I hope you enjoy the gunner scorpion, and I'll be back next time with a new monster. Thanks for reading!
This gigantic, slate-gray
scorpion has a tail that ends in two stingers, each of which fits loosely
within its socket.
Gunner Scorpion CR 11
XP 12,800
N Gargantuan magical beast
Init +4; Senses darkvision 60 ft., low-light
vision, tremorsense 60 ft.; Perception +26
DEFENSE
AC 26, touch 10,
flat-footed 22 (+4 Dex, +16 natural, –4 size)
hp 147 (14d10+70);
fast healing 2
Fort +14, Ref +13, Will +7
DR 10/piercing; Immune energy immunity, mind-affecting
effects; Resist acid 5, cold 5,
electricity 5, fire 5
OFFENSE
Speed 60 ft.,
burrow 40 ft.
Melee 2 claws +20
(1d8+10 plus grab), sting +20 (2d8+10/19–20)
Ranged 4 stingers
+14 (1d8+15)
Space 20 ft.;
Reach 15 ft. (25 ft. with sting)
Special Attacks hail
of stingers, incendiary rounds, overload
STATISTICS
Str 31, Dex 18, Con 21, Int 2, Wis 16, Cha 4
Base Atk +14; CMB +28 (+32 grapple); CMD 42 (50 vs. trip)
Feats Combat
Reflexes, DisruptiveB, Improved Critical (sting), Opening
Volley[UC], Skill Focus (Perception), SpellbreakerB, Stand Still
Skills Acrobatics
+4 (+16 to jump), Perception +26, Stealth –8 (+8 in rocky environments); Racial Modifiers +16 Stealth in rocky
environments
ECOLOGY
Environment any
land
Organization
solitary, pair, or squad (3–6)
Treasure none
SPECIAL ABILITIES
Energy Immunity (Ex)
A gunner scorpion is immune to the energy type dealt by its incendiary rounds.
Hail of Stingers (Ex)
Once per day as a full-round action, a gunner scorpion can launch a 60-foot
cone of stingers, which deals 8d6 piercing damage to every creature within the
cone (DC 22 Reflex half). The scorpion is fatigued after using this ability, it
loses the benefit of fast healing for 1 round, and it cannot use its ranged
attack for 1 round.
Incendiary Rounds
(Ex) A gunner scorpion has a store of one type of energy within its system.
This defaults to fire, but it can eat an alchemical concoction that changes the
energy type. This grants immunity to the chosen energy type, and allows the
scorpion to add 2d6 points of energy damage to its stingers. As it takes a
while to apply the energy to its stingers, this reduces its rate of fire to 2
stingers per round.
Overload (Ex) The
energies stored within a gunner scorpion explode when the creature dies. Every
creature in a 30-foot spread takes 6d6 damage of the energy type the scorpion
uses for its incendiary rounds (DC 22 Reflex half). Someone capable of
controlling the scorpion can order it to “self-destruct” to deal this damage.
Stingers (Ex) A
gunner scorpion fires can fire up to 4 stingers at multiple targets, no two of
which can be further than 30 feet apart. The stingers have a 60-ft. range
increment.
Engineered by races that use scorpions as weapons of war,
gunner scorpions are devastating creatures employed by those races. These
creatures primarily attack at range, but they have learned techniques to deal
with opponents within melee range of their claws and stinger. They are especially
effective in close combat with spellcasters. They have internal stores of fire
within their hard carapaces, allowing them to apply flame to their ranged
stinger attacks, but their controllers can feed them material that changes the
composition of the energy for 24 hours. Gunner scorpion controllers either
master vermin empathy or employ magic items to give orders to the creatures.
Crawling Crown
Aura moderate transmutation;
CL 11th
Slot head; Price 28,000 gp; Weight 1 lb.
DESCRIPTION
Images of multiple species of vermin cover this iron crown.
When placed on the wearer’s head, the images crawl around the crown in
disconcerting fashion. The wearer can control vermin and vermin-like magical
beasts with an intelligence of 2 or less as if she possessed the wild empathy
ability. If she already has the wild empathy ability, she gains a +4 enhancement
bonus on wild empathy checks to influence such creatures.
Once per day, the wearer can transform her skin into one or
more swarms, as per swarm skin, but
she may only choose vermin swarms.
CONSTRUCTION
Requirements
Craft Wondrous Item, swarm skinAPG,
creator must have wild empathy or vermin empathy ability; Cost 14,000 gp