The penultimate mashup in today's marathon is the dhorse. This was one of my favorite images, and I could easily imagine halflings coming up with this creature, one they could ride into battle or just to travel. Sure, it would be a little unnerving at first, but the friendly animal would quell that unease.
The final monster of the day will arrive in an hour! See you then.
In place of this chestnut-colored horse's head is a dog's head; the animal paws at the ground and sniffs the air.
Dhorse CR 1
N Large animal
Init +2; Senses low-light vision, scent; Perception +8
AC 12, touch 11, flat-footed 10 (+2 Dex, –1 size, +1 natural)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
Speed 50 ft.
Melee bite +3 (1d4+3 plus trip) and 2 hooves –2 (1d3+1)
Space 10 ft.; Reach 5 ft.
Str 16, Dex 15, Con 17, Int 2, Wis 13, Cha 8
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Run(B), Skill Focus (Perception)
Skills Acrobatics +6 (+10 when jumping), Perception +8
Environment any terrestrial
Organization solitary, pair, or herd (3–16)
Halfling druids husbanded the first dhorses, with some magical assistance, and the resulting animals breed true. The animals are more loyal, and less headstrong and skittish, and they combine the best features of riding dog and horse. While some consider dhorses to be abominations, halflings are beginning to come around and choose them as mounts. Dhorses stand shorter than typical horses, but they happen to be the right size for halfling riders.
Starting Statistics: Size Medium; Speed 40 ft.; AC +1 natural armor; Attack bite (1d4 plus trip), 2 hooves (1d3); Ability Scores Str 14, Dex 17, Con 15, Int 2, Wis 13, Cha 8; Special Qualities low-light vision, scent.
4th-Level Advancement: Speed 50 ft.; Ability Scores Str +2, Dex –2, Con +2.