Friday, August 7, 2015

Frightful Fridays! Aggressisaur

Hello and welcome back to a new Frightful Fridays! GenCon fatigue will not keep me from posting a new monster, and this one is courtesy of Paizo friend, Mac. I like the idea of a creature that destroys lesser predators, seemingly saving the day, but really just enjoying sweeping out competition so it can freely attack its prey. And, yes, this one may also have been inspired by a recent movie.

In Frightful Fridays-related news, I'm finding that I have an incredible backlog of illustrations to process, and I have a feeling that a marathon is due before the end of the year. Stay tuned for that.

In Pathfinder RPG-related news, I would be remiss in not pointing out that this year's RPG Superstar has already begun! The deadline for entries is August 17th. Check it out here: http://paizo.com/rpgsuperstar. Good luck to all who decide to enter!

I hope you enjoy the aggressisaur, and I'll be back next time with another monster. Thanks for reading!



This enormous aquatic lizard-like creature leaves a tidal wave-like wake as it swims.
Aggressisaur      CR 21
XP 409,600
N Colossal magical beast (aquatic)
Init –2; Senses darkvision 60 ft., keen scent, low-light vision; Perception +25
DEFENSE
AC 36, touch 0, flat-footed 36 (–2 Dex, +36 natural, –8 size)
hp 445 (33d10+264); regeneration 10 (fire)
Fort +26, Ref +16, Will +10
Immune mind-affecting effects
OFFENSE
Speed 40 ft., swim 180 ft.
Melee bite +37/+32/+27/+22 (4d6+24/18–20)
Space 30 ft.; Reach 20 ft.
Special Attacks enraged mind, fast swallow, multibite, pounce, powerful bite, ship crusher, swallow whole (6d6 acid damage, AC 28, 44 hp)
STATISTICS
Str 34, Dex 6, Con 27, Int 3, Wis 9, Cha 8
Base Atk +33; CMB +53 (+57 grapple); CMD 61 (65 vs. trip)
Skills Acrobatics +10 (+42 Acrobatics when jumping), Perception +25, Swim +24; Racial Modifiers +32 Acrobatics when jumping
Feats Awesome Blow, Bleeding Critical, Critical Focus, Critical MasteryB, Devastating StrikeUC, Diehard, Endurance, Greater Vital Strike, Improved Bull Rush, Improved Devastating StrikeUC, Improved Vital Strike, Lightning Reflexes, Power Attack, Staggering Critical, Stunning AssaultAPG, Stunning Critical, Vital Strike
ECOLOGY
Environment any ocean
Organization solitary or pair
Treasure incidental
SPECIAL ABILITIES
Enraged Mind (Su) An aggressisaur is immune to mind-affecting spells and effects. However, it must still attempt a Will save when targeted by such spells and effects. If it fails its save, it immediately enters into a rage. It gains +2 Constitution and +2 Strength, but it takes a –2 penalty to AC. The rage lasts for the duration of combat or 1 minute, whichever is shorter.
Multibite (Ex) An aggressisaur can bite multiple times per round. It gains iterative attacks with its bite attack.
Powerful Bite (Ex) An aggressisaur adds twice its Strength modifier for its bite attack, and its bite’s critical threat range increases to 18–20.
Ship Crusher (Ex) An aggressisaur's bite ignores 10 points of hardness and 10 points of DR bypassed by a special material.

Created by dread krakens, aggressisaurs derive from mosasaur stock with a perhaps unnecessary amount of belligerence bred in. Ironically, the manipulation done by the dread krakens renders their creations immune to mental control, and any attempt to exert such control over aggressisaurs results in rage directed at the intended controller. These dinosaurs are virtual juggernauts of the sea and typically attack large creatures and vessels first before consuming smaller items, such as unfortunate survivors of a destroyed ship. Fortunately, aggressisaurs thrive primarily in the deeps where they have plenty of large prey to hunt.

In areas where multiple aggressisaurs roam, they quickly depopulate the sea and eventually turn on each other. Aggressisaurs driven by extreme hunger will launch themselves onto land near populated seashore areas. Their incredible stamina allows them to survive on land long enough to destroy whole towns—incidentally sating their hunger—and then return to the sea.




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