Saturday, July 16, 2016

Frightful Fridays! Gorillagator

Hello, and welcome to a new Frightful Fridays! I'm at a local convention this weekend, organizing and playing in Pathfinder Society games. As it turns out, it's been a while since I've unleashed a mashup monster on the blog, so this is a good time for it. I also get to point out how wizards are dumb with their owlbears and other hybrids they dump into an unsuspecting world.

I hope you like the combat machine that is the gorillagator. I'll be back next week with another monster. Thanks for reading!


This massive alligator has a mix of reptilian skin and gorilla fur. It features an elongated, toothy alligator snout, and muscular arms and legs belonging to a gorilla.
Gorillagator      CR 11
XP 12,800
CE Huge magical beast
Init +5; Senses darkvision 60 ft., low-light vision; Perception +19
DEFENSE
AC 25, touch 9, flat-footed 24 (+1 Dex, +16 natural, –2 size)
hp 147 (14d10+70)
Fort +14, Ref +10, Will +6
OFFENSE
Speed 20 ft., climb 20 ft., swim 30 ft.; sprint
Melee bite +19 (2d6+7/19–20 plus grab), 2 claws +20 (2d4+7 plus grab), tail slap +14 (1d6+3)
Space 15 ft.; Reach 10 ft.
Special Attacks blood rage, death roll, rend (2 claws, 2d4+10), terrifying scream
STATISTICS
Str 25, Dex 13, Con 20, Int 3, Wis 14, Cha 10
Base Atk +14; CMB +23 (+27 grapple); CMD 34 (38 vs. trip)
Feats Crippling CriticalAPG, Critical Focus, Dazzling Display, Improved Critical (bite), Improved Initiative, Intimidating Prowess, Weapon Focus (claw)
Skills Climb +15, Intimidate +23, Perception +19, Swim +15; Racial Modifiers +16 Intimidate
ECOLOGY
Environment warm marshes
Organization solitary, pair, or rage (3–6)
Treasure incidental
SPECIAL ABILITIES
Blood Rage (Ex) When a gorillagator takes damage in combat, on its next turn it can fly into a rage as a free action. It gains +2 Constitution and +2 Strength, and gains a +8 morale bonus on Will saves against mind-affecting spells and effects, but it takes a –2 penalty to its AC. The rage lasts as long as the battle or 1 minute, whichever is shorter. It cannot end its rage voluntarily.
Terrifying Scream (Ex) As a free action at the beginning of combat, a gorillagator can unleash a unsettlingly loud scream. Each flat-footed creature within 30 feet of the gorillagator must make a DC 19 Will save or become shaken for 1 minute. The save DC is Charisma-based and includes a +2 racial bonus.

Gorillagators resulted when a cabal of transmuters reasoned they could do better than the owlbear. In their hubris, they created a pair of fecund creatures fusing the torso of a gorilla to the body of an alligator. In the process, they added a component of insatiable anger, resulting in their creations turning on them, escaping, and producing offspring. The terrifying animal hybrids clear out their marshy homes, and then turn on each other when food runs out.

Gorillagators start combat by attempting to demoralize their opponents, with their awful screams and displays of might. The creatures are susceptible to mind control at this time. However, as soon as something injures them, they fly into a rage that makes it considerably more difficult to affect their minds. Gorillagators fight to the death.