I hope you enjoy the deadflesh infester, and I'll see you tomorrow with another terrifying monster. Thanks for reading!
This blood-red zombie
moves much more quickly than others of its kind. It has a wicked grin in
anticipation of mayhem.
Deadflesh
Infester CR 10
XP 9,600
CE Medium undead
Init +6; Senses darkvision 60 ft.; Perception
+17
DEFENSE
AC 24, touch 16,
flat-footed 18 (+6 Dex, +8 natural)
hp 127 (15d8+60); fast healing 5
Fort +9, Ref +13, Will +10
Defensive Abilities
channel resistance +4; DR
10/slashing; Immune cold, fire,
undead traits; SR 20
Weaknesses vulnerable to positive energy
Weaknesses vulnerable to positive energy
OFFENSE
Speed 40 ft.
Melee bite +18
(2d8+6 plus deadflesh infestation), 2 claws +18 (2d6+6 plus deadflesh
infestation)
Special Attacks create
spawn, smite good 1/day (+4 attack and AC, +15 damage)
STATISTICS
Str 23, Dex 22, Con —, Int 10, Wis 13, Cha 19
Base Atk +11; CMB +18; CMD 34
Feats Combat
Reflexes, Dazzling Display, Deadly FinishUC, Gory FinishUC,
Lightning Reflexes, Lunge, Weapon Focus (bite, claw)
Skills Bluff +16,
Climb +14, Disguise +18, Intimidate +26, Perception +17, Stealth +17; Racial Modifiers +8 Intimidate
Languages
Abyssal, Common
ECOLOGY
Environment any
land
Organization
solitary, pair, or mob (3–16)
Treasure none
SPECIAL ABILITIES
Create Spawn (Su)
A creature that dies while suffering from deadflesh infestation rises as a
deadflesh infester, as an independent creature, 1 round later.
Deadflesh Infestation
(Su) When a deadflesh infester damages an opponent, it leaves some of its
flesh in the wound. The target must succeed at a DC 21 Fortitude save to avoid
this infestation. If the target fails, it moves at half its base speed and takes
a –2 on attack rolls, damage rolls, and skill checks. The infesting flesh starts
with hit points equal to the damage dealt. An infested victim must attempt a DC
21 Fortitude save at the beginning of each of its turns. If it fails, it takes
damage as if struck by the deadflesh infester’s claw attack, and the infesting
flesh gains hit points equal to the damage inflicted. If the infestation’s hit
points exceeds its victim’s current hit points, the victim is staggered. The
save DCs are Charisma-based. This is a curse effect.
Removing the infestation requires dealing positive energy
damage equal to the infesting flesh’s hit points. The infesting flesh uses the
deadflesh infester’s SR and Will saves. A successful use of remove curse or more powerful spell also
removes the infestation.
Deadflesh infestation is not cumulative. A victim currently
suffering from an infestation cannot be affected by this ability again.
Deadflesh infesters are zombies infused with Abyssal
energies, giving them intelligence, speed, and an overwhelming desire to create
more zombies in the most gruesome way possible. In combat, they break off teeth
or fingers and imbed them into their opponents’ flesh. These fragments take on
a life of their own and eventually turn the victim’s body against itself. Powerful
infesters can detach fragments of their bodies and direct them to force
themselves down victims’ throats.
A creature with access to create greater undead and caster level 20 can create a deadflesh
infester. Demons with an affinity for the undead also seed skin-bound texts
containing a ritual to create a deadflesh infester in deserted locations for
the gullible or insane to discover.