Thursday, October 11, 2018

Frightful Fridays! Frogtober! Tormentoad

It's time for another Frogtober monster! For today's "cruel" Inktober theme, Hugo Solis ( delivered an awesome rendition of the tormentoad, a happy little(?) "kyton toad" that likes pain. OK, actually, it likes to inflict lots of pain. Its barbed tongues are pretty long, but just getting out of reach of them won't save PCs, since it can also teleport its tongues. Fun!

I hope you enjoy the tormentoad, and I'll see you tomorrow with a friendlier frog monster.

Welcome to my nightmare

This gigantic toad has tusks jutting out from below its mouth and horns above its wickedly-gleaming eyes. Its mouth and tusks are ringed with sharp barbs. It flicks out a long tongue also covered in terrible barbs.
Tormentoad      CR 10
XP 9,600
LE Huge outsider (evil, extraplanar, lawful)
Init 2; Senses darkvision 60 ft., deathwatch; Perception +20
AC 24, touch 6, flat-footed 24 (-2 Dex, +18 natural, 2 size)
hp 136 (13d10+65)
Fort +11, Ref +6, Will +12
DR 10/good and silver; Immune cold, pain effects, poison; Resist acid 10, fire 10; SR 21
Speed 50 ft.
Melee bite +19 (1d8+8), gore +19 (2d6+8), 2 tongues +18 (2d6+4 plus 2d4 bleed and grab)
Space 15 ft.; Reach 10 ft. (30 ft. with tongue)
Special Attacks impale, inescapable reach, inflict pain, powerful charge (gore, 4d6+8), pull (tongue, 10 feet)
Spell-Like Abilities (CL 13th; concentration +13)
   3/day—cure light wounds
Str 26, Dex 6, Con 21, Int 8, Wis 19, Cha 10
Base Atk +13; CMB +23 (+27 grapple); CMD 31 (35 vs. trip)
Feats Dazzling Display, Gory Finish[UC], Great Fortitude, Multiattack, Power Attack, Shatter Defenses, Weapon Focus (tongue)
Skills Acrobatics +14 (+22 to jump), Heal +20, Intimidate +16, Knowledge (local) +15, Perception +20
SQ fed by suffering
Environment any (Plane of Shadow)
Organization solitary or wrack (28)
Treasure none
Fed by Suffering (Ex) If a creature fails its Fortitude save against a tormentoad’s inflict pain ability, or if a creature grappled by the tormentoad takes bleed damage, the tormentoad heals 5 hit points.
Impale (Ex) If a tormentoad confirms a critical hit with its gore attack against a creature smaller than itself, the tusk impales the target creature. An impaled creature gains the pinned condition (though the tormentoad doesn’t gain the grappled condition), takes 1d6 points of bleed damage, and automatically takes half damage from the tormentoad’s gore each round it remains pinned. It can continue to make a gore attack while it is impaling a creature, but it deals half damage. If it impales two creatures, it can no longer make its gore attack. Against an impaled creature, the tormentoad doesn’t need to succeed at a grapple combat maneuver check to maintain the grapple. The tormentoad can release an impaled creature as a free action.
Inescapable Reach (Ex) As a full-round action, a tormentoad can detach one of its tongues and teleport it as if it used dimension door. The tongue can make an attack after it teleports. The tormentoad can use another full-round action to teleport the tongue (and any creatures the tongue has grabbed) to its mouth. If the tormentoad is adjacent to a detached tongue, it can use a move action to reattach it.
Inflict Pain (Ex) If a creature is struck by a tormentoad’s natural attacks or the tormentoad maintains a grapple against a creature, the creature must succeed on a DC 21 Fortitude save or become staggered for 1 round from the pain. The save DC is Constitution-based.

Kytons are not known as sentimental creatures by any stretch of the imagination, but, if they had the concept of a beloved pet, tormentoads would fit the bill. These extraplanar animals are highly intelligent compared to more mundane specimens and apply that intelligence to maximizing pain. They are well aware of the effects of pain on those not inured to it and enjoy inflicting suffering on their victims, especially with an audience. Tormentoads are constantly aware of how close their victims are to death, so they often release and may even heal those who are on the edge of death in order to prolong their victims’ suffering.

Tormentoads often make their way to the Material Plane to serve cruel interrogators in order to viciously extract information or merely inflict torture. After their work is done, they are free to roam and inflict pain on the soft creatures of the world. While they delight in the squeals of pain from non-sentient creatures, they much prefer administering their tender mercies on sentient beings who experience the existential dread associated with pain. Tormentoads escaping the Plane of Shadow also escape the pain of being pain-inflicting monsters among creatures who embrace and enjoy pain.

A typical tormentoad stands 20 feet tall, measures 16 feet in length, and weighs 3,000 pounds.

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