Tuesday, May 2, 2017

Frightful Fridays! Cloth Ooze

Hello, and welcome to another Frightful not-so-Fridays! This time, I've got an ooze for you, and, well, it's indistinguishable from a pile of dirty laundry. It is slightly more strangle-y than dirty laundry, though.

I hope you enjoy the cloth ooze, and I'll see you next time with another monster. Thanks for reading!

It's just a harmless pile of clothes.

This mismatched pile of clothing quivers ever so slightly.
Cloth Ooze      CR 4
XP 1,200
N Medium ooze
Init +5; Senses blindsight 60 ft.; Perception +7
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 47 (5d8+25)
Fort +6, Ref +2, Will +3
DR 5/slashing; Immune ooze traits
Speed 30 ft.
Melee 2 slams +7 (1d6+6 plus grab and trip)
Special Attacks constrict (1d6+4), reflexive disarm, strangle
Str 19, Dex 12, Con 21, Int 1, Wis 14, Cha 4
Base Atk +3; CMB +6 (+10 grapple); CMD 18 (can't be tripped)
Feats Improved Initiative, Power Attack, Weapon Focus (slam)
Skills Perception +7
SQ camouflage, single-minded attacker
Environment any underground or urban
Organization solitary
Treasure incidental
Camouflage (Ex) Since a cloth ooze looks like a pile of clothes when at rest, a DC 20 Perception check is required to notice it before it attacks the first time. Anyone with ranks in Survival or Knowledge (dungeoneering) can use either of those skills instead of Perception to notice the ooze.
Reflexive Disarm (Ex) If a cloth ooze has an attack of opportunity remaining, it makes an immediate disarm attempt when struck by a melee weapon. Since the ooze cannot distinguish between weapons, it makes this attempt when struck by a natural weapon or an unarmed strike, automatically failing.
Single-Minded Attacker (Ex) A cloth ooze always uses Power Attack when attacking. Its stats reflect this. Additionally, the ooze attempts to first grab an opponent it has hit with its slam attack. If it fails to grab its opponent, it makes a trip attempt.
Strangle (Ex) Foes grappled by a cloth ooze cannot speak or cast spells with verbal components.

Cloth oozes possess the typical acidic composition common to oozes, but it is considerably weaker. Therefore, they cannot burn their victims with their attacks and must instead wait for victims to succumb to their blows or strangulation before they can digest their meals. An odd property of cloth ooze acid renders them unable to dissolve cloth; rather, the material sticks to them. This gives them a small measure of protection and makes it difficult for anything other than slashing weapons to harm them effectively.

Another slight difference between cloth oozes and most ordinary oozes is their very rudimentary intelligence. This suits them well as they have migrated to urban environments where their ability to blend in works better than in a dungeon environment. They have enough patience to wait for a victim to move adjacent to them before they attack. The material comprising them allows them to grab hold of victims, or, failing that, tangle up their victims and cause them to topple over.
Creatures which provide cloth oozes with a steady diet can keep them as guardians, but the oozes have a propensity for turning on their “masters” when food is scarce or when careless controllers get too close.

No comments:

Post a Comment