Saturday, October 21, 2017

Frightful Fridays! Monster Mayhem! Killduo Guardian

Hello and welcome back to the Frightful Fridays! anniversary. The monsters get extremely dangerous from here on out, starting with the killduo guardian, a two-component creature made of adamantine razors essentially. The best bet for PCs is to separate the component creatures so they can't benefit from their shared body and shared mind abilities, but they might be too smart to fall for most tactics to pull them apart.

I hope you enjoy this nasty critter. I promise that tomorrow's offering will be nicer (provided the characters are on its good side). Thanks for reading!

These two metallic quadrupeds have the exact same appearance, mixing a variety of predatory animals. They move in tandem with one another.
Killduo Guardian      CR 20
XP 307,200
N Large construct
Init +17; Senses darkvision 60 ft., low-light vision; Perception +25
AC 37, touch 23, flat-footed 23 (+13 Dex, +1 dodge, +14 natural, –1 size)
hp 218 (29d10+59) for each half
Fort +9, Ref +22, Will +12
Defensive Abilities hardness 20, improved evasion, shared body; Immune construct traits
Speed 50 ft.; fly 60 ft. (good)
Melee bite +37 (2d8+9 plus trip), 2 claws +37 (2d6+9/19–20)
Space 10 ft.; Reach 5 ft.
Special Attacks bleeding attack +10, pounce, rake (2 claws +37, 2d6+9), sneak attack +10d6, teamed threat
Str 28, Dex 36, Con —, Int 13, Wis 17, Cha 8
Base Atk +29; CMB +39 (+43 trip); CMD 63 (69 vs. trip)
Feats Combat Expertise, Combat Reflexes, Coordinated Charge[UC], Dodge, Escape Route[UC], Greater Feint, Greater Trip, Improved Critical (claw), Improved Feint, Improved Initiative, Improved Trip, Mobility, Outflank[APG], Tandem Trip[UC], Toughness
Skills Acrobatics +25 (+33 to jump), Bluff +22, Climb +20, Fly +15, Perception +25, Stealth +28
Languages Common (can’t speak)
SQ camouflage, shared mind
ECOLOGY Environment any land Organization solitary Treasure none
Bleeding Attack (Ex) This ability operates like the bleeding attack rogue talent.
Camouflage (Ex) At rest, a killduo guardian looks like a pair of highly detailed statues. A DC 30 Perception check is required to notice the guardian before it attacks for the first time. Anyone with ranks in Craft (sculptures) or Knowledge (arcana) can use either skill instead of Perception to notice the guardian.
Shared Body (Su) Each half of a killduo guardian begins combat with the listed maximum hit points. At the end of a creature’s (including the killduo guardian's) turn, if neither half of the guardian was destroyed, the hit points for each half revert to 1/2 their total hit points. This ability does not apply if the halves are more than 150 feet from each other.
Shared Mind (Su) If within 150 feet of each other, no half of a killduo guardian is considered flanked or flat-footed unless they both are.
Teamed Threat (Ex) As long as the two halves of a killduo guardian threaten a creature, they count as flanking it.

For those who want an extreme amount of protection for their treasure vaults or other precious commodities along with an aesthetic sensibility, pricy killduo guardians serve admirably. The tandem creatures are designed to work together with maximum efficiency to dispatch pesky looters and other invaders. When not in use, they look like impressively sculpted metallic statues and an ostentatious display of wealth for their owners. Similarly to golems, killduo guardians have controllers which give them basic orders, but they creatures are incredibly intelligent and devise their own tactics to carry out their orders. Uncontrolled killduo guardians retain their desire to protect valuable treasures and offer their services to creatures for adamantine, which they consume to keep themselves in fighting shape.

Each half of a killduo guardian weighs 1,800 pounds, stands 5 feet tall at the shoulder, and measures 12 feet in length.

A killduo guardian is carved from 4,000 pounds of adamantine worth 150,000 gp.

Killduo Guardian
CL 19th Price 350,000 gp

Requirements Craft Construct, battlemind link[UM], clone, geas, limited wish, caster must be at least 19th level; Skill Craft (sculptures) DC 30; Cost 250,000 gp

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