I hope you like the inferno treant, and I'll be back tomorrow with another monster. Thanks very much for reading!
***ALSO: You still have until Saturday to enter your monster in the latest Here Be Monsters contest! http://aswordforhire.blogspot.fi/2016/11/here-be-monsters-3-from-beyond-stars.html
Every inch of this massive tree is on fire, giving it a distinctive yellow, orange, and red glow.
Inferno Treant CR 6
CN Huge plant
Init +2; Senses low-light vision; Perception +9
AC 18, touch 10, flat-footed 16 (+2 Dex, +8 natural, –2 size)
hp 76 (9d8+36)
Fort +10, Ref +5, Will +6
Immune fire, plant traits
Speed 50 ft.
Melee 2 slams +12 (1d8+7 plus 1d6 fire and burn)
Space 15 ft.; Reach 15 ft.
Special Attacks burn (1d6, DC 18)
Str 25, Dex 15, Con 18, Int 8, Wis 17, Cha 14
Base Atk +6; CMB +15 (+17 sunder); CMD 27 (29 vs. sunder, can't be tripped)
Feats Dazzling Display, Improved Sunder, Intimidating Prowess, Power Attack, Weapon Focus (slam)
Skills Intimidate +15, Perception +9
Languages Common, Ignan, Treant
SQ burning trees, double damage against objects
Environment any forest
Organization solitary, pair, or wildfire (3–8)
Treasure incidental (fireproof gems, jewels, and magic items)
Burning Trees (Sp) An inferno treant can convert up to two trees within 120 feet into medium fire elementals. The trees require 1 full round to become fire elementals, after which they can act as normal. While an inferno treant can create as many fire elementals as it wishes, it can only control two at a time. If the treant moves out of range or is destroyed, the fire elementals it created collapse into a pile of ash.
Double Damage Against Objects (Ex) An inferno treant that makes a full attack against an object or structure deals double damage.
Inferno treants do not seek to protect the forests from which they derive. Instead, they carry out vengeance for destruction caused to their forest homes, typically through the careless use of fire by intelligent creatures. The treants gather a force of fire elementals from trees surviving a wildfire and track the responsible parties to their source, where the treants and elementals can lay waste to the community and ostensibly prevent future thoughtless destruction. Typical treants find inferno treants abhorrent and just as destructive as (if not more) the creatures liable for the accidental creation of the fiery treants. Treants normally aid in destroying inferno treants to preserve what they can, but, if their wrath has been provoked, they are content to let their conflagrative relatives wreak destruction.
Dead inferno treants often leave an acorn or another similar nut that looks like a large ember. Destructive druids procure these nuts to cultivate groves of inferno treants, which appear to be normal trees (or merely animated trees) until someone applies fire to them. These objects are worth 500 gp to interested parties and require a DC 21 Knowledge (nature) check to recognize their value.