I hope you enjoy these leshys, and I'll see you next week with something else. Thanks for reading!
Bright red berries
grow in clusters on this plant resembling a humanoid. Its razor-sharp leaves
contrast with the berries’ cheerful appearance.
Holly Leshy CR 3
XP 800
N Small plant (leshy, shapechanger)
Init +6; Senses darkvision 60 ft., low-light
vision; Perception +9
DEFENSE
AC 15, touch 13,
flat-footed 13 (+2 Dex, +2 natural, +1 size)
hp 30 (4d8+12)
Fort +7, Ref +3, Will +3
Defensive Abilities
sharp leaves; Immune electricity, plant
traits, sonic
OFFENSE
Speed 30 ft.
Melee slam +6
(1d6/19–20
plus 1d2 bleed)
Spell-Like Abilities
(CL 4th; concentration +6)
Constant—pass without trace
1/day—goodberry
STATISTICS
Str 10, Dex 15, Con 16, Int 10, Wis 15, Cha 14
Base Atk +3; CMB +2; CMD 14
Feats Improved
Initiative, Weapon Finesse
Skills Heal +4,
Perception +9, Stealth +6 (+10 in forests), Survival +4 (+8 in forests); Racial Modifiers +4 Stealth in forests,
+4 Survival in forests
Languages
Druidic, Sylvan; plantspeech
SQ change shape
(Small holly bush; tree shape), holly
berries, verdant burst
ECOLOGY
Environment temperate
or warm forests
Organization
solitary or hedge (2–9)
Treasure standard
SPECIAL ABILITIES
Holly Berries (Ex)
A holly leshy begins combat with 4 berries with healing properties. It can
consume a berry as a move action, which heals it 1d4 hit points. The leshy replenishes its berries at a rate of 1 berry per 6 hours; it can have no more than 4 berries at a time.
Sharp Leaves (Ex)
A holly leshy’s leaves are painfully sharp, increasing its critical threat
range with its slam attack to 19–20 and allowing it to inflict 1d2
points of bleed damage on a successful strike. Additionally, when a creature
grapples a holly leshy or successfully hits it with an unarmed attack or natural
attack, the creature must succeed on a DC 15 Reflex save or take 1d6 points of
damage. The save DC is Constitution-based.
Holly leshys have a dichotomous nature, acting as a
bloodthirsty warrior and simultaneously as a caring healer. Among plants and
creatures they are sworn to protect, the leshys are generally kind and helpful,
but they have short tempers and often storm off in a huff when something bothers
them. This lasts for a few minutes before they return, very apologetic for the
outburst. When something threatens their home, though, they fly into action and
slice up their opponents, giving them no quarter. This ferociousness makes it
difficult for allies other than holly leshys to get the leshys to leave
survivors. This also makes it difficult for them to remain still and wait for
enemies to approach so they can attack them with the element of surprise. Holly
leshy impetuousness sometimes exasperates lotus leshys with which they share
homes.
A typical holly leshy grows to 2 feet in height and weighs 15
pounds.
Growing a Holly Leshy
A holly leshy can grow in any forested area. It must receive
at least one drop of blood and a berry from a goodberry spell to grow.
Holly Leshy
CL 8th; Price 4,500 gp
RITUAL
Requirements
Knowledge (nature) 5 ranks, bloody claws[APG],
goodberry, plant growth, summon nature’s
ally III; Skill Knowledge
(nature) DC 16; Cost 2,250 price gp
--------------------
This softly nettled
plant is shaped like a somewhat pear-shaped humanoid. Several pine cone droop
from its limbs.
Pine Leshy CR 6
XP 2,400
N Medium plant (leshy, shapechanger)
Init +2; Senses
darkvision 60 ft., low-light vision; Perception +12
DEFENSE
AC 18, touch 12,
flat-footed 16 (+2 Dex, +6 natural)
hp 67 (9d8+27)
Fort +9, Ref +5, Will +6
Immune electricity,
plant traits, sonic; Resist cold 5
OFFENSE
Speed 30 ft.
Melee 2 slams +12
(1d6+9 plus grab)
Ranged pine cone
+9 (1d6+6)
Special Attacks
pine sap, shower of cones
Spell-Like Abilities
(CL 9th; concentration +11)
Constant—pass without trace
STATISTICS
Str 23, Dex 14, Con 17, Int 10, Wis 16, Cha 15
Base Atk +6; CMB
+12 (+14 disarm, +16 grapple); CMD 24
Feats Cleave,
Great Cleave, Power Attack, Vital Strike, Weapon Focus (pine cone)
Skills Perception
+12, Stealth +8 (+12 in forests), Survival +12 (+16 in forests); Racial Modifiers +4 Stealth in forests,
+4 Survival in forests
Languages
Druidic, Sylvan; plantspeech
SQ change shape
(Medium pine tree, tree shape),
verdant burst
ECOLOGY
Environment cold
or temperate forests
Organization
solitary or stand (2–7)
Treasure standard
SPECIAL ABILITIES
Pine Cone (Ex) A
pine leshy’s pine cone has a range increment of 30 feet.
Pine Sap (Ex) A
pine leshy gains a +2 racial bonus to its CMB for disarm attempts. Additionally,
it takes a –2
penalty to its CMD to resist grapple attempts, but it receives a +2 racial
bonus to its CMD against attempts to break free of its grapple.
Shower of Cones (Ex)
Once per day, a pine leshy can take a standard action, without incurring
attacks of opportunity, to violently shake off several pine cones. This deals 2d6
bludgeoning damage to every creature adjacent to the leshy (DC 17 Reflex
halves).
Pine leshys are one of the largest known species of leshy,
but they are typically gentle giants. They can thrive in almost any
environment, but they prefer colder climates where they can provide protection
to less adaptable plants and animals. They are slow to provoke to anger, but antagonizing
them to that point unleashes a series of unrelenting nettle-filled smacks. If
they aren’t incited to attack, they attempt to defuse a combat by grabbing hold
of the most troublesome participant or interposing themselves between
opponents.
During downtime, pine leshys are very kind and spend much of
their time listening to other plants’ concerns. The leshys offer warm embraces
to creatures which accept them and suggestions for issues regarding those they view
as friends. Pine leshys often travel to humanoid settlements to extend friendship
and take care of the plants and animals living there.
A typical pine leshy is 5–1/2 feet tall and weighs 100
pounds.
Growing a Pine Leshy
A pine leshy grows best among other conifers. It must be
coated in fresh pine needles to ensure its growth.
Pine Leshy
CL 14th Price 12,000 gp
RITUAL
Requirements
Knowledge (nature) 5 ranks, plant growth,
resinous skin, summon nature’s ally VI; Skill
Knowledge (nature) DC 21; Cost 6,000
gp