It's a brand new week of monsters for Frightful Fridays! A-Z! starting with the street kaida, which makes a great complement to a spellcasting rogue. Like its larger kin, it covets wealth of all kinds, but it can only transport a gem or a couple of coins that it lifts from unsuspecting (or slow) marks. Today's extra provides a little help for this Tiny monster's ability to execute a sneak attack by allowing it to establish a flank in spite of its short reach.
Thanks once again for reading, and I'll see you tomorrow!
This small dragon flies down the alley, only slightly burdened by the gem it grasps in its claws; the creature has a tiny dagger tied to its back.
Street Kaida CR 2
CN Tiny Dragon
Init +8; Senses darkvision 60 ft., low-light vision; Perception +8
AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)
hp 19 (3d12)
Fort +3, Ref +7, Will +5
Defensive Abilities evasion; Immune magic paralysis and sleep, dragon traits
Speed 10 ft., climb 20 ft., fly 40 ft. (good)
Melee bite +9 (1d3-4) and 2 claws +9 (1d2-4) or mwk dagger +10 (1d2-4)
Space 2.5 ft.; Reach 0 ft.
Special Attacks sneak attack +2d6
Spell-Like Abilities (CL 3rd; concentration +7)
Str 3, Dex 18, Con 11, Int 19, Wis 14, Cha 18
Base Atk +3; CMB +5; CMD 11 (15 vs. trip)
Feats Improved Initiative, Little Threat(B), Weapon Finesse
Skills Appraise +10, Bluff +10, Climb +10, Fly +18, Knowledge (local) +10, Perception +8, Sense Motive +8, Sleight of Hand +15, Stealth +26, Use Magic Device +10; Racial Modifiers +8 Sleight of Hand, +8 Stealth
Languages Common, Draconic, Elven, Gnome, Halfling; telepathy 180 ft.
SQ attune to lucre
Environment any urban
Organization solitary, pair, or guild (3–12)
Treasure standard (masterwork dagger, gems and jewels)
Attune to Lucre (Su) A street kaida can bond with any single item of wealth (coin, gem, jewel, art, etc.) worth at least 10 gp. While the kaida is merged with the object, it takes on a dragon motif, such as a small engraving on a coin or an image within a gem. Once per day, the kaida can teleport to the coin unerringly, provided the coin is no more than 1 mile away from the kaida.
All draconic creatures covet wealth, and the largest, most powerful dragons just take what they want from whatever populace they terrorize, usually after burning, electrifying, freezing or melting a few people as examples of the dragons’ considerable prowess. Smaller dragons like kaida have to be a little more creative about wealth accumulation; a street kaida resorts to larceny to gather small items that it squirrels away in its own lair, typically a hidden hole in a disused alleyway. The lithe and sinuous street kaida measures 3 feet in length and weighs a mere 20 pounds.
A street kaida often supplements its direct income gathering by taking on jobs that its special combination of stealth and size allow it to complete much more easily than the humanoids that hire the dragon. The kaida is also insatiably curious, and its abilities allow it to eavesdrop on many illicit discussions. A street kaida is keenly aware that information oftentimes generates more power than mere wealth, and the creature is willing to sell what it knows for an exorbitant price. Despite its chaotic alignment, information obtained from a street kaida is always valuable, primarily because the creature does not wish to undermine its reputation in the city or district it calls home. If a situation requires violence, a street kaida prefers to use weapons rather than its natural attacks, but it has no problem shifting to its natural attacks if necessary.
A spellcaster can choose a street kaida as a familiar. The spellcaster must be at least caster level 3rd, have the Improved Familiar feat, possess at least one rogue talent, and provide an item of wealth worth at least 50 gp with which the kaida can bond.
Little Threat (Combat)
Despite your size, you can still help an ally threaten an opponent.
Prerequisites: Dex 13, size Tiny
Benefit: Even if you have a 0-foot reach, you can still flank with an ally. At the beginning of your turn, you may choose an ally who currently threatens the opponent with whom you share a square; you both gain a +2 flanking bonus.
Normal: Creatures with a reach of 0 feet cannot flank opponents.