Saturday, June 25, 2016

Frightful Fridays! Meatshield

Hello and welcome to a bonus edition of Frightful Fridays! I can't really claim it's a bonus, though, since I've been pretty slack with the monsters lately. This monster is courtesy of Paris, who jokingly suggested it as the next monster after the bloodbag. I took it as a challenge, and here we are with a mobile mound of meat that can turn people into more mobile meat mounds.

I hope you enjoy this "companion" to the bloodbag. I'll still be back on Friday with a new monster. Thanks for reading!

The odor of meat getting ready to turn bad wafts from this collection of scraps somehow held together in a loose sphere; limbs made of meat jut from the mass to propel the creature forward.
Meatshield      CR 5
XP 1,600
NE Medium construct
Init +0; Senses blindsight 60 ft., darkvision 60 ft., low-light vision; Perception +0
AC 18, touch 10, flat-footed 18 (+8 natural)
hp 58 (7d10+20)
Fort +2, Ref +2, Will +2
DR 5/—; Immune construct traits, magic
Speed 40 ft., climb 20 ft.
Melee 2 slams +10 (2d6+3)
Special Attacks create spawn, pulverize
Str 17, Dex 11, Con —, Int —, Wis 10, Cha 5
Base Atk +7; CMB +10; CMD 20 (can't be tripped)
Skills Climb +11
Environment any land
Organization solitary, pair, or slaughterhouse (3–12)
Treasure none
Create Spawn (Su) A creature that dies from a meatshield’s red ache rises as a meatshield in 8 hours.
Immune to Magic (Ex) A meatshield is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
  • Purify food and drink heals 10 hit points and increases a meatshield’s movement rates by 10 feet. A meatshield no longer inflicts red ache with its attacks.
  • Putrefy food and drink deals 10 hit points of damage to a meatshield and reduces its movement rates by 10 feet. All of its attacks inflict red ache.

Pulverize (Ex) If a meatshield hits the same target with both of its slam attacks, it deals an additional 1d4 Strength damage and afflicts its victim with red ache.
Red Ache Pulverize—injury; save Fort DC 15; onset 1d3 days; frequency 1/day; effect 1d6 Str damage; cure 2 consecutive saves.

On the opposite end of the spectrum from the bloodbag, but no less ill-advised, meatshields resulted when a nascent necromancer attempted to raise undead creatures from an assemblage of meat scraps. She was successful to an extent and became the newly formed creatures’ first victim. The meatshields roamed the neighboring lands, instinctively aware that they needed to inflict their procreative disease on victims rather than outright slaughtering them. Those who hear victims describe an attack by a living mound of meat attribute the outrageous tales to fever brought on by the disease. Of course, very few people understand how victims transform into piles of meat when they succumb to the disease, and most run screaming when the piles coalesce and lurch into action.

While meatshields are constructs with nominal undead traits of creating spawn and inflicting disease, the secrets of making the creatures died with the original creator. No one has openly dared to recreate the experiment. However, those who can control meatshields use them as shock troops or as protection (as their namesake would imply).

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