I hope you enjoy the majesticat, and I'll see you next week with another critter! Thanks for reading.
This cat has vibrant
blue fur trailing off into green feathers just below its shoulders. Its tail is
a fan of peacock-like feathers with blue eye spots matching its fur.
Majesticat CR 2
XP 600
CN Tiny fey
Init +8; Senses low-light vision; Perception +8
DEFENSE
AC 16, touch 16,
flat-footed 12 (+4 Dex, +2 size)
hp 22 (4d6+8)
Fort +3, Ref +8, Will +5
DR 5/cold iron or
lawful; SR 13
OFFENSE
Speed 30 ft., fly
30 ft. (poor)
Melee bite +8
(1d3–4),
2 claws +8 (1d2+4)
Space 2–1/2
ft.; Reach 0 ft.
Special Attacks
distracting display, flashing claws
Spell-Like Abilities
(CL 4th; concentration +6)
At will—vanish[APG] (self only)
3/day—charm person (DC 13), color spray (DC 13)
1/day—hypnotic pattern (DC 14)
STATISTICS
Str 2, Dex 19, Con 14, Int 8, Wis 12, Cha 15
Base Atk +2; CMB +4; CMD 10 (14 vs. trip)
Feats Improved
Initiative, Weapon Finesse
Skills Acrobatics
+10, Climb +8, Diplomacy +9, Escape Artist +10, Fly +8, Perception +8, Sense
Motive +8
Languages Common,
Sylvan; speak with animals (birds and
cats only)
SQ gnome friend
ECOLOGY
Environment
temperate forests or plains
Organization
solitary, pair, or resplendence (3–8)
Treasure none
SPECIAL ABILITIES
Distracting Display (Ex)
As a move action, a majesticat can fan out its feathers, forcing all enemies
that see it to attempt a DC 14 Will save. If a creature fails its save, it takes
a –2
penalty on attack and damage rolls until the beginning of the majesticat’s next
turn. This penalty does not stack with distracting displays from other
majesticats. If a creature succeeds at the saving throw, it can’t be affected
by the same majesticat’s distracting display. This is a mind-affecting
compulsion effect. The save DC is Charisma-based.
Flashing Claws (Ex)
A majesticat adds its Dexterity modifier to damage dealt by its claw attacks.
Gnome Friend (Su)
A majesticat gains a +4 racial bonus when making Diplomacy or Sense Motive
checks against gnomes. Additionally, the DCs for charm spells or effects used
by the majesticat increase by 2 against gnomes.
Majesticats are beautiful and intelligent fey animals that
often travel from the primal world of the fey to the Material Plane. Scholars
studying majesticats reason the vain animals are considered less remarkable among
the fey, so they often spill into the Material Plane to receive the level of
awe they expect. Majesticats give off an aloof air, but they desire
companionship, either among other majesticats or with easily swayed humanoids. They
are not above using charm person to
convince people to take them in, and they reapply the spell until they achieve
full acceptance among those they have chosen. As long as majesticats receive
attention, especially regarding their appearance, they are content to remain as
companions to humanoids for the entirety of their lives. Gnomes are predisposed
to majesticats and more readily accept them as companions (the same majesticat scholars
believe it goes beyond their shared fey origins and posit gnomes and
majesticats have some primeval connection that manifests on a subconscious
level). They are content to remain silent and soak in adoration, but they
despise being referred to as “pets,” and will leave companions who refer to
them as such. Sometimes, otherwise quiet majesticats surprise those who make
this error by speaking up and correcting it, but they only do this once. If they
feel the offense is especially egregious, they plot some sort of passive-aggressive
punishment against the offender.
Majesticats typically try to avoid combat and use their
abilities to confound or at least sway potential opponents. If cornered—or angered—they
use color spray to incapacitate foes
and then remorselessly attack their helpless victims. While not physically
powerful, they know exactly how to inflict as much pain as possible with their
claws.
A typical majesticat measures 3 feet in length, mostly taken
up by its tail, and weighs 10 pounds. It has a natural lifespan of 25 years.
A chaotic or gnome 7th-level spellcaster can gain a majesticat
as a familiar, if the spellcaster has the Improved Familiar feat. A spellcaster
with a majesticat familiar is treated as 1 level higher for the purpose of
determining the duration of spells with the charm descriptor.