Sunday, October 29, 2017

Frightful Fridays! Monster Mayhem! Treewretch

Welcome back to the Frightful Fridays! fifth anniversary celebration. Helping round out the supremely powerful monsters is the treewretch, the failed result of a demonic attempt to create their version of the World Tree. It failed in that particular aspect, but it's turned out to be an incidental weapon of death and destruction.

I hope you enjoy the treewretch. See you tomorrow with the anniversary's penultimate monster!

Diseased earth surrounds this horrific, twisted tree covered with milky eyes and toothy maws. Several dead bodies dangle from the tree’s branches and twitch in a mocking dance.
Treewretch      CR 28
XP 4,915,200
CE Gargantuan plant
Init +11; Senses blindsight 60 ft., low-light vision; Perception +37
Aura unholy aura
AC 47, touch 17, flat-footed 36 (+11 Dex, +30 natural, –4 size)
hp 682 (35d8+525); regeneration 20 (fire)
Fort +33, Ref +24, Will +24
Defensive Abilities blood tears, husks, scream of pain; DR 20/cold iron, epic, and good; Immune acid, electricity, plant traits; Resist cold 20
Weaknesses vulnerability to fire
Speed 30 ft.
Melee 3 bites +40 (2d10+17/17–20 plus grab), 5 slams +40 (3d6+17/19–20 plus grab)
Ranged 2 rocks +34 (2d10+25)
Space 20 ft.; Reach 20 ft. (30 ft. with slam)
Special Attacks destruction strike, razor teeth, rock throwing (240 ft.), swallow whole (8d6 acid and bludgeoning, AC 25, 68 hp)
Spell-Like Abilities (CL 25th; concentration +34)
   Constant—unholy aura
   At will—destruction (DC 28), horrid wilting (DC 29), wail of the banshee (DC 30)
   3/day—quickened wail of the banshee (DC 30), waves of exhaustion
   1/day—cursed earth[UM] (DC 30)
Str 45, Dex 32, Con 38, Int 15, Wis 37, Cha 28
Base Atk +26; CMB +47 (+49 bull rush, +51 grapple); CMD 68 (70 vs. bull rush, can't be tripped)
Feats Awesome Blow, Bleeding Critical, Combat Reflexes, Critical Focus, Devastating Strike[UC], Greater Spell Focus (necromancy), Greater Vital Strike, Improved Bull Rush, Improved Critical (slam), Improved Vital Strike, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (wail of the banshee), Spell Focus (necromancy), Toughness, Vital Strike, Weapon Focus (bite), Weapon Focus (slam)
Skills Intimidate +44, Knowledge (arcana) +30, Knowledge (dungeoneering) +30, Perception +37, Spellcraft +30
Languages Aklo, Sylvan
Environment any land
Organization solitary (unique)
Treasure double
Blood Tears (Su) Three times per day as a standard action, a treewretch can weep tears of acidic blood. This grants it resist 20 against fire and adds 2d6 acid damage to its slam attacks. These benefits last for 1d4+1 rounds or until the treewretch takes more than 20 points of fire damage (before applying its fire resistance).
Destruction Strike (Sp) If a treewretch confirms a critical hit, it can use its destruction spell-like ability as an immediate action. The effect is lessened, however, and only inflicts 10d6 points of damage on a failed save and no damage on a successful save.
Husks (Ex) A treewretch can expend two uses of its Combat Reflexes feat to interpose one of the dead bodies hanging from it against a ranged attack. When it uses this ability, it makes a combat maneuver check, and if the result of the check exceeds the result of the ranged attack roll, the husk takes the damage. The treewretch begins combat with 2d6 husks and loses a husk if it takes more than 20 points of damage from the intercepted attack (otherwise, the husk fully regenerates after the attack). The treewretch can spend a move action or forgo one of its slam attacks to add a dead creature within reach to its husks.
Razor Teeth (Ex) A treewrtech’s critical threat range for its bite attack is 17–20.
Scream of Pain (Su) If a treewretch is struck with a slashing or piercing weapon, it unleashes a scream that deals 1d6 points of sonic damage per 10 points of damage dealt to all creatures within 20 feet (DC 36 Reflex halves). A confirmed critical hit with a slashing or piercing weapon allows the treewretch to use its wail of the banshee spell-like ability as an immediate action. This counts against the number of quickened wail of the banshee uses it has, but it can still use this ability even if it no longer has uses of quickened wail of the banshee.

Seeking to create their own Abyssal version of Yggdrasil, several powerful demons tended a single tree on the Prime Material Plane that defiantly stood after they laid waste to the forest surrounding it. The tree gained intelligence and absorbed the malevolence of its demon caretakers. The treewretch learned about the demons’ plans to move it to the Abyss. Having no desire to leave its terrestrial home, it destroyed the demons and scattered its seeds throughout the Prime Material Plane, where one descendent of the original tree lives on multiple different worlds. The demon lords overseeing the experiment viewed it as a failure and decided to leave the trees where they rooted to sow death and mayhem.

A treewretch is a slow-moving creature, but it is incredibly reactive when it comes to combat. It grabs the bodies of creatures it has slain and uses them to deflect attacks from those who attack it from afar. It makes no effort to hide itself from detection, so it spends little time in forests except to devastate them. Demons are also drawn to a treewretch, despite the fact the creature is just as likely to kill them as any mutual foes, and lurk about the treewretch’s branches.

Upon a treewretch’s death, it explodes in a shower of foul-smelling seeds, which shoots to all corners of the world; one (and only one) takes root in a remote location and becomes a new treewretch after a week of growth. A treewretch is 28 feet tall and weighs 12 tons.

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