Tuesday, October 24, 2017

Frightful Fridays! Monster Mayhem! Waveform Kaida

Hello again! We're heading into the home stretch for this year's monstrous anniversary, Today's monster, the waveform kaida, is the flip side of yesterday's unpossibulp, but it wouldn't want to hear about any comparisons to its chaotic counterpart. This one makes a bit of a concession to players who like to metagame, since it is possible to figure out the sequences imposed by the kaida and exploit them.

I'll see you tomorrow with another monster. Thanks for reading!



This dragon has a set of wings running from its shoulders to the tip of its tail. The wings form a sinusoidal wave.
Waveform Kaida      CR 23
XP 819,200
LN Medium dragon
Init +11; Senses darkvision 60 ft., detect chaos, low-light vision; Perception +22
Aura sequencing (90 ft., DC 30)
DEFENSE
AC 40, touch 30, flat-footed 32 (+7 Dex, +1 dodge, +12 luck, +10 natural)
hp 478 (33d12+264)
Fort +26, Ref +25, Will +25
Defensive Abilities progressed resistance; DR 20/chaotic; Immune paralysis, sleep, sonic; Resist acid 5, cold 10, electricity 20, fire 30; SR 34
OFFENSE
Speed 30 ft., fly 80 ft. (perfect)
Melee bite +40 (3d6+7/19–20), 2 claws +40 (2d6+7/19–20)
Special Attacks breath weapon (60-ft. cone, 16d8 sonic damage, Reflex DC 34 for half, usable every 1d4 rounds), eschew randomization, sequencelock curse
Spell-Like Abilities (CL 33rd; concentration +37)
   Constant—detect chaos
   At will—greater dispel magic
   3/day—interplanetary teleport, quickened greater dispel magic
STATISTICS
Str 25, Dex 25, Con 26, Int 20, Wis 20, Cha 19
Base Atk +33; CMB +40; CMD 70 (74 vs. trip)
Feats Alignment Channel (chaos—harm only), Alignment Channel (law—heal only), Blind-fight, Channel Smite, Combat Casting, Combat Expertise, Combat Reflexes, Death from Above[UC], Destructive Dispel[UC], Dodge, Flyby Attack, Greater Channel Smite[UC], Improved Critical (bite, claw), Improved Initiative, Iron Will, Mobility
Skills Acrobatics +40, Appraise +22, Bluff +40, Craft (clockwork) +22, Disable Device +40, Escape Artist +22, Fly +40, Heal +22, Intimidate +40, Knowledge (arcana) +22, Knowledge (engineering) +40, Perception +22, Sense Motive +40, Spellcraft +22, Stealth +40, Use Magic Device +22
Languages Celestial, Common, Draconic, Dwarven, Infernal; telepathy 120 ft.
SQ no breath
ECOLOGY
Environment any
Organization solitary, pair, or amplification (3–6)
SPECIAL ABILITIES
Aura of Sequencing (Su) When combat starts, a waveform kaida chooses a sequence over possible d20 rolls (for example, even numbers counting up from 2 to 20 and then back down to 2). All creatures making a d20 roll within the waveform kaida’s aura must succeed at a DC 30 Will save or use the next number in the sequence for the result. The Will save is not subject to the sequence and is rolled independently of it. If the save is successful, the creature rolls a d20 as normal, and the sequence does not progress. The waveform kaida is always beholden to this sequence and does not receive a Will save to avoid the effects. The save DC is Charisma-based.
Breath Weapon (Su) Chaotic creatures take an additional 8d8 points of sonic damage and are affected as if by dictum if they take damage from a waveform kaida’s breath weapon. After the first use of the breath weapon, it is reusable after 1 round; the reuse duration increases by 1 round until it reaches 4 rounds, and then resets to 1 round again.
Eschew Randomization (Su) A waveform kaida is not subject to percentile chances less than 100% to miss a foe due to concealment, nor is it subject to percentile chances to negate a critical hit (for example,from the fortification armor special ability)
Progressed Resistance (Su) A waveform kaida starts combat with the listed energy resistances. At the beginning of its turn, its resistances increase by 5. For a resistance of 30, the value instead decreases by 5 until it reaches 5.
Sequencelock Curse (Su) If a waveform kaida dies, all creatures that damaged the kaida in the past minute are affected by its sequencelock curse. Sequencelock Curse save Will DC 30; effect the creature’s d20 rolls are predetermined, counting up from 1 to 10 and then restarting at 1. Chaotic creatures take a –4 penalty on their Will saves and the sequence only goes from 1 to 5 on a failed save.

Where most kaidas protect a location, object, or creature, waveform kaidas take responsibility for the order of the universe itself. They travel to hot spots where chaotic beings work to weaken the fabric of reality, either intentionally or accidentally, and put a stop to them. They are open to negotiate, unless their opponents are obviously powerful chaotic outsiders, in which case they initiate combat without warning. Their breath weapon is a sound waveform which destructively interacts with chaotic creatures regardless of their origins. Waveform kaidas have no tolerance for lawful creatures engaging in what the dragons see as destructive behavior. Generally, the kaidas work alone, but they gather together for events threatening the stability of the universe, even deigning to challenge chaotic deities if necessary.


All waveform kaidas are 10 feet in length and weigh 250 pounds. They are immortal creatures, and a new kaida seems to spring into existence on the opposite side of the universe when another kaida dies.

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