I hope you enjoy the faerie dragon noble, and I'll be back next week with another monster. Thanks for reading!
Also Two Items of Note
I'm giving away stuff, and I'm asking for your money (or just general support). First, the now annual tradition of Christmastime third-party giveaway is taking place, and a lot of other publishers have jumped in, making it really awesome. All you have to do is sign up here: http://paizo.com/threads/rzs2u1sd?taigs-Twelve-Days-of-Third-Partymas-Year-Two, and the drawings will start on the 13th.
Next, I am pushing my Patreon (the mind-control masters at Patreon compel it). Check it out here: https://www.patreon.com/FrightfulFridays
Wisps of fog and strange, colorful images surround this multi-colored dragon with insect-like wings. A glimmer of whimsy tinges its practiced, haughty expression.
Faerie Dragon Noble CR 7
CN Medium dragon
Init +6; Senses darkvision 60 ft., low-light vision; Perception +15
AC 20, touch 16, flat-footed 14 (+6 Dex, +4 natural)
hp 84 (8d12+32)
Fort +10, Ref +12, Will +10
Immune paralysis, sleep; SR 19
Speed 20 ft., fly 90 ft. (perfect), swim 50 ft.
Melee bite +14 (1d8+2), 2 claws +14 (1d6+2)
Special Attacks breath weapon (15-ft. cone, euphoric bliss, Fort DC 18 partial, usable every 1d4 rounds), phantasmal knockout
Spell-Like Abilities (CL 8th; concentration +12)
At will—greater invisibility
1/day—break enchantment, summon (level 4, 1d3 faerie dragons 73%)
Sorcerer Spells Known (CL 8th; concentration +12)
4th (4/day)—phantasmal killer (DC 20)
3rd (6/day)—deep slumber (DC 17), loathsome veilUM (DC 19)
2nd (7/day)—haunting mistsUM (DC 18), hideous laughter (DC 16), mirror image
1st (7/day)—charm person (DC 15), color spray (DC 17), grease, silent image (DC 17), ventriloquism (DC 17)
0 (at will)—acid splash, arcane mark, dancing lights, detect magic, flare (DC 14), ghost sound (DC 16), mage hand, open/close (DC 14)
Str 14, Dex 23, Con 19, Int 18, Wis 18, Cha 19
Base Atk +8; CMB +10; CMD 26 (30 vs. trip)
Feats Greater Spell Focus (illusion), Spell Focus (illusion), Weapon Finesse, Wingover
Skills Appraise +15, Bluff +15, Diplomacy +15, Escape Artist +14, Fly +18, Knowledge (arcana) +13, Knowledge (nature) +13, Knowledge (nobility) +13, Perception +15, Sense Motive +15, Stealth +13, Swim +14, Use Magic Device +15
Languages Aklo, Common, Draconic, Elven, Sylvan; telepathy 200 ft.
SQ faerie dragon hive mind
Environment temperate or warm forests
Organization solitary, pair, coterie (3–6), or court (7–12 plus 10–30 faerie dragons)
Breath Weapon (Su) Creatures failing the breath weapon’s Fortitude save are stunned for 1d4 rounds and then staggered for 1d6 rounds. For the duration, affected creatures are immune to spells and effects with the emotion descriptor. Creatures succeeding at the Fortitude save are instead sickened for 1d4 rounds and gain a +6 morale bonus on saves versus spells and effects with the emotion descriptor for the duration.
Faerie Dragon Hive Mind (Su) As long as there are two or more faerie dragons (ordinary or noble), including at least one faerie dragon noble, within 200 feet of each other, if one faerie dragon in the group is aware of a particular danger, they all are. No faerie dragon in the group is considered flanked or flat-footed unless all of them are.
Phantasmal Knockout (Sp) A faerie dragon noble can choose to make a victim of its phantasmal killer spells unconscious (and stable at -1 hp) instead of killing the victim. When it does so, the dragon can implant a suggestion as per the spell triggered suggestionACG, with a duration equal to a year and a day or until completed.
Spells A faerie dragon noble casts spells as an 8th-level sorcerer.
While faerie dragons tend toward independence except with respect to their clans, they respect all elder faerie dragons, especially those who have undergone the metamorphosis to faerie dragon noble. Faerie dragons who have accrued considerable power create a chrysalis of primal matter, from which they emerge a year later as noble specimens; the dragons jealously guard the secret to this transformation process. Faerie dragons try to assume a more serious attitude after their change, but they often fall into the same stunt pulling antics as lesser faerie dragons. The escalating pranks the nobles carry out among themselves often involve large portions of their forest homes and including unsuspecting neighboring communities.
As liaisons to fey courts, faerie dragon nobles don’t have to leave the fun behind, but they prove exasperating to more serious fey. When the time comes to be serious, though, the dragons immediately make the switch, becoming terrifying in their intensity. They prefer not to use lethal force even in dire situations, even learning to temper their most dangerous spell, phantasmal killer. When implanting a suggestion within the strange dreams the dragons’ modified phantasms impart, they typically cause victims to perform highly embarrassing in front of as large an audience as possible.