Friday, November 9, 2018

Frightful Fridays! Majesticat

Hello and welcome back to Frightful Fridays! I got the chance to do a mashup critter (inspiration image), but I went with fey for the creature type. The majesticat is kind of mundane in the fey world, so it likes to jump into the Material Plane to get the accolades it thinks it deserves (not dissimilar to most cats). It also makes for a decent familiar for enchanters of a chaotic (or gnomish) outlook.

I hope you enjoy the majesticat, and I'll see you next week with another critter! Thanks for reading.



This cat has vibrant blue fur trailing off into green feathers just below its shoulders. Its tail is a fan of peacock-like feathers with blue eye spots matching its fur.
Majesticat      CR 2
XP 600
CN Tiny fey
Init +8; Senses low-light vision; Perception +8
DEFENSE
AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)
hp 22 (4d6+8)
Fort +3, Ref +8, Will +5
DR 5/cold iron or lawful; SR 13
OFFENSE
Speed 30 ft., fly 30 ft. (poor)
Melee bite +8 (1d34), 2 claws +8 (1d2+4)
Space 21/2 ft.; Reach 0 ft.
Special Attacks distracting display, flashing claws
Spell-Like Abilities (CL 4th; concentration +6)
   At will—vanish[APG] (self only)
   3/day—charm person (DC 13), color spray (DC 13)
   1/day—hypnotic pattern (DC 14)
STATISTICS
Str 2, Dex 19, Con 14, Int 8, Wis 12, Cha 15
Base Atk +2; CMB +4; CMD 10 (14 vs. trip)
Feats Improved Initiative, Weapon Finesse
Skills Acrobatics +10, Climb +8, Diplomacy +9, Escape Artist +10, Fly +8, Perception +8, Sense Motive +8
Languages Common, Sylvan; speak with animals (birds and cats only)
SQ gnome friend
ECOLOGY
Environment temperate forests or plains
Organization solitary, pair, or resplendence (38)
Treasure none
SPECIAL ABILITIES
Distracting Display (Ex) As a move action, a majesticat can fan out its feathers, forcing all enemies that see it to attempt a DC 14 Will save. If a creature fails its save, it takes a 2 penalty on attack and damage rolls until the beginning of the majesticat’s next turn. This penalty does not stack with distracting displays from other majesticats. If a creature succeeds at the saving throw, it can’t be affected by the same majesticat’s distracting display. This is a mind-affecting compulsion effect. The save DC is Charisma-based.
Flashing Claws (Ex) A majesticat adds its Dexterity modifier to damage dealt by its claw attacks.
Gnome Friend (Su) A majesticat gains a +4 racial bonus when making Diplomacy or Sense Motive checks against gnomes. Additionally, the DCs for charm spells or effects used by the majesticat increase by 2 against gnomes.

Majesticats are beautiful and intelligent fey animals that often travel from the primal world of the fey to the Material Plane. Scholars studying majesticats reason the vain animals are considered less remarkable among the fey, so they often spill into the Material Plane to receive the level of awe they expect. Majesticats give off an aloof air, but they desire companionship, either among other majesticats or with easily swayed humanoids. They are not above using charm person to convince people to take them in, and they reapply the spell until they achieve full acceptance among those they have chosen. As long as majesticats receive attention, especially regarding their appearance, they are content to remain as companions to humanoids for the entirety of their lives. Gnomes are predisposed to majesticats and more readily accept them as companions (the same majesticat scholars believe it goes beyond their shared fey origins and posit gnomes and majesticats have some primeval connection that manifests on a subconscious level). They are content to remain silent and soak in adoration, but they despise being referred to as “pets,” and will leave companions who refer to them as such. Sometimes, otherwise quiet majesticats surprise those who make this error by speaking up and correcting it, but they only do this once. If they feel the offense is especially egregious, they plot some sort of passive-aggressive punishment against the offender.

Majesticats typically try to avoid combat and use their abilities to confound or at least sway potential opponents. If cornered—or angered—they use color spray to incapacitate foes and then remorselessly attack their helpless victims. While not physically powerful, they know exactly how to inflict as much pain as possible with their claws.

A typical majesticat measures 3 feet in length, mostly taken up by its tail, and weighs 10 pounds. It has a natural lifespan of 25 years.

A chaotic or gnome 7th-level spellcaster can gain a majesticat as a familiar, if the spellcaster has the Improved Familiar feat. A spellcaster with a majesticat familiar is treated as 1 level higher for the purpose of determining the duration of spells with the charm descriptor.

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