Showing posts with label D&D. Show all posts
Showing posts with label D&D. Show all posts
Sunday, September 14, 2014
World Building with the Core Rulebooks
If you haven't seen this post by Rob Donoghue of The Walking Mind, then I highly recommend it: Inferred history of the world per the Monster Manual and a little from the Players Handbook. This is the kind of exercise that I love for building the setting of a game, and that really inspires me to do the same. This should be of interest to folks whether they are interested in the new edition of D&D or not, as reading game rule books for details or clues applicable to world building can be practiced across editions and games. His schematization of the inferred history into those time periods he creates also indicates to me a kindred spirit. Thanks, Rob!
Friday, July 25, 2014
Euryale and the Deck of Destiny
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| Wheel of Fortune Pompeii Mosaic from Naples National Archaeological Museum |
Wednesday, July 23, 2014
Elements & Alignments brought to bear: The Rod of Law
Ephesians 2
And you hath he quickened, who were dead in trespasses and sins; 2 wherein in time past ye walked according to the course of this world, according to the prince of the power of the air, the spirit that now worketh in the children of disobedience: 3 among whom also we all had our conversation in times past in the lusts of our flesh, fulfilling the desires of the flesh and of the mind; and were by nature the children of wrath, even as others. (KJV)
| or a queen? |
| A prince? |
Labels:
Adventure Path,
Bestiary,
D&D,
Fantastical Fiction,
Magic,
Paizo,
RPG,
Setting
Tuesday, July 8, 2014
Let's talk about Wizards' new game!
Everybody's still all abuzz about Wizards' new [to me -- see Update below] game. It's to be expected, and likewise you can expect it to be quite some time for the buzz to fade. I know I'm excited! I got a copy from my girlfriend for my birthday! Check it out below:
We are talking about D&D Clue, right? Well, 2013 is still pretty new. This licensed product was given to me by She-who-has-never-rolepayed-and-to-whom-the-whole-idea-was-utterly-new-and-had-to-be-explained. She loved Clue from her childhood, and was very excited to find this bridge between our loves. Get a good look at the board after our two-person play-test.
After we played it together, we then had a four-person game with the friends we are staying with ( a couple, also non-RPGers). The report on this game is a solid A- for fun. The only criticism I can make of something that disappointed me is that I wish the pewter figures had been good enough quality to paint and use as gaming minis. The features just aren't good enough. An innovation I really like is the option to fight monsters on the squares with claw marks. Drawing from the monster deck results in a roll against the monster. Win and you get to move again at a higher speed. Lose and you go to the central maze, which can also be helpful.
If you like Clue and D&D, I recommend this game. Non-D&D people will have some trouble with the names, but open-minded folks will enjoy the weirdness of it, even so. How friends certainly did. By the way, Lidda did it both times. Never trust the rogue.
How interesting that they went with the 3.x iconic characters and trade dress for this game that was released after the passing of 4e. This image in particular I found hilarious:
| You'll pry 3rd edition from Nebin's cold dead fingers! |
GRADE: A-
UPDATE BELOW!
Thursday, July 3, 2014
Big Weekend -- Stay Tuned!
This is a big weekend for RP gamers. Many of us are perusing the new D&D Basic Rules and Starter set. Others are going for a weekend at PaizoCon. Freelance writer and friend of MPR Paris Crenshaw is posting regular updates about the news and good times from PaizoCon. Head to this link for all the latest! https://www.facebook.com/pariscrenshaw.writer
Labels:
D&D,
Mythopoeic News,
PaizoCon
Wednesday, July 2, 2014
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