Friday, January 26, 2018

Frightful Fridays! Ghastig

Hello and welcome to this week's Frightful Fridays! Today's monster is a fey creature and an undead creature, but it's mostly undead, at least in its outlook (vengeance, killing others of its kind, etc.). It's got a combination of powers associated with ghasts and some of the smaller fey, plus the lovely ability to captivate one creature at a time (for protection and so it can devour its Charisma). In short, your PCs will enjoy* encountering this.

I hope you enjoy the ghastig, and I'll see you next week with another monster. Thanks for reading!

*Not a guarantee


This creature looks like a shrunken zombie to which someone applied equally decayed wings. Despite the state of its wings, it is capable of holding itself aloft.
Ghastig      CR 5
XP 1,600
NE Tiny undead
Init +4; Senses darkvision 60 ft.; Perception +11
DEFENSE
AC 18, touch 16, flat-footed 14 (+4 Dex, +2 natural, +2 size)
hp 52 (7d8+21)
Fort +5, Ref +8, Will +7
Defensive Abilities channel resistance +4; DR 5/cold iron; Immune undead traits; SR 16
OFFENSE
Speed 15 ft., fly 40 ft. (average)
Melee bite +11 (1d3–4 plus disease and paralysis), 2 claws +11 (1d2–4 plus disease and paralysis)
Space 2½ ft.; Reach 0 ft.
Special Attacks captivating glance, charisma drain, disease, fey bane, paralysis (1d6+1 rounds, DC 16)
Spell-Like Abilities (CL 7th; concentration +10)
   3/day—charm person (DC 14), color spray (DC 14)
   1/day—confusion (DC 17), crushing despair (DC 17)
STATISTICS
Str 2, Dex 19, Con —, Int 13, Wis 14, Cha 17
Base Atk +5; CMB +7; CMD 13
Feats Deceitful, Lightning Reflexes, Taunt[APG], Weapon Finesse
Skills Bluff +12, Disguise +15, Fly +15, Perception +11, Sense Motive +11, Stealth +20
Languages Aklo, Common, Sylvan
SQ change shape (pixie or sprite, fey form III[UW])
ECOLOGY
Environment any (near concentrations of fey creatures)
Organization solitary, pair, or dance macabre (3–8)
Treasure none
SPECIAL ABILITIES
Captivating Glance (Su) The target of a ghastig’s captivating glance must succeed at a DC 16 Will save or become captivated. A creature that successfully saves is not subject to the same ghastig’s ability for 24 hours. A victim under the effects of this ability moves toward the ghastig using the most direct means available. If the path leads the victim through a dangerous area, it receives a second saving throw to end the effect before moving into the danger. A captivated creature can take no action other than to defend itself. It offers no resistance to the ghastig’s attacks. This is a mind-affecting gaze effect. The save DC is Charisma-based.
Charisma Drain (Su) As a standard action, a ghastig can touch an immobile creature or one affected by its captivating glance and deal 1d4 points of Charisma drain to the target if it fails a DC 16 Will save. The ghastig gains 5 temporary hit points when it successfully uses this ability. The save DC is Charisma-based.
Disease (Su) Ghoul Fever: Bite or claw—injury; save Fort DC 16; onset 1 day; frequency 1/day; effect 1d4 Con and 1d4 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight (a fey creature that dies of ghoul fever rises as a ghastig). The new undead creature retains none of the abilities it possessed in life. The creature is not under the control of any other creature.
Fey Bane (Su) A ghastig gains a +2 racial bonus to its attack and damage rolls against fey creatures. It also deals an extra 2d6 points of damage to fey creatures.

Ghastigs result from fey creatures that die as a result of treachery, usually directed by other fey. They return from the dead with vengeance in their shriveled hearts and seek to destroy those who wronged them. Along the way, of course, they find other prey to entertain them. Their preferred strategy is to use their guise as a pixie or sprite to give the initial impression of a relatively harmless opponent, and then they use their captivating glance ability to compel a victim to their side. If they have a choice of victims, they choose the toughest looking creature. They either use their newly captivated victims to protect them from the victims’ allies or as a food source. While their choice of victims in this case usually leaves something to be desired, ghastigs figure they will eventually drain the joy and beauty from every creature they encounter.

Ghastigs never work with humanoid undead, and they barely tolerate working with each other for an extended period. However, evil fey who make convincing promises of reversing the ghastigs’ condition gain the temporary alliance of the undead fey, at least until the ghastigs figure out the ruse or grow impatient with their “benefactors.”

Ghastigs are a mere 2 feet tall and their desiccated bodies weigh only 15 pounds.


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