Friday, April 27, 2018

Frightful Fridays! More Mashups!

Welcome back to this week's installment of Frightful Fridays! It's been a fairly long time, so mashups are overdue for a return to the blog. Today's mashups are one removed from the ever-popular owlbear (yes, I am riding along with the trend). We've got the grizzlegator which gets even more angry when it should be dead, and the owlwolf, which really knows how to work with a pack.

I hope you enjoy this week's selections, and I'll see you next week with another monster!


Grrrrr!


This killing machine is a combination of grizzly bear and alligator. It combines an alligator’s toothy snout and tail with a bear’s massive build and powerful paws.
Grizzlegator      CR 7
XP 3,200
N Large magical beast
Init +5; Senses darkvision 60 ft., keen scent, low-light vision; Perception +12
DEFENSE
AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)
hp 94 (9d10+45)
Fort +11, Ref +7, Will +7; +2 vs. mind-affecting effects
Defensive Abilities ferocity
OFFENSE
Speed 40 ft., swim 30 ft.; sprint
Melee bite +13 (2d6+5/19–20), 2 claws +13 (1d8+5 plus grab), tail slap +11 (1d6+2)
Space 10 ft.; Reach 5 ft.
Special Attacks rend (2 claws, 1d8+7)
STATISTICS
Str 21, Dex 12, Con 21, Int 1, Wis 14, Cha 10
Base Atk +9; CMB +15 (+19 grapple); CMD 26 (30 vs. trip)
Feats Critical Focus, Improved Critical (bite), Improved Initiative, Iron Will, Multiattack
Skills Climb +10, Perception +12, Swim +13
SQ hold breath
ECOLOGY
Environment any land
Organization solitary
Treasure incidental
SPECIAL ABILITIES
Ferocity (Ex) A grizzlegator becomes extraordinarily angry when it is reduced below 0 hit points, and it gains a +2 morale bonus on Will saves and attack and damage rolls while it remains below 0 hit points.
Hold Breath (Ex) A grizzlegator can hold its breath for a number of rounds equal to 3 times its Constitution score before it risks drowning.
Sprint (Ex) Once per minute a grizzlegator may sprint, increasing its land speed by 40 feet for 1 round.

Grizzlegators are the result of transmuters who felt they could improve upon the owlbear design. The resulting creatures were uncontrollable engines of death which ate their creators when they reached adulthood. They then escaped out into the wild where they bred prodigiously. Scholars of grizzlegators point to the preponderance of inbreeding as a further cause for the creatures’ fury. They give no quarter once they enter combat, and fights with grizzlegators end with the death of them or their prey (in very rare cases, their prey escapes). While slowed down when they should otherwise pass out from their wounds, they become even more ferocious and land devastating blows until they reach the point where they just stop moving.

Grizzlegators even hate other grizzlegators and attack them on sight, except when they tolerate each other long enough to mate. A coupling often ends with the female grizzlegator killing the male and using the rotting meat to feed her young, which are born 15 days later. A grizzlegator litter numbers between one and four, but, often for larger litters, only one newborn grizzlegator survives its siblings.

A typical grizzlegator is 15 feet long and weighs 2,000 pounds. They have natural lifespans reaching 12 years, but never reach old age.

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We don't give a hoot!

This creature has a lupine body with tufts of feathers protruding from where its legs join its body. An inquisitive owl’s face replaces the expected wolfen visage.
Owlwolf      CR 3
XP 800
N Medium magical beast
Init +6; Senses darkvision 60 ft., scent, superior low-light vision; Perception +10
DEFENSE
AC 15, touch 13, flat-footed 12 (+2 Dex, +1 dodge, +2 natural)
hp 37 (5d10+10)
Fort +6, Ref +6, Will +3
OFFENSE
Speed 40 ft.
Melee bite +8 (1d6+4 plus trip)
Special Attacks leaping charge
STATISTICS
Str 17, Dex 15, Con 14, Int 3, Wis 14, Cha 12
Base Atk +5; CMB +8; CMD 21 (25 vs. trip)
Feats Dodge, Improved Initiative, Mobility
Skills Acrobatics +6, Perception +10, Stealth +8; Racial Modifiers +4 Perception
SQ effortless leap, pack tactics
ECOLOGY
Environment any forest
Organization solitary, pair, or pack (3–18)
Treasure none
SPECIAL ABILITIES
Effortless Leap (Ex) An owlwolf is always considered to have a running start when attempting Acrobatics checks to jump.
Leaping Charge (Ex) An owlwolf can jump while charging, allowing it to ignore difficult terrain when it charges. When it makes a charge in this way, it deals double damage with its bite, and it gains a +4 circumstance bonus on its trip attempt after a successful bite attack.
Pack Tactics (Ex) An owlwolf gains the Pack Tactics feat when it is with other owlwolves.
Superior Low-Light Vision (Ex) An owlwolf can see four times as far as a human in low light, distinguishing color and detail.

Owlwolves, in contrast to grizzlegators, are the result of a more refined approach to fusing two animals together. They are much more intelligent than their component animals, and they are more likely to follow orders from trusted handlers. Additionally, they work well with each other or a creature with which they have bonded and become even more formidable. Owlwolves have keen senses, allowing them to smell prey and spot targets hundreds of feet away in the dimmest of light. They cannot fly, but they have feathered membranes which enhance their ability to maneuver in combat.

Owlwolves are similarly sized to wolves but their hollower bones put them on the light end of the wolves’ range of weights.

On rare occasions, an owlwolf bonds with a humanoid. The bonding process takes several months. Once an owlwolf is bonded, both it and its partner gain Pack Tactics as a bonus feat; additionally, the owlwolf gains any teamwork feats possessed by the owlwolf’s partner as bonus feats.