Monday, July 31, 2017

Frightful Fridays! Redwood Golem

Hello and welcome to another edition of Frightful not-quite-so-Fridays! Work and car problems conspired against an on-time delivery last week, but I managed to rise to the challenged posed by my friend Jason to stat the redwood golem. This nature-themed golem normally takes the shape of a massive lion, but it can change shape at the whims of its creator or depending on the situation.

I hope you enjoy the redwood golem, and I'll be back again with another monster (hopefully on Friday). Thanks for reading!

This gigantic lion appears carved from a single, enormous chunk of wood. It has remarkable articulation and moves with grace belying its appearance.
Redwood Golem      CR 14
XP 38,400
N Huge construct
Init –2; Senses darkvision 60 ft., low-light vision; Perception +16
AC 30, touch 6, flat-footed 30 (–2 Dex, +24 natural, –2 size)
hp 163 (19d10+59)
Fort +6, Ref +4, Will +12
DR 15/adamantine and piercing; Immune construct traits, fire, magic
Speed 50 ft.
Melee bite +26 (4d6+8 plus grab), 2 claws +25 (3d6+8)
Space 15 ft.; Reach 10 ft.
Special Attacks pounce, rake (2 claws +25, 3d6+8)
Str 27, Dex 6, Con —, Int 3, Wis 23, Cha 18
Base Atk +19; CMB +29 (+31 bull rush, +33 grapple); CMD 37 (39 vs. bull rush, 41 vs. trip)
Feats Awesome Blow, Dazzling Display, Greater Vital Strike, Improved Bull Rush, Improved Vital Strike, Intimidating Prowess, Power Attack, Toughness, Vital Strike, Weapon Focus (bite)
Skills Intimidate +21, Perception +16, Stealth –10 (+6 in forests); Racial Modifiers +16 Stealth in forests
SQ freeze, reshape
Environment any (primarily forests)
Organization solitary, pair, stand (3–6)
Treasure none
Immunity to Magic (Ex) A redwood golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against a redwood golem, as noted below.
  • A diminish plants or warp wood spell slows a redwood golem (as the slow spell) for 3 rounds (no saving throw).
  • A plant growth spell ends any slow effect on the golem and gives it the giant creature template for 1 minute. It cannot benefit from the size increase from plant growth again for 1 hour (but the spell will end slow effects, regardless of the time between castings). A redwood golem gets no saving throw against plant growth.
  • A blight spell affects a redwood golem as if it were a plant creature. The golem receives a saving throw against the spell.
  • A magical attack that deals electricity damage ends any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A redwood golem gets no saving throw against electricity effects.

Reshape (Ex) A redwood golem’s default form is that of a feline creature, as reflected in its stat block. Three times per day as a swift action, the golem can change its animal form or densify its exterior. If it changes animal forms, it loses its current melee and special attacks and replaces them based on the new form. An elephantine form grants it 2 slam attacks (+25 attack bonus, 4d8+8) and trample (4d8+12, DC 27). If it takes the form of a rhinoceros, it gains a gore attack (+25 attack bonus, 4d8+12), powerful charge (gore, 4d8+16), and trample (4d6+12, DC 27). A serpentine form grants it a bite attack (+26 attack bonus, 4d6+12 plus grab), and constrict (4d6+12).
              A redwood golem choosing to densify its exterior increases its natural armor bonus by +2, but reduces its base speed by 10 ft. These changes last for 1 hour. The golem can choose this use of the ability more than once, but it cannot reduce its base speed below 10 ft.
              The golem can reshape itself more than three times per day, but after the third use of this ability, it must use a full-round action to reshape itself.

Druids (and other spellcasters allied with nature) typically create redwood golems to guard sacred groves or especially important forests. Creators enjoy the aesthetic of the fusion of fierce animal figures with plant material, so they fashion most golems into a predatory or other intimidating animal. The golems have rudimentary intelligence, which allows them to make tactical decisions in battle and use their reshape ability and feats for maximum effectiveness. Commands issued by the golems’ creators override the creations’ choices, however. A golem which loses its creator usually seeks revenge on its creator’s killers before retreating to deep woods where it continues to carry out its imperative to protect the forest.

The construction of a redwood golem requires a single redwood tree measuring at least 30 feet in height. The wood is treated with rare herbal solutions costing at least 40,000 gp.

Redwood Golem
CL 15th; Price 140,000 gp
Requirements Craft Construct, animal shapes, awaken, control plants, creator must be caster level 15th; Skill Craft (sculpture) DC 21; Cost 90.000 gp

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