I hope you enjoy the skull spider, and I'll be back tomorrow with the grand finale for this week's run. Thanks for reading!
Eight bristled,
segmented legs support a humanoid skull with scraps of hair and rotting flesh
making the victim’s features somewhat recognizable.
Skull Spider CR 11
XP 12,800
LE Tiny aberration
Init +13; Senses
darkvision 60 ft.; Perception +21
DEFENSE
AC 26, touch 22,
flat-footed 16 (+9 Dex, +1 dodge, +4 natural, +2 size)
hp 136 (16d8+64)
Fort +9, Ref +14, Will +12
Defensive Abilities
improved evasion, skull; Immune
mind-affecting effects
OFFENSE
Speed 20 ft.,
climb 20 ft.
Melee bite +23
(1d4–1 plus grab and poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks
deposit spiders, grab (Large)
Spell-Like Abilities
(CL 16th; concentration +20)
Constant—nondetection
1/day—stoneskin
STATISTICS
Str 8, Dex 29, Con 18, Int 21, Wis 14, Cha 19
Base Atk +12; CMB +19 (+23 grapple); CMD 29 (37 vs. trip)
Feats Agile
Maneuvers, Combat Expertise, Deceitful, Dodge, Improved Feint, Improved
Initiative, Mobility, Weapon Finesse
Skills Bluff +24,
Climb +21, Disguise +24, Escape Artist +16, Knowledge (all) +13, Perception +20,
Spellcraft +19, Stealth +21
Languages Common,
Dwarven, Elven, Gnome, Halfling, Orc; telepathy 300 ft. (skull spiders only)
SQ hive mind
ECOLOGY
Environment any
temperate
Organization
solitary, pair, infiltration (3–6), hive (7–20)
Treasure
incidental
SPECIAL ABILITIES
Deposit Spiders (Ex)
If a skull spider successfully grapples an opponent, it can deposit dozens of miniscule
spiders in the victim as a swift action. At the beginning of the victim’s next
turn and each minute thereafter, it must succeed at a DC 22 Fortitude save or
take 1d6 points of Charisma drain. The victim is unaware of this drain, and a
successful DC 20 Heal check is required to discover the infestation. When the
victim reaches 0 Cha, one of the minute spiders grows to its adult size and
takes control of the victim. The spider retains all of the victim’s knowledge,
abilities, and skills as well as its own.
Removing the spiders requires area of effect damage equal to
one-fourth the skull spider’s maximum hit points. Any spell or effect that
harms vermin also works on the spiders.
Hive Mind (Ex) If
within 300 feet of each other, no skull spider is considered flanked or flat-footed
unless they all are.
Skull Spider Poison
(Ex) Bite—Injury; save Fort DC
22; frequency 1/round for 4 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based.
Skull (Ex) A
skull spider typically inhabits a humanoid skull when it begins combat. As long
as it does so, it gains hardness 5, but all its movement rates decrease to 15
ft., it takes a –4 penalty to Dexterity, and it loses the benefit of improved
evasion. The spider’s statistics with the skull are Ref +12; Defensive Abilities
hardness 5; Speed 15 ft., climb 15
ft.; Melee bite +21 (1d4–1 plus grab
and poison); Dex 25; CMB +17 (+21 grapple); CMD 27 (35 vs. trip); Skills Escape Artist +14, Stealth +19.
Hailing from a distant world where they destroyed its
civilizations, skull spiders traveled to this planet to start their conquest
anew. These aberrant creatures have a spider-like appearance, but they are not
true spiders. They feast on brain tissue and prefer brains belonging to
intelligent creatures. After feeding, they gain the memories and abilities of
the creature they consume, and they roost in the victim’s skull and impersonate
the victim. Their stolen memories fade over time, however. After a three- to
five-year period, the spiders bud offspring and detach themselves from their
host, using the skull as armor and leaving a gory, headless body behind. Until
this time, skull spiders typically conduct themselves as their victims would
behave and gain new experiences to share with other skull spiders, including
their offspring.
Skull spiders gather in groups for mutual protection and
information sharing. Small groups infiltrate a settlement and slowly convert
the inhabitants. If skull spiders exclusively populate the settlement, the
creatures send out a reconnaissance group to scout for a suitable spot to
relocate. Mass exoduses of skull spiders leave baffling trails of headless
corpses.