20 Quick Questions getting picked up again by fellow bloggers (like Richard and Carter Soles). Questions 1-11 were pretty easily answered, but from 12-20 I found a greater number of questions that would demand pondering from me as I look over my sketch of a map and scattered Ygg notes. Yeah, I was jumping on the bandwagon as it made another tour, but I also post on Ygg from time-to-time in hopes that it will reactivate the PbP.
- Who is the mightiest wizard in the land? If in the North and asking about a human wizard, somebody in Farlangenforum [Farlangengora?] -- the furthest point at colonization from the Southern civilization reached, where cultures of the North and South meet. But the most powerful wizard in the world is probably in the great city of Magushabad -- city of mages and thieves on the edge of the Aryanistan cultural sphere, built by an extinct ancient culture. On the other hand (don't count), I bet those merpeople -- if they truly exist out where sages say a western continent once existed -- would have to have some great wizards.
- Who is the greatest warrior in the land? Definitely some skull-crushing Northman who patterns himself on Thunnar.
- Who is the richest person in the land? The head of the richest Kalokanikan merchant family in the middle sea, the Magocrat Magushabad, or the Immortal Emperor of Aryanastan. Actually, it would be the last fellow, who's crazy-rich, from milking a vast empire.
- Where can we go to get some magical healing? No cleric in your party? You must have Jeff Rients for your DM, or you're playing with a group of people that are either soft-headed or love rolling up new characters! In a world where healing potions existed, the market would demand production and distribution of such an item far beyond any other magic item. Local temples of healing would likely have a cleric that was a healer and capable also of brewing healing potions. The locals will know where to go, unless you are in some gods-forsaken part of the world. Don't worry, you'll know if you are from the dearth of humanoid populations. Better stock up on healing one way or another before you go there.
- Where can we go to get cures for the following conditions: poison, disease, curse, level drain, lycanthropy, polymorph, alignment change, death, undeath? See above. The higher level of magic required, the more likely you will be forced to seek what you need in higher population centers.
- Is there a magic guild my MU belongs to or that I can join in order to get more spells? Quite possibly: let's make one up! You either belong to some kind of magical organization or you had a master you apprenticed under. Hopefully you stayed on his or her good side if you don't belong to such a group. Of course, many magic-users kill other magic-users or steal their spell books. Or they sucker groups into going with them to dangerous places where old spell books might be.
- Where can I find an alchemist, sage, or other expert NPC? It depends on whether finding said expert is going to be a fun part of the adventure, in which case it will be an ordeal just answering that question, or an incident on the way to the real fun. While the answer will always be explained in setting terms, when it comes to where they are and the time and money it takes to find and hire them, game time and energy will depend on the fun involved.
- Where can I hire mercenaries? Easily in any large town, but possibly in small towns. Rarely outside of towns. Inquire at local tavern or hire a crier, if they operate in the vicinity.