Saturday, October 7, 2017

Frightful Fridays! Monster Mayhem! Goldipillar

Hello and happy Saturday! Monster #7, the goldipillar, is similar to the jewel caterpillar (and I almost inadvertently named this a jeweled caterpillar) and complements it. The jewel caterpillar turns victims to gems and the goldipillar turns them into gold. Unlike the jewel caterpillar, the goldipillar doesn't eat its handiwork.

The monster mayhem continues tomorrow. See you then!

This elegantly bejeweled golden caterpillar wriggles along like a real caterpillar. Its silver fangs barely protrude from its mouth.
Goldipillar      CR 6
XP 2,400
N Tiny construct
Init +4; Senses darkvision 60 ft., low-light vision; Perception +1
AC 20, touch 16, flat-footed 16 (+4 Dex, +4 natural, +2 size)
hp 65 (10d10+10)
Fort +3, Ref +7, Will +4
DR 5/—; Immune construct traits, magic
Speed 20 ft., climb 20 ft.
Melee bite +16 (1d4–3 plus poison)
Space 2–1/2 ft.; Reach 0 ft.
Special Attacks poison
Str 5, Dex 19, Con —, Int —, Wis 13, Cha 16
Base Atk +10; CMB +12; CMD 19 (can't be tripped)
Feats Toughness[B], Weapon Finesse[B]
Skills Climb +12, Stealth +13
SQ venom reservoir
Environment any
Organization solitary, pair, midasmass (3–12)
Treasure double
Goldipillar Venom (Ex) Bite—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d6 Dex and victim must make a second save or 1 point of Dex damage becomes Dex drain; cure 3 consecutive saves. A victim who takes 1 point of Dex drain or is reduced to 0 Dex transforms into solid gold (otherwise as if by flesh to stone). A stone to flesh spell restores a creature transformed by this poison.
Immunity to Magic (Ex) A goldipillar is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
  • ·       A goldipillar receives no saving throw against chill metal, which deals maximum damage to the creature and slows (as the spell) it each round it deals damage and for 1d4 rounds afterwards.
  • ·       Heat metal breaks any slow effect on the goldipillar and heals damage equal to the amount the spell would inflict. Additionally, the goldipillar adds 1d6 points of fire damage to its bite attack for the spell’s duration. The creature gets no saving throw against this spell.
  • ·       Poison restores 1d4 doses to a goldipillar’s venom reservoir. It cannot exceed 6 doses as a result of this spell.
  • ·       Transmute metal to wood negates a goldipillar’s damage reduction and prevents it from injecting venom with its bite.

Venom Reservoir (Ex) A goldipillar has 6 doses of venom stored within it. It requires 24 hours to replenish its supply of venom.

Goldipillars serve as ostentatious displays of wealth for arcane spellcasters and those who commission such spellcasters for the constructs. They also act as hidden guardians among treasure troves, making them useful for dragons and other creatures that hoard precious items. Medusas also keep goldipillars to add a bit more variety to their gardens of stone statues.

A goldipillar is a mere 10 inches long and weighs 25 pounds.

A goldipillar is carved from an ingot of alchemically treated gold worth 5,000 gp and must have at least 10 gems worth 500 gp each inlaid.

CL 11th Price 30,000 gp

Requirements Craft Construct, lesser geas, flesh to stone, poison, caster must be at least 11th level; Skill Craft (jewelry) DC 20; Cost 15,000 gp

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