I hope you enjoy the glom slug. See you tomorrow with another monster!
This many-limbed creature looks like a combination of headless monkey and slug. It leaves a scorched trail behind as it moves.
Glom Slug CR 9
CE Small aberration
Init +6; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +20
AC 23, touch 17, flat-footed 17 (+6 Dex, +6 natural, +1 size)
hp 119 (14d8+56)
Fort +10, Ref +10, Will +12
Defensive Abilities amorphous; DR 5/cold iron and piercing; Resist acid 20, electricity 20
Speed 20 ft., climb 20 ft.
Melee slam +17 (1d6+2 plus 3d6 acid and attach)
Ranged spit +13 touch (4d6 electricity and nettling goo)
Special Attacks attach, face hug
Str 15, Dex 22, Con 19, Int 13, Wis 16, Cha 18
Base Atk +10; CMB +15 (+19 grapple); CMD 27 (can't be tripped)
Feats Agile Maneuvers, Following Step, Great Fortitude, Step Up, Step Up and Strike, Weapon Finesse, Weapon Focus (spit)
Skills Acrobatics +17, Climb +14, Escape Artist +23, Intimidate +21, Knowledge (dungeoneering) +16, Perception +20, Stealth +20
Languages Aklo (can’t speak)
Environment any underground
Organization solitary or pair
Face Hug (Ex) If a glom slug exceeds an opponent’s AC by 4 when it attacks, confirms a critical hit, or maintains a grapple on the round after it attaches to its foe, it covers the victim’s face. This blinds the victim unless it has alternate visual organs. If the slug begins its turn attached to an opponent’s face, it affects the victim as if it used dominate monster on it, requiring a DC 20 Will save to negate each round the slug remains attached. While the slug affects the victim in this way, it stops inflicting damage from its slam attack; the victim also uses the slug’s visual capabilities and loses the blinded condition. This effect ends immediately after the slug is removed. The save DC is Charisma-based.
Nettling Goo (Ex) A sticky goo covers the location where a creature is struck by a glom slug’s spit attack. The goo cannot be scraped off and requires 10 minutes or fire damage equal to the slug’s HD to evaporate it (this fire damage affects the victim covered in the goo). While covered in the goo, the victim must succeed at a DC 19 Fortitude save to attempt any action other than a single move action. On a failure, the creature takes 4d6 points of electricity damage and loses the action (this causes the victim to lose the spell or spell slot when casting a spell, but has no negative impact on spell-completion items or items with charges). The save DC is Constitution-based and includes a –2 penalty since the goo is not fully potent. Creatures without a nervous system, such as oozes, plants, and undead, are immune to this ability.
Spit (Ex) A glom slug’s spit attack has a 10-foot range increment.
Glom slugs are bizarre escapees from another realm from which their former slaves drove them after they managed to free themselves from the slugs and stage a revolt. The slugs enjoy taking slaves and forcing them to engage in gladiatorial style battles in which they have an intimate perspective. In combat situations, glom slugs take glee in turning allies against one another, forcing their puppets to defend them and counterattack with full awareness of the harm they inflict upon comrades. When they aren’t attached to favorite slaves, they use an electrified expectorant to keep them docile.
Despite the slugs’ propensity for engaging in combats with their slave proxies, they do not normally gather together. The slugs are highly competitive and covet other slugs’ more powerful slaves. They breed by budding, so they never have to work with others for procreation and leave their offspring to fend for themselves. Occasionally, they work for other underground races to procure slaves. In lieu of treasure as a reward for their services, they make strange requests such as redirecting an underground water supply or knocking down a random assortment of stalactites.