This massive black and white whale has a penguin head; it makes a tremendous leap out of the water, clearing the surface by tens of feet.
Tuxedorca CR 4
N Large animal (aquatic)
Init +2; Senses low-light vision; Perception +7
AC 17, touch 11, flat-footed 15 (+2 Dex, –1 size, +6 natural)
hp 37 (5d8+15)
Fort +7, Ref +6, Will +3
Speed 15 ft., swim 70 ft., surge
Melee bite +9 (2d6+9)
Space 10 ft.; Reach 10 ft.
Str 23, Dex 15, Con 16, Int 2, Wis 14, Cha 11
Base Atk +3; CMB +10; CMD 22
Feats Diehard, Endurance, Weapon Focus (bite)
Skills Acrobatics +7 (–1 when jumping), Perception +7, Stealth +2 (+10 in water), Swim +14; Racial Modifiers +8 Stealth in water
Environment cold oceans
Organization solitary, pair, or raft (3–16)
Surge (Ex) Once every 10 minutes, a tuxedorca can leap prodigiously from the water, doubling its swim speed and granting it a +16 racial bonus to Acrobatics when jumping from the water.
Mixing a penguin with an orca created a manageably sized whale in the tuxedorca, which serves subarctic druids well. Tuxedorcas are not very maneuverable on land, but in the sea they move incredibly quickly, especially when they surge through the water. Generally, the creatures have a nasty temperament, but they do not display that too much to their masters.
Starting Statistics: Size Medium; Speed 20 ft., swim 60 ft.; AC +2 natural armor; Attack bite (1d6); Ability Scores Str 17, Dex 17, Con 14, Int 2, Wis 12, Cha 11; Special Qualities surge.
7th-Level Advancement: Size Large; Speed 15 ft., swim 70 ft.; AC +4 natural armor; Attack bite (2d6); Ability Scores Str +6, Dex –2, Con +2, Wis +2.