The mashup marathon returns yet again to the sea. I gravitated to a lot of aquatic monsters because they're somewhat underrepresented in the game, and also to give Patrick a handful of monsters he could hopefully use in his games.
The halfway point approaches in another hour. See you then!
The shark gliding through the water bears an incongruous moose's head; or the moose taking a swim bears an incongruous shark's body.
Moose Shark CR 4
N Large magical beast (aquatic)
Init +4; Senses low-light vision; Perception +7
AC 17, touch 9, flat-footed 17 (–1 size, +8 natural)
hp 42 (5d10+15)
Fort +7, Ref +4, Will +3
Speed 10 ft., swim 80 ft.
Melee bite +10 (1d6+5 plus 1d4 bleed) and gore +9 (1d4+5 plus grab)
Space 10 ft.; Reach 10 ft.
Str 21, Dex 10, Con 17, Int 2, Wis 15, Cha 10
Base Atk +5; CMB +11 (+15 grapple); CMD 21
Feats Improved Initiative, Power Attack, Weapon Focus (bite)
Skills Perception +7, Stealth +1 (+9 in water), Swim +17; Racial Modifiers +8 Stealth in water
SQ flexible antlers
Environment any ocean
Organization solitary, pair, or shiver (3–6)
Flexible Antlers (Ex) A moose shark's pliable antlers allow it to grapple opponents with its antlers. Additionally, it can inflict bite damage to a grappled foe and bite another opponent within reach.
The idea of combining a moose with a shark and imbuing the moose portion with flexible coral-like antlers may have seemed like a clever idea, but the resulting moose sharks proved to be intractable. As a result, the failed experiments were set loose to wreak havoc in the ocean, where they attack ocean dwellers and seagoing vessels alike. Fortunately, no known examples of a land-dwelling version of the moose shark exist.