See you tomorrow(-ish) with another Frogtober surprise.
Allow me to brighten your day
This golden toad wears a beatific smile. Light radiating from inside the toad creates a halo of light around it.
Sun Toad CR 7
NG Small outsider
Init +9; Senses darkvision 60 ft.; Perception +14
Aura solar aura
AC 20, touch 20, flat-footed 15 (+5 Dex, +4 sacred, +1 size)
hp 85 (9d10+36)
Fort +10, Ref +10, Will +8
Speed 30 ft., fly 90 ft. (perfect)
Melee bite +15 (1d8-2 plus 2d6 fire and 2d6 positive energy and burn)
Special Attacks burn (1d6 fire and 1d6 positive energy, DC 18), channel positive energy (5d6, DC 18, 7/day), destructive critical, nova death
Spell-Like Abilities (CL 9th; concentration +13)
Constant—daylight (centered on the sun toad)
3/day—searing light, summon monster III
1/day—summon monster IV
Str 6, Dex 21, Con 19, Int 7, Wis 14, Cha 18
Base Atk +9; CMB +6; CMD 25 (29 vs. trip)
Feats Improved Initiative, Lightning Reflexes, Spell Focus (conjuration), Sunlight Summons[UM], Weapon Finesse
Skills Diplomacy +16, Fly +15, Intimidate +16 (+24 against undead), Knowledge (religion) +10, Perception +14; Racial Modifiers +8 Intimidate against undead
Languages Celestial (can’t speak)
SQ divine composition
Environment any land
Organization solitary or beam (2–8)
Burn (Su) The fire damage from a sun toad’s can be put out normally, but putting out the positive energy damage requires a burning creature to be exposed to at least 5 points of negative energy damage (channel negative energy to harm or heal suffices for this).
Destructive Critical (Su) If a sun toad confirms a critical hit on an undead creature, as an immediate action the toad can expend one use of channel positive energy (if it has any remaining) and adds the channel energy damage to the total.
Divine Composition (Su) Positive energy damage from a sun toad does not harm creatures not normally damaged by positive energy, nor does it heal them (the toad can use channel energy to heal creatures as usual). As a swift action, the toad can change all positive energy damage it inflicts (with its aura, bite, and burn) to divine energy, thus dealing damage to creatures that normally don’t take damage from positive energy, and not subject to reduction by energy resistance or immunity. The sun toad can return to dealing positive energy damage as a swift action.
Nova Death (Su) When a sun toad is reduced to 0 hit points or less, it explodes in a fury of fire and divine energy. All non-undead creatures within 30 feet of the toad take 3d6 points of damage and are blinded. Undead creatures take 9d6 points of damage. A successful DC 18 Reflex save halves the damage and negates the blindness. The save DC is Charisma-based.
Solar Aura (Su) All creatures within 5 feet of a sun toad take 1d6 points of fire damage and 1d6 points of positive energy damage at the beginning of its turn. Additionally, all creatures within 60 feet of the toad that look at it must succeed on a DC 18 Fortitude save or become dazzled for 1 minute. The save DC is Charisma-based.
Sun toads are emissary creatures for deities related to the sun and light and opposed to the undead. They are often sent to bolster temples and individual worshippers fighting plagues of undead or creatures seeking to darken the world. On rare occasions, sun toads arrive as a punishment from their deities (in which case, the toads begin an encounter with their divine composition froggled to divine energy).
Sun toads understand Celestial, so they can take orders from powerful divine beings, but they cannot speak. However, when they arrive as a result of divine intervention, they usually deliver a spoken message from their deities. Their lack of speech does not denote a lack of intelligence; the toads are able to use their abilities, and temporary allies through summon monster spells, in a tactically sound manner.
A typical sun frog measures 3 feet long, but it is virtually weightless. Religious scholars posit the seeming physicality from their attacks comes from pure divine will.