I'll see you tomorrow with a (probably) nicer monster!
An outline of thick, reddish tendrils is visible beneath the pale surface of this foul-smelling ovoid fungus.
Devil's Egg Fungus CR 13
NE Small plant
Init +6; Senses low-light vision, tremorsense 60 ft.; Perception +10
AC 32, touch 18, flat-footed 25 (+6 Dex, +1 dodge, +14 natural, +1 size)
hp 161 (19d8+76)
Fort +15, Ref +12, Will +9
DR 15/slashing; Immune acid, plant traits; Resist electricity 20, fire 20
Speed 30 ft.
Melee slam +22 (4d6+1/19–20 plus trip) or 3 vines +22 (3d6+1 plus 2d6 acid and grab)
Special Attacks bounding charge, enclose, fungal infestation, grab (Medium)
Str 12, Dex 23, Con 18, Int 5, Wis 17, Cha 8
Base Atk +14; CMB +19 (+23 grapple); CMD 31 (can't be tripped)
Feats Agile Maneuvers, Crippling Critical[APG], Critical Focus, Dodge, Improved Critical (slam), Mobility, Spring Attack, Weapon Finesse, Weapon Focus (slam, vine)
Skills Acrobatics +17 (+25 to jump), Perception +10, Stealth +17; Racial Modifiers +8 Acrobatics to jump
Languages Sylvan (can’t speak)
SQ dual form
Environment warm forests
Organization solitary, pair, or troop (3–8)
Bounding Charge (Ex) When in its spherical form, a devil’s egg fungus ignores difficult terrain when it charges. Additionally, it can attack two different foes during a charge, as long as it can reach the second foe by making a jump with a turn of less than 90 degrees from the first foe (essentially, attacking a second target behind the first target but not one perpendicular to the first target). The fungus cannot benefit from Spring Attack when it uses this ability.
Dual Form (Ex) A devil’s egg fungus has two forms: a spherical form and a more plant-like form. The form initially encountered is the spherical form, so the statistics reflect that form (except it cannot use its vine attacks). When it changes into its plant-like form, the fungus’s natural armor bonus decreases by 4 (AC 28, touch 18, flat-footed 21), its DR is lowered to 5/slashing, its resistances are halved, its base speed drops to 10 ft., and it loses its slam attack (but gains vine attacks). The fungus requires a move action to switch between forms.
Enclose (Ex) If a devil’s egg fungus is in its plant form and it succeeds in maintaining a grapple against an opponent, it captures the grappled foe when it switches to its spherical form. This works similarly to the swallow whole ability (6d6 acid damage, AC 17, 16 hp). A living creature killed while enclosed in this way restores the fungus’s fungal infestation ability.
Fungal Infestation (Ex) Once every minute, when a devil’s egg fungus shifts from its spherical form to its plant form it releases a 30-foot-radius cloud of spores. Creatures that fail a DC 23 Reflex save are coated in spores and subject to the fungus’s fungal infestation. The save DC is Constitution-based.
Fungal Infestation: Disease and poison—contact; save Fort DC 23; onset immediate (poison) and 1 day (disease); frequency 1/round (poison) and 1/day (disease); effect 1d6 Str and 1d6 Dex (poison) and 1d6 Cha (disease); cure 2 consecutive saves. On a failed save against the disease portion of the fungal infestation, the victim suffers from the poison effect immediately.
Despite their name and nasty disposition, devil’s egg fungi are not from the lower planes. It is likely the fungi are the result of cultivation by deranged or sadistic druids who use the mushrooms as guardians and enforcers. The fungi possess a low-level of sapience and follow orders and coordinate attacks with allies. They typically remain in their more resilient spherical form and bounce on prey until they are hobbled or knocked unconscious, and then open up to reveal their multi-tendrilled mushroom form which allows them to drag disabled foes into their mass to feed upon. Devil’s egg fungi create spores from blood absorbed from fleshy prey. The spores further disable prey and 10 percent eventually develop into mature devil’s egg fungi, provided the growing fungi receive plenty of fresh blood.