Sunday, October 22, 2017

Frightful Fridays! Monster Mayhem! Cheryllian

Hello, and welcome back to another October monster! Today, my wife, Cheryl, and I are celebrating our 27th anniversary, so I decided to make a "nice" monster as a break from all the awful monsters I've subjected her to over the past couple of weeks. I then decided to name today's monster after her, because that's just the kind of dork I am.

I hope you enjoy the cheryllian, and I'll see you tomorrow with another monster!

This graceful creature has impressive eagle-like wings running a gamut of lustrous blues protruding from its canine body.
Cheryllian      CR 21
XP 409,600
CG Large outsider (chaotic, good, native)
Init +16; Senses darkvision 60 ft., detect evil, scent, true seeing; Perception +35
Aura nightmare disruption
AC 38, touch 22, flat-footed 25 (+12 Dex, +1 dodge, +16 natural, –1 size)
hp 412 (33d10+231); regeneration 20 (evil weapons)
Fort +25, Ref +23, Will +24
Defensive Abilities dream resurrection, evasion; DR 20/evil; Immune cold, mind-affecting effects, negative energy, paralysis; Resist electricity 10, fire 20; SR 32 (against spells cast by evil creatures only)
Speed 40 ft., fly 80 ft. (good)
Melee bite +39 (2d8+7/19–20), 2 claws +39 (2d6+7/19–20)
Space 10 ft.; Reach 5 ft.
Special Attacks evil's foe, excise evil influence
Spell-Like Abilities (CL 33rd; concentration +41)
   Constant—detect evil, true seeing
   At will—dream, etherealness, flame strike (DC 25)
   3/day—banishment (DC 24), heal, holy word (DC 27), quickened flame strike (DC 25)
Str 24, Dex 35, Con 24, Int 20, Wis 23, Cha 27
Base Atk +33; CMB +46 (+50 disarm); CMD 64 (66 vs. disarm, 68 vs. trip)
Feats Agile Maneuvers, Blinding Critical, Combat Expertise, Critical Focus, Dodge, Flyby Attack, Greater Disarm, Greater Spell Focus (evocation), Improved Critical (bite), Improved Critical (claw), Improved Disarm, Improved Initiative, Mobility, Quicken Spell-Like Ability (flame strike), Spell Focus (evocation), Staggering Critical, Stunning Critical
Skills Acrobatics +30 (+34 to jump), Bluff +31, Diplomacy +37, Fly +30, Handle Animal +31, Heal +42, Knowledge (arcana, dungeoneering, nature, religion) +36, Knowledge (planes) +39, Perception +35, Sense Motive +35, Spellcraft +34
Languages Abyssal, Celestial, Common, Draconic, Elven, Infernal
SQ feather gift
Environment any land
Organization solitary, pair, dream council (3–6)
Treasure none
Aura of Nightmare Disruption (Su) When a spell with the phantasm subtype is cast within the aura, or the aura intersects with an ongoing phantasm spell or effect, a cheryllian can make a caster level check to counter or dispel the spell or effect. Creatures within the cheryllian’s aura receive a +4 morale bonus on their Will saves against phantasms.
Dream Resurrection (Su) A slain cheryllian remains dead for a minimum 24 hours unless no applicable good or neutral creatures are within sight of it when it dies. The cheryllian chooses one creature within sight and imbeds itself in that creature’s dreams (a DC 34 Will save negates this effect, forcing the cheryllian to choose another target). The next time the creature sleeps after 24 hours, the cheryllian bursts forth from the creature’s head, causing no damage and brought back to life via resurrection. The cheryllian heals the target creature as if break enchantment had been cast on the it. A cheryllian brought back to life by other means never gains negative levels as a result. The save DC is Charisma-based.
Evil's Foe (Su) A cheryllian deals an extra 2d6 points of damage and increases critical threat range to 17–20 on all its attacks against evil creatures. On successful critical hit, it deals 10d6 damage to evil creatures; this damage is untyped, but counts as positive energy damage for creatures with weaknesses to it.
Excise Evil Influence (Su) As a full-round action, a cheryllian can dispel enchantment or possession spells or effects originating from evil creatures. The creature affected by the enchantment or the possessing creature receives a DC 34 Will save to resist this ability; on a successful save, this cheryllian cannot use the ability on the enchanted or possessed creature again for 24 hours. As a side-effect of a successful excision, the creature affected by the enchantment or possession has no recollection of the time spent under the influence of the enchantment or while possessed. This ability also provides the benefits of atonement, if the creature lost abilities or changed alignment as a result of evil deeds performed while it was not in control. The save DC is Charisma-based.
Feather Gift (Su) Once per day, a cheryllian can bequeath one of its feathers to a good creature or one constantly beset by nightmares. The creature receives a +4 morale bonus on saves against enchantment and phantasm spells and effects, and it can benefit from moment of prescience (CL 25th) once without ending the feather’s ongoing benefits. If the feather’s owner becomes evil, the feather withers and blackens, forever losing its magic.

Cheryllians originally hail from the plane of Elysium, but they have remained on the Material Plane long enough that they have effectively become residents of their new home. The creatures guard dreams and grant powerful protection to those harried by evil foes that use nightmares and other mental manipulation to corrupt innocent souls. They are not aggressive unless in the presence of an evil extraplanar creature, which they can usually suss out with detect evil and true seeing. They reserve true enmity for night hags and the nightmares that carry the hags to the Material Plane to carry out their foul deeds. They also proactively target evil creatures that possess others to hide behind an innocent façade or ruin the possessed peoples’ lives. They work to undo the emotional damage done to those who fell under the control of such beings by erasing the memories of terrible crimes they committed. Cheryllians also frequently travel the Ethereal plane to scour dreamscapes of nightmares sent by evil creatures.

Cheryllians are 9 feet long, 3 feet tall at the shoulder, and weigh 150 pounds. They are effectively immortal creatures, and only a score are known to roam the Material Plane.