Next up in the mashup marathon is the flying squirrelobo, combining the graceful not-quite-flying ability of the flying squirrel with the hunting prowess of the wolf. See you in an hour with another creature!
What appears to be a wolf with flaps of skin connecting its limbs to its body drops down from a tree and glides to a landing.
Flying Squirrelobo CR 1
N Medium animal
Init +6; Senses low-light vision, scent; Perception +9
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 13 (2d8+4)
Fort +5, Ref +5, Will +1
Speed 40 ft., climb 20 ft., glide
Melee bite +2 (1d6+1 plus trip)
Str 13, Dex 14, Con 14, Int 2, Wis 13, Cha 11
Base Atk +1; CMB +2; CMD 14 (18 vs. trip)
Feats Improved Initiative
Skills Acrobatics +10, Climb +9, Perception +9, Stealth +6 (+10 in forests); Racial Modifiers +8 Acrobatics, +4 Perception, +4 Stealth in forests
Environment temperate forests
Organization solitary, pair, or pack (3–12)
Glide (Ex) A flying squirrelobo can launch itself from height to gain a fly speed of 40 (poor maneuverability) for 1 round per 10 feet of elevation that it starts its flight.
Not content with a rodent with gliding ability, flying squirrelobos' creators wanted a predator with limited flight capability. Flying squirrelobos possess claws that allow them to climb most surfaces but are not powerful enough to use as weapons. They attack unsuspecting prey by climbing trees or cliffs and gently and quietly descending upon them, but they have no problem running down prey if they start at the same level.
Flying Squirrelobo Companions
Starting Statistics: Size Medium; Speed 30 ft., climb 20 ft., glide; Attack bite (1d6 plus trip); Ability Scores Str 11, Dex 12, Con 12, Int 2, Wis 13, Cha 11; Special Qualities low-light vision, scent.
4th-Level Advancement: Size Medium; Speed 40 ft., climb 20 ft., glide; Attack bite (1d8 plus trip); Ability Scores Str +2, Dex +4, Con +2.