Friday, September 15, 2017

Frightful Fridays! Trapper Slug

Hello and welcome to another Frightful Fridays! Thanks to the magic of missing a week, I've managed to return to Friday (at least temporarily). This edition's monster is a giant slug that is slick on the outside, and quite the opposite on its underside. It encases its prey in acidic goop and waits for the acid to dissolve its prey, so it can eat. It's absolutely delightful.

I hope you enjoy the trapper slug, and I'll see you again with another monster. Thanks for reading!



Slime glistens on this black slug. A trail of sizzling and acrid tar follows it.
Trapper Slug      CR 5
XP 1,600
N Large vermin (aquatic)
Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +1
DEFENSE
AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
hp 59 (7d8+28); aquatic healing
Fort +9, Ref +1, Will +3
Defensive Abilities protective slime; DR 5/piercing; Immune bludgeoning damage; Resist acid 10
OFFENSE
Speed 30 ft., climb 20 ft., swim 40 ft.
Melee slam +8 (1d6+6 plus entrap)
Space 10 ft.; Reach 10 ft.
Special Attacks dissolute entrapment, entrap (DC 17, 1d4 minutes, hardness 5, hp 10)
STATISTICS
Str 18, Dex 9, Con 19, Int —, Wis 13, Cha 4
Base Atk +5; CMB +10; CMD 19 (27 vs. grapple, can't be tripped)
Skills Climb +12, Swim +12
SQ amphibious
ECOLOGY
Environment temperate or warm water and coastlines
Organization solitary or cornucopia (2–12)
Treasure incidental
SPECIAL ABILITIES
Aquatic Healing (Ex) While submerged in water, a trapper slug gains fast healing 2.
Deliquescent Entrapment (Ex) A creature rendered helpless by a trapper slug’s entrap attack takes 1d6 points of acid damage at the beginning of its turn. Once free, the creature no longer takes this damage.
Protective Slime (Ex) A trapper slug is coated in protective slime that grants it a +8 racial bonus to CMD against grapple attempts and immunity to fire. If a spell or effect deals 10 or more points of fire damage to the slug, it takes no damage, but it loses it protective slime, removing its immunity to fire and bonus to CMD. A trapper slug that spends 1 minute submerged in water replaces the slime.

Trapper slugs are aquatic slugs typically found in the depths of lakes and along calm seashores. They typically content themselves with feeding on fish and other waterborne fauna. However, when drought strikes or when their sources of food go scarce, they emerge onto land to continue their hunts. Trapper slugs possess a slimy outer coating, allowing them to escape even larger predators. In contrast, the slime changes to a sticky substance on the slugs’ underside, which hardens around the slugs’ prey. The slime then becomes acidic to dissolve prey, and the slugs feed on the resulting slurry after the slime becomes brittle and breaks apart. While unintelligent, trapper slugs are aware of the nearest sources of water and retreat to them when they are near death (6 hp for the typical trapper slug), so they can regenerate their slimy coating and heal quickly in the water.

Trapper slugs typically measure 8 feet in length and weigh at least 800 pounds. They reproduce asexually, laying their eggs in the liquefied remains of a victim and leaving the immature slugs to fend for themselves.