I hope you enjoy the inknull and voxvoid, and I'll see you next week with another monster. Thanks for reading!
Glyphs and whole passages made of ink surround this sphere which rapidly alternates between a vantablack solid and a white void.
Inknull CR 11
CN Small outsider (extraplanar)
Init +9; Senses darkvision 60 ft., inksense 120 ft.; Perception +21
AC 25, touch 25, flat-footed 19 (+8 deflection, +5 Dex, +1 dodge, +1 size)
hp 147 (14d10+70)
Fort +14, Ref +14, Will +8
Defensive Abilities ink splash; Immune acid
Speed fly 60 ft. (perfect)
Melee slam +13 (1d6-2 plus 10d6 acid and wordeater)
Special Attacks word eater, writing imperative
Spell-Like Abilities (CL 14th; concentration +17)
At will—arcane mark, erase
Str 6, Dex 21, Con 20, Int 21, Wis 18, Cha 17
Base Atk +14; CMB +18 (+22 dirty trick); CMD 35 (37 vs. dirty trick)
Feats Agile Maneuvers, Combat Expertise, Combat Reflexes, Dodge, Greater Dirty Trick[APG], Improved Dirty Trick[APG], Improved Initiative
Skills Bluff +20, Diplomacy +20, Disguise +17, Escape Artist +19, Fly +20, Knowledge (arcana) +22, Knowledge (planes) +22, Linguistics +22, Perception +21, Spellcraft +22, Stealth +24, Use Magic Device +17
Organization solitary, pair, or scriptorium (3–20)
Treasure standard (scrolls and other magical writings)
Ink Splash (Su) If a creature strikes an inknull with a melee weapon or natural attack, it takes 5d6 points of acid damage. Additionally, if the inknull has symbol points built up from its word eater ability, it can expend points to place a glyph or symbol on the creature. A success on a DC 22 Reflex save halves the damage and negates the glyph or symbol (the inknull still expends its symbol points to inscribe the lost symbol). The save DC is Constitution-based.
Inksense (Su) An inknull notices and locates any type of writing within 120 feet, as if it possessed the blindsight ability.
Word Eater (Su) As a standard action, an inknull can devour all writing within 30 feet of it. It can also use this ability on a target it successfully strikes with its slam attack. If the writing is magical or attended, it receives a DC 20 Will save to avoid this effect; otherwise, the inknull absorbs the writing. When it devours writing, it gains symbol points equal to 1 + the level of the highest-level spell associated with the writing (a scroll or spellbook provide the inknull with the highest-level spell inscribed, while a magical book would use the highest-level spell associated with its creation). Mundane writing grants the inknull 1 symbol point. The save DC is Charisma-based.
If a creature presents an item with writing within 30 feet of an inknull (for example, as a result of its writing imperative ability), it can expend one use of its Combat Reflexes feat to use this ability.
An inknull can expend symbol points equal to the spell level to cast any glyph, symbol, or any other spell that creates magical script or symbols. It does this as if it were using a spell-like ability as a standard action (regardless of the spell’s actual casting time). Its caster level is equal to its Hit Dice.
Writing Imperative (Su) As a standard action, an inknull can force all creatures that can see it and that fail a DC 20 Will save to spend their next turn retrieving a book, scroll, or other written material and presenting it to the inknull. An affected target must select a magic item or spellbook in preference to mundane items. If a creature does not have access to any written material, it instead spends its turn writing on an available surface. An affected creature can take no other actions during its turn. This is a mind-affecting compulsion effect. The save DC is Charisma-based.
Waves of sound pulsate from this invisible sphere, the core of which incongruously emanates a deafening silence.
Voxvoid CR 14
CN Small outsider (extraplanar, sonic)
Init +11; Senses darkvision 60 ft.; Perception +26
AC 29, touch 29, flat-footed 21 (+10 deflection, +7 Dex, +1 dodge, +1 size)
hp 199 (19d10+95)
Fort +16, Ref +18, Will +10
Defensive Abilities destructive reverberation, natural invisibility, null sound nullifier; Immune sonic
Speed fly 60 ft. (perfect)
Melee slam +18 (1d6-2 plus 13d6 sonic)
Special Attacks noise imperative, word eater
Str 6, Dex 25, Con 20, Int 23, Wis 18, Cha 19
Base Atk +19; CMB +25 (+29 dirty trick); CMD 44 (46 vs. dirty trick)
Feats Agile Maneuvers, Combat Casting, Combat Expertise, Combat Reflexes, Dodge, Greater Dirty Trick[APG], Improved Dirty Trick[APG], Improved Initiative, Magical Aptitude, Mobility
Skills Bluff +26, Diplomacy +26, Disable Device +26, Escape Artist +26, Fly +23, Intimidate +23, Knowledge (arcana) +28, Knowledge (planes) +28, Linguistics +28, Perception +26, Spellcraft +32, Stealth +30, Use Magic Device +27
Special Qualities sound and fury
Organization solitary, pair, or silent cacophony (3–20)
Destructive Reverberation (Ex) If a voxvoid is struck by a melee weapon, the wielder must succeed on a DC 24 Reflex save or the weapon takes 13d6 points of sonic damage. If this destroys the weapon, the wielder takes 6d6 points of sonic damage. If a creature strikes a voxvoid with a natural weapon, the creature takes 13d6 points of sonic damage (DC 24 Reflex save for half damage). The save DCs are Constitution-based.
Noise Imperative (Su) As a standard action, a voxvoid can force all creatures that can hear it and that fail a DC 23 Will save to spend their next turn casting a spell with verbal components, beginning (or maintaining) a bardic performance, or otherwise speaking or making noise. An affected creature can take no other actions during its turn. This is a mind-affecting compulsion effect. The save DC is Charisma-based.
Null Sound Nullifier (Su) If a voxvoid starts its turn in an area of magical silence, it casts silent dispel magic, targeting the spell or effect creating the silence, as a free action. Its caster level equals its Hit Dice.
Sound and Fury (Su) A voxvoid will not voluntarily cease the sound it emanates. It gains no benefit to Stealth checks from its natural invisibility against creatures capable of hearing it. It still benefits from total concealment granted by its natural invisibility.
Word Eater (Su) If a creature speaks within 120 feet of a voxvoid (for example, as a result of its noise imperative ability), it can expend one use of its Combat Reflexes feat to use this ability. A creature can attempt a DC 23 Will save to negate this ability. On a failed save, the voxvoid gains sound points depending on the nature of the spoken words: for a spell with verbal components, it gains sound points equal to 1 + the spell level, it gains half the target’s class level or Hit Dice (minimum 1) for bardic performance with audible components, and it gains 1 point for non-magical speech. The spell or use of the bardic performance is lost with no other effect. The save DC is Charisma-based.
A voxvoid can expend sound points equal to the spell level to cast any power word spell or any evocation spell with the sonic descriptor (this allows it to use spells with additional descriptors, such as dictum). It does this as if it were using a spell-like ability as a standard action (regardless of the spell’s actual casting time). Its caster level is equal to its Hit Dice.
Inknulls and voxvoids hail from a demiplane of sound and sigils, dominated by the towering Cathedral of Sound and the Ink-Stained Tower. The Cathedral of Sound is an ornate building crafted from solid sound structures. Within the cathedral, and everywhere within 1 mile of the building, sound is so overwhelming it causes deafness in all creatures not composed of sound. The Ink-Stained Tower looks like a mighty fountain pen jabbed directly into the ground. Ink flows like an airborne river to the top of the tower and pools around the tower in a 1-mile-diameter lake. Rumor states that if visitors were to take the time to sift through the symbols composing the inky lake and somehow avoid triggering destructive magical glyphs and symbols (or at least survive the triggering), they would learn the secrets of the universe or the true names of powerful outsiders. The same may hold true of the Cathedral of Sound, but no mortal creature has survived the experience with its sanity intact.
Inknulls and voxvoids spend most of their long lives on their demiplane, but they often leave to gather unique writing and sounds to return to their home. They have similar approaches to their tasks and often stalk powerful creatures to curate the material they desire. Neither inknulls or voxvoids are particularly patient and are never subtle when they reveal themselves. They use their innate abilities to induce their targets to produce writing or sound and focus their attention on targets that can produce magically charged material. Depending on the nature of the potential prize, these creatures fight to the death or give up the fight immediately. It is also possible to parlay with the creatures to give them what they desire without resorting to conflict.