Friday, May 4, 2018

Frightful Fridays! Strifemonger Demon

Hello and welcome once again to Frightful Fridays! This week's monster comes with a disclaimer to carefully consider using it against your PCs, since it might ruin friendships. Alternatively, you could use it as a behind-the-scenes manipulator creating messes the PCs have to clean up. The strifemonger demon excels at turning allies against each other and just sits back and watches the mayhem.

I hope you enjoy the strifemonger demon. I'll see you next week with another (most likely, nicer) monster. Thanks for reading!

A subtle smile creases the lips of this immaculately dressed humanoid with violet skin. A pair of curved horns seem to accent its perfect coiffure.
Strifemonger Demon      CR 9
XP 6,400
CE Medium outsider (demon)
Init +3; Senses darkvision 60 ft.; Perception +19
Aura treachery (DC 19)
AC 23, touch 13, flat-footed 20 (+3 Dex, +10 natural)
hp 114 (12d10+48)
Fort +12, Ref +7, Will +12
Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 20
Speed 30 ft.
Melee 2 claws +16 (2d4+4 plus mindnumb poison), gore +16 (2d6+4 plus Wisdom drain)
Special Attacks like pawns on a chessboard
Spell-Like Abilities (CL 12th; concentration +15)
   At will—greater teleport (self plus 50 lbs. of objects only), hostile juxtaposition[UC] (DC 18), murderous command[UM] (DC 15)
   3/day—confusion (DC 18), unadulterated loathing[UM] (DC 17)
   1/day—dominate person (DC 19), malicious spite[UM] (DC 18), mislead, modify memory (DC 19)
Str 19, Dex 16, Con 19, Int 12, Wis 18, Cha 17
Base Atk +12; CMB +16; CMD 29
Feats Combat Casting, Conceal Spell[UI], Deceitful, Improved Conceal Spell[UI], Spell Focus (enchantment), Subtle Enchantments[UI]
Skills Bluff +22, Diplomacy +18, Disguise +22, Knowledge (local) +16, Perception +19, Sense Motive +19, Sleight of Hand +18
Languages Abyssal, Common; telepathy 100 ft.
SQ change shape (Small or Medium humanoid, alter self)
Environment Abyss or any urban
Organization solitary or pair
Treasure standard
Aura of Treachery (Su) A strifemonger demon’s aura induces distrust among ostensible allies. Creatures that fail their saves are no longer treated as allies to other creatures and can’t provide flanking, use or benefit from teamwork feats or aid another actions, or allow creatures to move through their space. Any spell or effect that requires a willing target fails if used on an affected creature, and even harmless effects require an attack roll, if applicable, and require affected creatures to attempt a saving throw to resist their effects (if a save is allowed). This is a mind-affecting effect, and the save DC is Charisma-based.
Like Pawns on a Chessboard (Su) Three times per day as an immediate action, a strifemonger demon can use its hostile juxtaposition spell-like ability. If the demon was subject to an attack, and its target fails the saving throw against hostile juxtaposition, the attack applies to the target. If it successfully uses this ability and remains in the area of effect of a spell or effect, it is still subject to that spell or effect. Instead of using the ability on itself and another target, it can use it on two separate targets; if either target succeeds on the Will save, both targets remain in their original locations.
Mindnumb Poison (Ex) Claws—Injury; save Fort DC 20; frequency 1/round for 8 rounds; effect 1d4 Wis; cure 2 consecutive saves.
Wisdom Drain (Su) A strifemonger demon’s gore attack inflicts an additional 1d2 points of Wisdom drain on a successful hit (DC 19 Will save negates). On a successful critical hit, the target does not receive a saving throw. The save DC is Charisma-based.

When strifemonger demons were mortals, they were gossips, liars, and rabble rousers who sought only to destroy friendships and lives. While their methods seemed to give them a more diabolical slant, their desire to leave emotional and physical wreckage in their wake gave them demonic forms in the afterlife. With an array of preternatural capabilities at the fingertips, they continue to sow discord among mortals, allowing their victims to destroy themselves thanks to petty jealousies or misperceived communications.

Strifemonger demons generally work alone but take on brief partnerships with other demons with more subtle techniques at their disposal. Their craft makes them inherently paranoid, and they often dissolve alliances at the merest sign of betrayal. When strifemongers work together, they target two opposing people or groups and incent them to attack each other, usually by exaggerating the conflict between the two targets. They can mask their spellcasting to make it seem like the decision to murder or ruin a foe is their target’s idea.

On the battlefield, the demons prefer not to take lives directly and will not use their physical attacks to dispatch opponents, unless their lives are at risk. Their main approach is to inflict their foes with confusion, reducing their foes’ resistance to their spell-like abilities for particularly resistant opponents, and then liberally using hostile juxtaposition to enjoy the ensuing chaos.

A typical strifemonger demon stands just under 6 feet tall and weighs 175 pounds, but their ability to change shape means they are rarely encountered in their typical size.

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