Greetings everyone and welcome to what I thought would be the final instalment of the Shield Walls segment of Sunderday Shields. But then Mike clued me into two Walls I had neglected and so you’ll get 2 weeks worth of double whammys! Today, I have two for you in a high powered extravaganza (full of rainbows and explosions) and Mike must be rubbing off on me because you even get a bonus new spell as well! These shields are not for the low level character, but I hope that you’ll enjoy them none the less and I’d love to hear any stories of how you used any of my shields for your characters or villains.
So without further ado, I present to you the Rainbow Shield and the Volcano Shield!
These shields come in many different varieties, two of which are described below.
All Walls brought into creation by a Shield Wall can only be formed vertically and cannot be moved or pushed in any way.
To create a Wall, the bearer must place the shield in front of herself at the midpoint of where she wants the Wall to be formed. The Wall then comes into being from a point touching the facing edge of the shield. A Wall always lasts for 1 round per Caster Level and cannot be dismissed early. Each Wall ability can be used three times per day, although any other abilities the Shield may possess are always active. Unless stated in the Description, they require a Standard Action to activate.
A new Wall cannot be brought into existence until any previous Wall has expired.
Aura strong abjuration; CL 15th
Slot shield; Price 197,083gp; Weight 2.5lb.
This +3 Mithral Buckler has a sheen to it that makes it seem as if a rainbow is dancing across its surface. It can create a prismatic wall as per the spell.
Also, once per day the wielder can reach behind the shield and draw forth a shimmering blade of light. This blade takes the form of any one handed bladed weapon that the wielder is proficient with but in all other ways functions as a prismatic weapon.
Requirements Craft Magic Arms and Armor, prismatic wall, prismatic weapon; Cost 98,541gp, 5sp
Aura Strong Conjuration; CL 15th
Slot shield; Price 235,748gp; Weight lb.
This +4/+2 Heavy Fire-Forged Steel Shield is a potent tool for both protection and offence. It has a +4 enhancement bonus to AC, and a +2 enhancement bonus when used to shield bash. As with a normal shield wall, the Volcano Shield can be used up to 3 times per day, but these charges can be used to either create a wall of lava, or to use the eruption ability of the wall of lava spell to fire a stream of lava at an opponent. This stream functions in exactly the same way as if the wielder had commanded the wall to erupt, except that the eruption comes from the shield. When the wall is active however, it cannot be used to erupt; it just forms a wall. Whenever it is used to either create a wall or to erupt, the fire-forged steel acts as if it had been subjected to fire damage and so adds +1d4 fire damage to any shield bash attacks for the next 2 rounds.
It also grants its bearer Fire Resistance 30. The shield must be held for this ability to be active, although being strapped to the bearer’s back does count as being held.
Requirements Craft Magic Arms and Armor, resist energy, wall of lava; Cost 117,874gp
School Evocation; Level magus 6, sorcerer/wizard 7
Casting Time 1 standard action
Components V, S
Range Weapon appears in your empty hand
Duration see text
Saving Throw see text; Spell Resistance yes
This spell brings into being a shimmering rainbow weapon in your hand. The weapon can take on any shape you wish (although you still need to be proficient with the weapon that you create to avoid attack penalties) and, because the weapon is made of light, it hits as a touch attack. You can hold the weapon without penalty and if it ever leaves your hand it winks out of existence and the spell ends.
The weapon does no damage upon a successful hit; instead the target is affected by one of the weapons colour abilities. Theses abilities are the same abilities as a prismatic spray. The powers go off in order (red, orange, yellow, green, blue, indigo, violet) and once the weapon has hit seven times (or 1 hour has passed) it disappears.