Another in a line of "surprise" aquatic creatures, the piranhatee at least has the decency to stay in the water. Of course, it is a tenacious predator once it catches even the hint of blood from nearby creatures, much to the dismay of those who assume it is just a gentle manatee. Check back in an hour to see if the mashup monsters have left the sea!
This gray animal has wrinkled skin and a large snout; it swims lazily in the water, appearing to be a gentle giant, until it opens its mouth and reveals two dozen razor-sharp teeth.
Piranhatee CR 3
N Medium magical beast (aquatic)
Init +1; Senses darkvision 60 ft., keen scent, low-light vision; Perception +7
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 30 (4d10+8)
Fort +6, Ref +5, Will +4
Speed 10 ft., swim 60 ft.
Melee bite +7 (2d6+2/19-20 plus attach and 1d2 bleed) and slam +6 (1d4+2)
Str 15, Dex 12, Con 14, Int 2, Wis 13, Cha 11
Base Atk +4; CMB +6; CMD 17
Feats Improved Critical (bite)(B), Iron Will, Weapon Focus (bite)
Skills Perception +7, Survival +1 (+17 when tracking a bleeding creature), Swim +14; Racial Modifiers +16 Survival when tracking a bleeding creature
Environment temperate and warm river or ocean
Organization solitary, pair, or herd (3–10)
Bloodlust (Ex) A piranhatee typically attacks in self-defense and only with its slam attack, until it injures a creature, or something else injures a creature within 180 feet of the piranhatee, at which point it uses its full array of attacks. By depriving the creature of its sense of smell, it will remain in or return to its docile state.
Intelligent underwater creatures with a penchant for melding animals together develop piranhatees to act as pets that can quickly turn into vicious killers at the smell of blood. When possible, these mad creators will engineer piranhatees to ignore the chemical composition of their own blood, so the creatures will not turn on them at inopportune moments. Alternatively, they acquire or create devices that shut down a piranhatee's sense of smell.