I hope you enjoy the hydratic leech, and I'll see you next week with another monster. Thanks for reading!
Multiple leeches, with
circular maws filled with teeth, writhe from a segmented body belonging to an
even larger leech.
Hydratic Leech CR 7
XP 3,200
N Huge magical beast
Init +2; Senses blindsight 60 ft., darkvision 60
ft., low-light vision, scent; Perception +17
DEFENSE
AC 20, touch 10,
flat-footed 18 (+2 Dex, +10 natural, –2 size)
hp 85 (9d10+36);
fast healing
Fort +10, Ref +10, Will +6; +4 bonus vs. mind-affecting effects
Weaknesses
susceptible to salt
OFFENSE
Speed 10 ft.,
swim 30 ft.
Melee 9 bites +13
(1d6+6/19–20
plus attach)
Space 15 ft.; Reach 15 ft.
Special Attacks
attach, blood drain (1d3 Constitution and 1d3 Strength)
STATISTICS
Str 23, Dex 14, Con 19, Int 1, Wis 16, Cha 4
Base Atk +9; CMB +17; CMD 29 (can't be tripped)
Feats Combat
Reflexes, Improved Critical (bite), Lightning Reflexes, Power Attack, Skill
Focus (Perception)
Skills Acrobatics
+2 (-6 to jump), Perception +17, Stealth –2 (+10 in swamps), Swim +14; Racial Modifiers +12 Stealth in swamps
SQ amphibious,
hydra traits, regenerate head
ECOLOGY
Environment
temperate or warm swamps
Organization
solitary
Treasure
incidental
SPECIAL ABILITIES
Attach (Ex) A
hydratic leech has a +4 racial bonus to maintain a grapple on a foe once it is
attached. Once attached, each of the leech’s heads makes its own attempt to
maintain a grapple as an immediate action. The leech can continue to make
attacks with its free heads, and can make attacks of opportunity if at least
50% of its heads are free (5 heads must be free for a typical hydratic leech).
Blood Drain (Ex)
Regardless of how many heads a hydratic leech has attached to victims, it can
only use blood drain once per victim.
Fast Healing (Ex)
A hydratic leech’s fast healing ability is equal to its current number of heads
(minimum fast healing 9). This fast healing only applies to damage inflicted on
the leech’s body.
Hydra Traits (Ex)
A hydratic leech can be killed by severing all its heads or slaying its body.
Any attack that is not an attempt to sever a head affects the body, including
area attacks or attacks that cause piercing or bludgeoning damage. To sever a
head, an opponent must make a sunder attempt with a slashing weapon targeting a
head. A head is considered a separate weapon with hardness 0 and hit points
equal to the leech’s HD. To sever a head, an opponent must inflict enough
damage to reduce the head’s hit points to 0 or less. Severing a head deals
damage to the leech’s body equal to its current HD. The hydratic leech can’t
attack with a severed head, but takes no other penalties.
If a head is attached to a creature when it is severed, it
remains attached for 2 additional rounds. Its blood drain is reduced to 1 Con
and 1 Str during this time.
Regenerate Head (Ex)
When a hydratic leech’s head is destroyed, two heads regrow in 1d4 rounds. The
leech cannot have more than twice its original number of heads at any one time.
To prevent new heads from growing, at least 5 points of acid damage (or damage
from salt) must be dealt to the stump (a touch attack to hit) before they
appear. Acid damage from area attacks can affect stumps and the body
simultaneously. The hydratic leech doesn’t die from losing its heads until all
are cut off and the stumps are seared by acid or salt.
Susceptible to Salt
(Ex) A handful of salt burns a hydratic leech as if it were a flask of
acid, causing 1d6 points of damage per use.
Hydratic leeches are variant hydras created by covens of
marshland hags that prefer vermin to reptilian creatures. These hydras operate
mostly on instinct, but are dimly aware of remaining motionless in their swampy
lairs as a way to ambush prey. Hydratic leeches hate salt and attack foes they
sense employing it. If they lose too many of their heads to salt (reducing them
to 2 or 3 heads), though, they flee.
Leechy Hydratic Leech
(+3 CR): This variant of the hydratic leech gains the advanced creature
template. Additionally, when one of its original heads is severed, the head
dissolves into a leech swarm. Regenerated heads do not have this ability.