Thursday, July 3, 2014

Frightful Fridays! Wespenspinne

Hello and welcome back to Frightful Fridays! This is my first post since my promotion, so I've decided to celebrate the best way I know how: with a mashup. (Disclaimer: My celebrations don't usually involve spiders, wasps, or blasphemous combinations thereof) So, after fun times of searching for an appropriate image for the wespenspinne, I found the one below. Isn't it just delightful? I'm betting the delight will be all for the GM, as implanted wasp larvae explode from infected characters day after day.
For the following week, I will be helping out widowed and orphaned puppies and kittens to make up for this atrocity. I'll be back with a new monster next Friday, though (perhaps something truly cuddly). I hope you enjoy(?) the wespenspinne, and I appreciate you checking it out! For those of you in the United States, happy Fourth of July!

This creature, a brightly colored, eight-legged wasp, flies with a purpose, its six baleful eyes seeking out prey.
Wespenspinne CR 7
XP 3,200
NE Tiny magical beast
Init +9; Senses darkvision 60 ft., low-light vision; Perception +10

AC 20, touch 18, flat-footed 14 (+5 Dex, +1 dodge, +2 natural, +2 size)
hp 85 (9d10+36)
Fort +10, Ref +11, Will +5

Speed 10 ft., fly 60 ft. (good)
Melee bite +16 (1d4+5 plus immobilization poison), sting +16 (1d6+5 plus wespenspinne implantation)
Space 2.5 ft.; Reach 0 ft.
Special Attacks agile strikes

Str 4, Dex 21, Con 18, Int 5, Wis 15, Cha 10
Base Atk +9; CMB +12; CMD 20 (28 vs. trip)
Feats Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon Finesse
Skills Fly +17, Perception +11, Stealth +18

Environment any terrestrial
Organization solitary, pair, or hive (3–20)
Treasure none

Special Abilities
Agile Strikes (Ex) A wespenspinne adds its Dexterity modifier to damage from its natural weapons rather than its Strength modifier.
Immobilization Poison (Ex) Bite—injury; save Fort DC 18; frequency 1/round for 8 rounds; effect 1d6 Dex—for every 2 Dex damage dealt, the victim's base speed decreases 5 ft.; cure 2 consecutive saves. The save DC is Constitution-based.
Wespenspinne Implantation (Ex) Sting—injury; save Fort DC 18; onset 1 day, frequency 1/day; effect 1d6 damage to random ability and 2d6 hp; cure 2 consecutive saves. When a wespenspinne implantation's victim takes damage from the disease, a full-grown wespenspinne emerges from the wound; it uses the same stats, but its sting does not inflict disease. A victim killed by the disease (either through loss of hit points or the reduction of any ability score to 0) releases 2d4 wespenspinne, 1d2 of which can implant opponents with its sting attack. The save DC is Constitution-based.

No creature has claimed responsibility for the creation of the wespenspinne, leaving scholars to speculate that a spider-killing wasp implanted its eggs in a spider while in an area of wild magic. The resulting creature gained a baleful intelligence and seeks to infest others with its progeny. A wespenspinne possesses both a spider's poisonous bite and the spider-killing wasp's ovipositor, a combination it employs to implant wespenspinne larvae into new hosts. Since the larvae need a living host, a wespenspinne breaks off its attack after it has a chance to sting multiple victims (or the same victim multiple times).

In an inexplicable gestation cycle, new wespenspinne erupt from their host one at a time on a daily basis until the victim succumbs to all the damage inflicted by the exiting creatures or manages to fight off the larval infestation. Each newly birthed wespenspinne bursts from a random location on the victim's body and may immediately attack its former host in its confusion. Once the new wespenspinne realizes the victim hosts a new queen, it discontinues the attack and follows the victim. While the victim still suffers from the implantation, the emerged wespenspinne "protect" him, providing the victim with unexpected allies against opponents, but also preventing others from touching him in an attempt to cure the infestation. The body of a victim that succumbs to the disease bursts open, releasing several wespenspinne, including at least one new queen who starts the process again.



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