Friday, December 27, 2013

Frightful Fridays! Mashup Marathon! Pandaroo

The second mashup combines the kangaroo with the panda and is considerably less terrifying than the previous mashup (at least for me, that is).

A new mashup will appear in an hour. Stay tuned!


This tall, black and white creature grazes on grasses and tree leaves; it features crushing paws and powerful hind legs.
Pandaroo CR 2
XP 600
N Medium animal
Init +2; Senses low-light vision; Perception +5

Defense
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 19 (3d8+6)
Fort +5, Ref +5, Will +2
Defensive Abilities slow metabolism

Offense
Speed 40 ft.
Melee 2 claws +4 (1d4+1 plus grab) and kick +4 (1d6+1)

Statistics
Str 12, Dex 15, Con 14, Int 2, Wis 13, Cha 11
Base Atk +2; CMB +3 (+7 grapple); CMD 15
Feats Skill Focus (Acrobatics), Weapon Finesse
Skills Acrobatics +10 (+14 jump), Perception +5

Ecology
Environment temperate forests, hills, or plains
Organization solitary, pair, or mob (3–8)
Treasure none

Special Abilities
Slow Metabolism (Ex) Due to the pandaroo's slow metabolism, it only requires half the food other creatures of its size require. It can go 5 days without food, and it gains a +2 racial bonus on its Constitution checks to avoid taking nonlethal damage. Additionally, a pandaroo inflicted with a poison doubles a poison's onset time by 1 minute—or sets the onset time to 1 minute for poisons without one—and doubles the poison's frequency. The creature also gains a +2 racial bonus on Fortitude saves against poison.

Pandaroos are normally gentle creatures that take on the kangaroo's general body shape, but eschewing that animal's rodent-like facial appearance and short forelimbs in favor of the panda's head and powerful forelimbs. Pandaroo creators enhanced the typically slow metabolism of the panda half mostly to cut back on the costs of feeding the creatures, but they were delighted to discover that this feature made pandaroos somewhat more resistant to poison.

Pandaroo Companions
Starting Statistics: Size Medium; Speed 30 ft.; Attack 2 claws (1d3), kick (1d4); Ability Scores Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 7; Special Qualities low-light vision, slow metabolism.
4th-Level Advancement: Size Medium; Speed 40 ft.; AC +2 natural armor; Attack 2 claws (1d4 plus grab), kick (1d6); Ability Scores Str +4, Dex +2, Con +2, Wis +2.


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