Friday, September 12, 2014

Frightful Fridays! Vampire Bunny

Welcome back to a new installment of Frightful Fridays! This week's entry is a fairly quick one thanks to some extra work with the day job and an attempt to get caught up on some freelance work. I didn't want to leave you without a monster for the week, but the super cellemental will have to wait, since that is going to be a gloriously high-CR beastie. In the meantime, I hope your PCs will soil their armors when confronted with a rabbit that latches onto somone's ankles (or calves) and just won't stop draining blood.
 
I hope you enjoy the vampire bunny, and I'll be back next week with another new monster. Thanks for reading!

This delightful bunny was found here.


OK, so that little kitten turned out to be a horror show. This little bunny looks friendly, though, and it needs someone to hold it and pet it.
Vampire Bunny CR 7
XP 3,200
CE Tiny undead
Init +10; Senses darkvision 60 ft.; Perception +14

Defense
AC 20, touch 18, flat-footed 14 (+6 Dex, +2 natural, +2 size)
hp 85 (10d8+40); fast healing 3
Fort +7, Ref +11, Will +9
DR 5/silver; Immune undead traits; Resist cold 10, electricity 10

Offense
Speed 40 ft.
Melee bite +15 (2d6+6)
Space 2.5 ft.; Reach 0 ft.
Special Attacks attach, blood drain, create spawn, incisive bite
Spell-Like Abilities (CL 10th; concentration +14)
Constantundetectable alignment (DC 16)
At willdominate animal (DC 17), gaseous form
3/daycharm person (DC 15)

Statistics
Str 5, Dex 22, Con, Int 7, Wis 14, Cha 19
Base Atk +7; CMB +11 (+15 grapple); CMD 18 (22 vs. trip)
Feats Improved Initiative, Lightning Reflexes, Run, Skill Focus (Acrobatics), Weapon Finesse
Skills Acrobatics +22 (+26 when jumping), Disguise +4 (Disguise to appear as a typical rabbit), Perception +14, Stealth +18; Racial Modifiers +16 Disguise to appear as a typical rabbit
Languages Common (can't speak)

Ecology
Environment any terrestrial
Organization solitary, pair, or warren (1 vampire bunny plus 1–4 enslaved spawn)
Treasure none

Special Abilities
Attach (Ex) A vampire bunny has a +4 racial bonus on grapple checks.
Create Spawn (Ex) A vampire bunny can only create spawn from other rabbits it has killed with its blood drain. The victim rises from death as a vampire bunny in 1d4 days. This undead rabbit is under the command of the vampire bunny that created it, and remains enslaved until its master's destruction. A vampire bunny may have no more enslaved spawn than its Charisma modifier; any spawn it creates that would exceed this limit become free-willed undead. A vampire bunny may free an enslaved spawn in order to enslave a new spawn, but once freed, it cannot be enslaved again.
Incisive Bite (Ex) A vampire bunny adds its Dexterity modifier to its damage rolls rather than its Strength modifier.

Occasionally, when a vampire recalls its former life, it remembers its fondness toward a pet it owned when it was a flesh and blood creature. While the vampire does not actually experience that feeling of fondness, the warped nostalgia drives it to create an undead mockery of its pet. Oddly, rabbits seem to be the only animals that spawn into vampires, while other animals merely die when subjected to the vampire's blood drain. Like many rabbits, these vampire rabbits escape their masters and wreak havoc on the surrounding land. Only instead of destroying crops, these rabbits destroy livestock and turn animals against their masters. Vampire bunnies can also spread their vampirism to other rabbits, with the potential to create a nightmarish situation in regions overrun by rabbits.