I hope you enjoy the quadropticat, and I'll see you next time with another monster. As always, thanks for reading!
Quadropticat CR 3
XP 800
LN Tiny fey
Init +3; Senses low-light vision, see invisibility; Perception +17
DEFENSE
AC 17, touch 17,
flat-footed 14 (+3 Dex, +2 insight, +2 size)
hp 27 (5d6+10)
Fort +3, Ref +7, Will +5
Defensive Abilities
throw off darkness
OFFENSE
Speed 30 ft.
Melee bite +6
(1d4+2), 2 claws +6 (1d3+2)
Space 2½ ft.; Reach 0 ft.
Special Attacks
insightful combat
Spell-Like Abilities
(CL 5th; concentration +7)
Constant—see invisibility
1/day—discern lies
(DC 16)
1/week—vision
STATISTICS
Str 2, Dex 17, Con 14, Int 14, Wis 13, Cha 15
Base Atk +2; CMB +9 (+11 dirty trick); CMD 11 (13 vs. dirty trick, 15 vs.
trip)
Feats Combat
Expertise, Footslasher, Improved Dirty Trick
Skills Acrobatics
+11, Appraise +7, Bluff +10 (+18 to pass secret messages), Escape Artist +11,
Perception +17, Sense Motive +17, Spellcraft +7, Stealth +19; Racial Modifiers +8 Bluff to pass
secret messages, +8 Perception, +8 Sense Motive
Languages
Catfolk, Common, Sylvan
SQ pierce the
veil
SPECIAL ABILITIES
Insightful Combat
(Su) A quadropicat adds its Intelligence modifier to attack and damage
rolls in place of its Strength modifier. It also gains an insight bonus to AC
equal to its Intelligence modifier. It loses the benefits of this ability if it
is blind.
Pierce the Veil (Su)
A quadropticat does not suffer a miss chance from concealment. It also benefits
from a constant see invisiblity. It
loses the benefits of this ability if it is blind.
Throw off Darkness
(Su) As an immediate action, a blind quadropticat can attempt a new saving
throw at the end of its turn to negate the blinded condition as the result of a
spell or effect. This is in addition to saving throws it can make to shake off
a spell or effect that causes blindness, such as glitterdust.
Quadropticats have their origins in planes of law, where
their ancestors served as impartial arbiters of contracts between planar beings
as well as between outsiders and mortals. Due to a retrospectively bad deal
brokered by quadropticats that resulted in the slaughter of numerous
inevitables, for which the quadropticats were unfairly blamed, the powers of
the lawful planes exiled the creatures to the Material Plane. Their unusual
appearance prevented them from acceptance in most communities, but the fey
found them intriguing and took them in.
Quadropticats, now fully fey creatures, serve the same
purpose for the fey that they did in the planes of law. Their insightfulness
allows them to read other creatures, so they prove valuable in ensuring both
parties in a contract or treaty are honest. This is essential among the mostly
capricious fey, who seek to break deals with little provocation. While
quadropticats have no means to enforce these deals, their array of abilities make
it difficult for a dishonest party to enter into an agreement that they intend
to break later.
Strangely, despite their lawful natures and their usefulness
in enforcing lawful dealings, quadropticats are nasty and unfair combatants.
They seem to take pleasure in employing underhanded techniques, such as
throwing dirt in an opponent’s eyes or slashing an opponent’s Achilles tendon,
and take any advantage available against their foes.
Quadropticats who prefer not to deal with fey and their
intrigues travel and often attach themselves to adventuring groups that can get
past their weird natures. Adventuring quadropticats are fond of catfolk,
perhaps because of their similar appearance, and catfolk reciprocate the
attention.