was really more about seeing people I’d met in 2013 and hanging out with people I was really getting to know for the first time. I replaced seminars and frantic note-scribbling with casual conversations over drinks in the hotel lounge or at AFK Elixirs & Eatery.

On Thursday evening, the Wayfinder staff held a small gathering at the Claim Jumper restaurant with our contributing writers, artists, and volunteer editors who attended the convention. I had a great meal, sitting between Tim Nightengale and Clinton Boomer and across from Neil Spicer. We are so lucky to have such talented and fun people contributing to the magazine. Boomer is every bit as…unpredictable…as his reputation would indicate, and it was a pleasure to talk to him. Neil Spicer is an utter gentleman and just enjoyable to be around.

Our evening continued with a brief stop at the AFK for the 2014 Meet & Eat gathering, but the place was incredibly busy and people were so scattered around the restaurant that it didn’t have the intimate feel of previous events. Still, it was fun hanging out with my Wayfinder friends. We called it an evening fairly early and headed back to the hotel to rest and get ready for registration in the morning. The next few days were a whirlwind of seminars, chats with Wes Schneider, Venus de Coy (aka Lady Ophelia), Dawn Fischer, Mark Moreland, Owen Stephens, James Jacobs, and Rob McCreary. I entered the preview banquet without any dinner companions, but managed to find a single seat next to Wayfinder contributors and volunteer editors Kalyna Conrad and Eric Hindley. Our “Paizo person” at the table was none other than James Sutter, Paizo’s Fiction Editor. Also at the table were Wolfgang and Shelly Baur, who are absolutely wonderful people, and my good friend Darran Caldemeyer, a talented artist who has contributed work to Wayfinder, and credits in products from Adventure-a-Week and other third party publishers.

But you probably want to know what Paizo had to tell us about the coming year for Pathfinder. Well, I listened carefully and posted announcements on my Facebook page even as the Paizo presenters were making them. Here’s what I learned…

Most everyone knows that the Advanced Class Guide is coming out in August. The book takes a look at some classes that are actually hybrids of classes that already exist. The warpriest is a fighter/cleric, the arcanist is a sorcerer/wizard, and the shaman is a witch/oracle. I think the best term that I’ve heard anyone use to describe these classes is that they really are “metal.” As Jason Bulmahn put it, "The bloodrager [the barbarian/sorcerer hybrid] deserves to be painted on the side of a van."


In the late October, Paizo will release the Monster Codex. Paizo hinted at this book last year, and I wasn’t really sure what to make of it then, but the images they showed, along with the descriptions they gave, brought things into clearer focus. This book takes a look at “20 of the game’s most iconic monsters, including the boggard, bugbear, drow, duergar, fire giant, frost giant, ghoul, gnoll, goblin, hobgoblin, kobold, lizardfolk, ogre, orc, ratfolk, sahuagin, serpentfolk, troglodyte, troll, and vampire.” It discusses ecology, society, abilities, and other aspects of the each creature’s role in the game, and then provides 8 or 10 pages of stat blocks for different types of NPC/monster characters you can use in your own games. The images of the king and queen of the fire giants were truly impressive.

Another book that Paizo mentioned during the 2013 preview banquet was the Strategy Guide. As with the Monster Codex, there was much speculation about what the Strategy Guide was going to be. In 2014, we learned that this book is designed to help the new player at your table. It is laid out in a fashion similar to the Beginner Box and was described as a “Guidebook to the Core Rulebook,” helping new players create their characters and get started with playing by the core rules without having to have someone sit next to them and look over their shoulder. I still recommend the “friendly advice” approach, but I’ll definitely be picking up one of these books for suggestions on how to provide that advice.

After reviewing the books we already knew were coming out, Jason Bulmahn revealed the next new rule book, Pathfinder Unchained. As Jason described it, this 256-page book is where the design team gets to say, "What would we do with the game if we could do whatever we want, backwards compatibility be damned." The product page tells you most of what Paizo revealed that night. The book will contained redesigned versions of different classes (monk, rogue, barbarian, and summoner) and rule subsets that offer a playground full of optional rules for magic items, monsters, classes, and other aspects of the rules. I think this will be an interesting book, hearkening back to the old Unearthed Arcana from the days of AD&D. Some are speculating that this book might be a way to gauge the community’s appetite for a new version of Pathfinder. While I won’t say that’s impossible, I think it’s unlikely for the time being. The amount of material Paizo is still producing with the current version, and the fact that the Strategy Guide is specifically designed to help new players learn this version, tells me that they think the game still has staying power. I firmly believe that there will be a new version of Pathfinder someday, but I don’t think it will be in the near future. Of course, I have no special insight into the company’s decision-making, and I’ve been wrong before.

After Jason finished his presentation, Mike Selinker, creator of the Pathfinder Adventure Card Game, gave us the news about the future of that product. As most everyone knows, now, the next base set is Skull & Shackles. Based on the popular, pirate-themed adventure path, the new set has lots of cool elements that make pirates fun to play. This release will introduce “ship cards,” which are a new element of the game called "support cards." Ship cards allow you to do new things in the game, but come with the drawback that they must be defended and maintained. A hole in your ship will cost you rounds of actions to repair it. And, of course, the set will also include guns…with all of their instability.

Mike also told us that Paizo will be continuing its partnership with Ultra-Pro to produce more accessories for the game, like play mats, plus character play mats and card sleeves. I got an opportunity to see the play mat and other products in the Paizo store at the convention, and they are very nice.

Mike’s last big announcement was that the third base set to be released will be based on the Wrath of the Righteous adventure path. This set, which is still in development…it hasn’t even entered playtesting…will introduce something called a “Mythic card.” I am more curious about this set than I am about Skull & Shackles. I purchased all of the expansions for the Rise of the Runelords set, but haven’t played all the way through it, yet. Perhaps I will finish it by the time they release the Wrath set.

Mike stepped aside to allow one of the other Pathfinder Adventure Card Game folks to tell us about the other new thing for the game: the Pathfinder Society Adventure Card Guild. The guild is an organized play system for the adventure card game. As described in Paizo’s news release, the guild involves a class deck, required for play. New scenarios will be released to game stores each week, specifically for the organized play at local venues, then authorized for purchase/home play about a month later. I think this is a new and interesting way to introduce the Pathfinder setting and its stories to players who may not be as interested in Pathfinder Society or the tabletop RPG, in general  (although rewards may be available that apply to your Pathfinder Society Organize Play characters). I also like the fact that this is not based on randomized card decks that would drive a frenzied secondary market for rare and powerful cards. The guild debuts at GenCon this year, and I hope it is fun and successful.

After the PACG presentation, Erik Mona resumed his place on the stage and gave us a glimpse at the next Pathfinder Adventure Path, Iron Gods. Beginning with Neil Spicer’s adventure, “Fires of Creation,” the adventure path takes player characters into Numeria, the Land of Fallen Stars, where a massive alien ship crashed long ago, leaving remnants of a technologically advanced civilization scattered across a rough and wild wasteland. This location in the Pathfinder setting has its fair share of both adherents and detractors. The cries of mixing fantasy peanut butter and sci-fi chocolate (or vice versa) are fairly common. I am not in the camp that has a huge problem with this. In my mind, while Numeria is certainly a nod to Thundarr the Barbarian and heavy metal-inspired settings, I also think that there is a bit of influence from sources like Borrough’s John Carter and Moorcock’s Michael Kane of Mars and anyone who has read Hugh Cook’s The Walrus and the Warwolf will find some wonderful similarities. I’m very much looking forward to see what happens when James Jacobs finally gets to indulge his craving for “Laser Guns!” in an adventure path. And for those of you who are still concerned about the sci-fi elements, Erik and James have both assured us that there are enough fantasy elements here to let you love it, too.

Erik went on to introduce the title of the next adventure path: Giantslayer. However, aside from the fact that it will be set in the Hold of Belkzen, stronghold of Golarion’s orcs, and it does, in fact, involve killing giants, we didn’t get much information about the story, itself. As a result, the announcement fell kind of flat with me. Initially, I thought the problem was that they didn’t share as much about this adventure path as they did for APs at previous banquets. On further consideration, I’ve concluded that they shared about the same amount of information, but the title and subject matter of stories like Skull & Shackles and Wrath of the Righteous were much clearer. They didn’t need much explanation for me to form ideas and get excited. For Giantslayer, I need to know more about the premise before I can say whether or not this adventure path will be another hit for Paizo.

The banquet announcements wrapped up with comments about additional products, like an expansion for the Munchkin Pathfinder set and a nice Sihedron Medallion accessory produced by Campaign Coins. They also talked briefly about Syrinscape’s officially licensed sound sets for the Rise of the Runelords adventure path. Syrinscape is an audio application that generates sound effects and music for use in roleplaying games. There are versions available for computers and tablets and there are dozens of soundsets available. I had already purchased the Rise of the Runelords set and used it in home games. If you haven’t tried it you should definitely check it out.

Erik Mona talked about a few other Pathfinder-licensed  products, as well. Things like Pathfinder Minimates will be coming out in October 2014, with a promotional set to be released at this year’s GencCon and available for purchase on the store after GenCon. These toys don’t really excite me, but if it’s a way for more people to identify with the brand, and doesn’t draw the company’s attention away from telling great stories, I think they’re a decent idea.

And lastly, Erik announced the new Pathfinder Battles miniatures set: The Lost Coast, which refers to the last of western Varisia, “stretching from the city of Magnimar to the Fogscar Mountains.” This set is filled with straight-up fantasy goodness. Minis will include the giant frilled lizard and a large green dragon, as well as familiar NPCs, like Justice Ironbriar and Lord Mayor Grobaras. We got a glimpse of a new ogre character, Malagus Creed, as well as a new troll figure which corrects a discrepancy in the size and description of trolls from the first Pathfinder Battles set. While I’m not buying the Pathfinder Battles Minis the way I used to, I have to say that I’m incredibly excited about the giant case incentive mini that Paizo will be offering…the shemhazian demon...it's MASSIVE! Erik described the shemhazian demon as the biggest figure they’ve ever had done, and given the fact that the Bestiary 2 describes these as gargantuan creatures, I’m looking forward to seeing how this beast turns out.


After the product announcements ended, Pathfinder Society Organized Play Coordinator Mike Brock took the stage to announce that the Pathfinder Society is recognizing Rob Silk and Dave Harrison as co-recipients of the 2014 Volunteer of the Year award. They received amazing praise for their work in Pathfinder Society and founding of PaizoCon UK.

By the time the presentations drew to a close and preparations for the annual trivia contest began, the excitement in the room was present, but subdued. The evening had been pleasant, as was the convention overall, but the people I was with were the real highlights. The announcements from Paizo were entertaining, and I look forward to getting my hands on the upcoming products the conversations and laughs I had with the folks at my table were what made the evening great. Similarly, the time I spent with the Paizo fan community and the people who make the company run were what really made the whole convention special. I’m looking forward to PaizoCon 2015—a 4-day event on Memorial Day weekend. Who knows? Maybe I’ll see some of you there. If you see me, please say hello and help me make more memories of another awesome convention.

Saturday, June 28, 2014

Ending a big week in my personal RPG acquisitions

Back when I had a subscription to Paizo's Pathfinder miniatures (and the discretionary income to support such a habit), a big week in acquisitions would have been the arrival of a giant box of minis, carried to me by a smiling blue (purple?) golem.  Those days may be gone forever, but this past week of Free RPG and Support your FLGS acquisitions were also joined by a larger than usual Paizo delivery and the coincidental delivery of a Kickstarter.  So...feast your eyes on more show-n-tell (that's what we called it in the old days, before everything became "porn") below!



From the top: Reign of Winter Monster Encounter Pack, #4 of the Mummy's Mask AP, City of Secrets #1, The Crusader Road, and Analog Games' Deck of Many Things.  A really nice haul, making for an inspiring week for future gaming!  I'm planning on reviewing recent items in future posts.  Also, have you noticed how much nicer my recent photographs are!?

Thursday, June 26, 2014

Support Your Friendly Local Game Store

My old game store (such as it was) when I lived in the Metroplex was Lone Star Comics & Games.  The one nearest me was not big, but it was something: a store crammed with stock for its tiny size, with a friendly and fairly knowledgeable staff.  It was a welcoming, clean place and even had a free miniatures painting night that I always planned to join (but never did).  Today, Lone Star has no physical stores -- it's a web store.  I've also been in plenty of stores that were less than friendly, so I sympathize with those who have no store, or have a store that provides unpleasant experiences or poor selection.

With a quality store like Dragon's Lair in my area, providing me with Free RPG Day goodness, I'm aware of how important it is to keep a healthy physical store in my area.  Not only does it give out those lovely freebies, but it provides a community center for gamers and local services in a way that an online store cannot match.  Yes, we can almost always find a way to get our materials cheaper, but the place of the store for things like these must be supported.

So after I picked up what I blogged about yesterday, I went on to make some purchases.  Find them below.



Above are two copies of Pathfinder: City of Secrets #2, a pack of Reign of Winter minis, and some new purple dice to go with my new Crown Regal bag.

What have you, esteemed ramblers, picked up lately at your store?  Or do you have further thoughts on keeping the FLGS healthy?

Wednesday, June 25, 2014

Hurray for Free RPG Day 2014!



Slowly, slowy, I aim to return to regular blogging.  I feel like I've said this before, but my life has not been conducive to blogging on a schedule like I used to the last two years -- and the past year in particular. Early or late, reliable or in starts, in time to do so.


And though it's past four days ago, where better to start?  I'm still in the after glow of the loot showered upon me by the archons of gaming.  Thanks, to the organizers and thanks to everyone who supported it with goodies and all the stores who made it happen.  I've lived without a FLGS of the brick-and-mortar variety, where I've had to drive a more considerable distance to enjoy it, and I am fortunate to live not too far away from the branch of Dragon's Lair in San Antonio.  Both my store and the one in Austin are good, friendly stores full of good, helpful staff.  I've expected to find better stores in Houston, but so far, all those I've visited fall way short of Dragon's Lair in terms of RPG stock.  (And don't even get me started on how DFW has become a game store wasteland.)

Dragon's Lair is a generous store, unlike those "one item per customer" stores.  Go' bless 'em!  So I picked up four lovely items from the goods on offer: Paizo's Risen from the Sands, LotFP's The Doom-Cave of the Crystal Children, and Cosmic Patrol's yearly quick-start rules with mini-adventure.  Check them out in the photo below:


And not just adventures.  What's gaming without fancy dice?  A Q-workshop freebie:


So, here are my thoughts, though nothing like reviews.

  • I've never played FATE, but even if I never try it, I can use the die for 1-3 rolls.  It's solid, pretty, and easy-to-read.  (Props for my favorite color, too.)
  • I've got the main Cosmic Patrol rulebook and I've collected the yearly QS booklets with mini-adventures.  I'd like to try it some day and get out my Planet Stories/planetary romance needs.  It looks simple and promising.
  • The Pathfinder adventure looks good and introduces new classes I've given no thought to.  More and more I wonder when I'd ever have time to GM a system as complicated and sprawling as PF is becoming, but I'd love to be a player in a group where the GM can sustain it.  One certainly can create a unique character suited to one's vision with all those options.
  • The Doom-Cave: It's weird and Raggi wants to piss someone off or freak someone out.  He lies abed in the eternal Finnish nights and dreams of it and cackles to himself, until his wife elbows him.  I need to keep in touch with the weird so I can inject it into my game when called for.  It's not my natural forte, and The Doom-Cave is inspirational reading.  Thanks, Jim.  One of these days, I'm going to do a Weird Restoration London game with LotFP.  And a weird Georgian London game.  And a weird Victorian London game.  One of these days.
Next time on MPR: when you get free stuff, spend some money!

Monday, November 19, 2012

Pre-Thanksgiving Post 2012

The Turkey Golem just dropped this off for me at home as I hang out with the family and get ready for the holidays:


While I didn't have time to dig in and give MP ramblers a proper post, I couldn't pass up drawing attention to the OSR love given by Creative Director James Jacob in the frontispiece.  He mentions Lamentations of the Flame Princess which he picked up at GenCon and Dungeon Crawl Classic RPG which Rob McCreary is running in an in-office campaign.  In the past, love has been offered by Erik Mona to Swords & Wizardry.  I enjoy this kind of thing not just because of its inherent positivity, nor simply because it is an occasion where I see fellow RPGeeks sharing my own tastes, but because it illustrates that there is no impermeable old school/new school barrier on the side of designers any more than there is on the side of fans -- while recognizing that the fan/designer distinction generally is only one with occasion-specific meaning.  I hope everyone had a great Mythopoeic Monday and that my fellow Americans are looking forward to a fantastic Thanksgiving.

Monday, November 12, 2012

Another Mythopoeic Art Cornucopia!



Just in time for the season of Thanksgiving, I think it’s time for another fantasy art appreciation post.  In addition to enjoying the art in the products that you purchase, the internet has made it possible be to exposed to and enjoy more fantasy art than ever before -- good news for both artists and consumers of all kinds. And so, here are some artists I’ve been enjoying, featured on the sites below.

Paizo has become one of the great patrons of fantasy art, and has been often featured on this blog due to their generous fan policy.  Art director Sarah Robinson has started her own blog.  While it has not been updated in some time, maybe with a little encouragement she will give it more attention.


Check out the work of multiple awards-nominated Lucas Graciano. (Well, yes, he has  done some beautiful work for Paizo as well, like the cover of Artifacts & Legends  to the right. Another recent contributor has been Michal Ivan. From RPG to comic covers, one of my favorites right now is Erik Jones.  If you haven’t seen his gorgeous PF comic covers, check them out on his site.  

Just so you know I’m also digging people who are not doing work for Paizo, let me recommend Mike Nash, Graeme McCormack, and Sean Andrew Murphy.  Also, Lamentations of the Flame Princess  introduced me to the wonderful Cynthia Sheppard.  I've also been enjoying the work of Kim KincaidAnd thanks to Patrick Curtin for reminding me of Aaron Miller at a timely juncture.

Some illustrators band together, like a party of adventures.  Check out Shadowcore for one such illustrious fellowship and Muddy Colors for another. There's also a new online magazine for digital artists: The Round Tablet.

Finally, we do well to remember that art occurs in many mediums.  Daren Horley does a lot of work for films.  Sometimes, the art is wondrous even when the film as a whole is not, so look for inspiration in unexpected locations.  What eye candy have you been feeding your mythopoeic imaginations?  What artists do you think are not to be missed?  Let me know and maybe, just maybe, I'll get this Mythopoeic Monday feature back on track.

By the way, a big thanks to all my friends who are pitching in to keep the blog active, especially Mike Welham, Paizo's 2012 RPG SuperStar and his Friday Frights!  However, there are other friends active behind the scenes and I expect you will be seeing more new contributors in the days to come.

Tuesday, November 6, 2012

Dave Gross, King of Paths

The end of last week brought me my Paizo subscriptions box, and among the contents was the newest volume of the Pathfinder Tales: Dave Gross' Queen of Thorns.  Even with a lot to do, I gobbled it up over the weekend.


This, the third offering from Gross in the PF Tales line crowns him as the undisputed king of the line, and should secure a wider reading for the Jeggare/Virholt novels. (Be sure to start with the "Pawns of Hell" serial fiction that introduced the characters in The Council of Thieves Adventure Path.)  What is it that fuels my bold claims?  Perhaps Gross has some competition when it comes to energetic plots and world evocation, but when it comes to character development that is satisfying and sophisticated, there is no beating the arc of development that he has traversed so far with Varian Jeggare and Radovan Virholt.  It is hard to beat in any contemporary fantasy of which I am aware -- in a class with James Enge in Blood of Ambrose, Zelazny in the first Amber series, and Howard Andrew Jones in The Desert of Souls.  (A couple of Vance's characters in the Lyonnesse series get close and perhaps Vlad Taltos in Steve Brust's novels will rise to this level -- I've only made it through the first set of the Taltos series, so I'm undecided in that case.)

If you have been holding off from Pathfinder Tales, dive in and read these three together first.  If you have been looking for a fantasy series that will take you on a varied ride with compelling characters and amazing changes of scenery, look no further -- Gross will take you from Golarion's analogue of silverscreen Transylvania to its fantasy Orient (major martial arts films homages) to its Faerie in this last volume.  Just try and beat that.

I keep trying to think of something to be more critical of, but I'm afraid Gross has pulled an A+ on the Mythopoeic Obscura grading scale.  Disputers are directed to the paladin below.




Wednesday, October 31, 2012

Frightful Fridays! Preview


Welcome to Frightful Fridays: Halloween Edition! Theodric and his associates find many unusual images that beg to be turned into monsters for the Pathfinder Roleplaying Game, so I'm hoping to turn this into a regular feature. The first offering is based on the image of the creepy assassin bug, which uses its victims as armor and as a convenient place to hide so it can ambush other prey.

Stay tuned for the next monster a week from Friday!



Giant Assassin Bug

This large, brown insect has an elongated head with a distinct narrowed neck, long legs, and a prominent, segmented rostrum. It has a pair of corpses impaled on spiky bristles jutting out from its abdomen.
Giant Assassin Bug     CR 3
XP 800
N Medium vermin
Init +1; Senses darkvision 60 ft.; Perception +5

Defense
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 30 (4d8+12)
Fort +7, Ref +2, Will +2
Immune mind-affecting effects

Offense
Speed 40 ft., climb 20 ft.
Melee bite +7 (2d4+5 plus poison)
Special Attacks poison, stridulation

Statistics
Str 19, Dex 12, Con 16, Int —, Wis 13, Cha 9
Base Atk +3; CMB +6; CMD 17
Feats Improved InitiativeB
Skills Climb +11, Perception +5, Stealth +5, Survival +5; Racial Modifiers +4 Perception, +4 Stealth, +4 Survival
SQ corpse armor, corpse camouflage

Ecology
Environment any terrestrial
Organization solitary, pair, gang (3–6), nest (7–12)
Treasure none

Special Abilities
Corpse Armor (Ex) A giant assassin bug may take a standard action to pick up a corpse and use it as natural armor. Every Medium corpse (or two Small corpses) it attaches to itself provides an additional +1 natural armor bonus, up to a maximum of +4. The assassin bug does not benefit from smaller or larger corpses. A typical encounter with a giant assassin bug starts with the creature having enough corpses to give it AC 16.
Corpse Camouflage (Ex) An assassin bug gains a +8 bonus to its Stealth checks when it buries itself under at least two Medium creatures’ corpses.
Poison (Ex) Bite—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Con; cure 2 consecutive saves. The save DC is Constitution-based.
Stridulation (Ex) An assassin bug rubs its rostrum against ridges in its prosternum to produce a frightening sound. All creatures within 60 feet of the assassin bug must succeed at a DC 11 Will save to avoid becoming shaken. A victim who succeeds at the save is immune to that particular assassin bug’s stridulation for 24 hours. This is a mind-affecting fear effect, and its save DC is Charisma-based.

A giant assassin bug is no different from the considerably smaller, normal version of the creature…with the disturbing exception that it is large enough to grab a fallen member of an adventuring party and use the corpse as a shield against the corpse’s former allies. A typical specimen is five feet in length (excluding the six-inch rostrum) and weighs about 100 pounds.

Much like the normal assassin bug, the giant version preys on large arthropods, and characters may interrupt a single assassin bug (or a group) tearing through a giant ant hive. The creature relies on its rostrum to deliver a powerful bite that also injects its prey with a liquefying poison. An assassin bug fighting multiple foes will switch to a new opponent when it successfully bites one. When any of its foes die, the assassin bug instinctively moves to grab its dead victim as impromptu armor by impaling the corpse on its otherwise harmless spikes.

Occasionally, an enterprising necromancer employs giant assassin bugs as weird allies to the mindless undead he creates. A bug hides among decaying zombies and sometimes bears a couple of the creatures on its spikes as writhing armor. The bug is, of course, immune to channel attempts used to harm undead creatures, and once the bug has feasted on the liquefied remains of its victims, the necromancer has more corpses to replace any fallen zombies.

Tuesday, September 25, 2012

Paizo and the Art of Book Covers




 The older Planet Stories covers above are awesome.  Above is a selection from my library.  Most of the covers are by Andrew Hou.  The Kline covers are by Daryl Mandryk and Brandon Kitkouski, respectively.  The Moore cover is by Arnold Tsang.  Sadly, at this point, I'm still missing from my PS collection Brackett's wonderful Skaith books.  James Ryman did the covers for Paizo.  Let's not deprive ourselves of the pleasure.  Below is his illustration for Hounds of Skaith.


After the redesign of the Planet Stories line,  Kieran Yanner appears to have gotten a lock on the series.  I struggled a bit to get decent shots of them, so I took doubles.




Leaving aside any judgment on the two different formats (I'm truly torn on which I like best), the suspended series did a wonderful job of taking inspiration from the past and producing new, attractive art that generally was well-grounded in the contents.  When Paizo started its Pathfinder Tales line, it faced the new challenge of providing quality covers for the much smaller mass market paperbacks.  I guess it is not surprising that a line of new fiction, tied to the RPG setting would go with totally different artists than those used for the reprint line named for a classic pulp periodical.  But while I enjoy most of the illustrations, and they aren't bad, I generally haven't loved them like I have most of the PS covers.  Check out the line so far below.



 Of these, the best so far of PF Tales seem to me to have the same kind of feel as the best PS covers.  Those would be Lucas Graciano's for Master of Devils, Kekai Kotaki's for Death's Heretic, J.P. Targete's for City of the Fallen Sky, and Tyler Walpole's for Nightglass.  The latest volume, Blood of the City, unfortunately has the weakest PF Tales cover so far.  (While the colors are nice, and the attempt to at a high action scene is laudable, I don't think Adam Danger Cook pulls it off here.  Hopefully, this remains an anomaly in the series.)

So, this is my question for Ramblers who are more skilled in the criticism of art than I: what is that I am drawn to in these Paizo cover illustrations?

Monday, September 17, 2012

The Mini Maniac's Pathfinder Lodge

Hey all Jeremy here aka The Minis Maniac on Paizo.com. I thought I would share a pictures of my gaming room dubbed "The Pathfinder Lodge" as well as a look into my Pathfinder Battles addiction. So here is a little view of my psychosis.











So enjoy the images. I know I look forward to the next Pathfinder Battles release. So much so I am already planning to buy a second glass display case for when the one I have becomes too full.

I will also add a small guide to the large merged photo:

  • Under Golarion map are what remains of the old DDM line of minis in 3 large tupperwares and the blue drawer case which is about 3.5 feet high all packed full of minis
  • Beside window next to desk are 5 large boxes of Dwarven Forge Terrain which I will someday dig out and do pictures of when I have the time and energy