Sunday, November 1, 2015

Frightful Fridays! Weeping Willow Dragon

Happy Halloween! (for those of you on the West Coast) Today got away from me, so this is going up just a little late. I wanted a dragon to finish up the week, and this seems suitable for the season. Weeping willow dragons are guardians of graveyards, but they see undead creatures as a reasonable component of the natural order, so they have no problem with ghouls and vampires roaming around. They have immunity to many undead powers, so they present formidable foes for creatures that think they can take advantage of the dragons' outlook.

I hope the weeping willow dragon is to your liking (along with all the other spooky monsters from this week), and I'll be back on Friday with another monster. As always, thanks for reading!


This draconic creature has bark-like skin and leaves drooping down to the ground. It glares with cold menace.
Weeping Willow Dragon
NE dragon
BASE STATISTICS
CR 5; Size Small; Hit Dice 6d12
Speed 60 ft.
Natural Armor +5; Breath Weapon cone, 2d6 negative energy
Str 13, Dex 15, Con 14, Int 10, Wis 13, Cha 10
ECOLOGY
Environment any land (graveyards)
Organization solitary
Treasure double
SPECIAL ABILITIES
Call to the Dead (Su) An old or older weeping willow dragon can affect intelligent undead with mind-affecting effects.
Gloom (Su) A very young or older weeping willow dragon reduces the illumination level in a 30-foot radius by one step to a minimum of dim light (it does not affect areas of dim light or darker). This darkness is treated as a 2nd-level spell for purposes of overcoming it. An adult or older dragon reduces the illumination level by up to two steps, increases the radius to 60 feet, and can reduce the illumination level to darkness. Its darkness is treated as a 4th-level spell. A wyrm or older dragon reduces the illumination level by up to three steps, increases the radius to 90 feet, and can create an area of darkness similar to that created by deeper darkness. Its darkness is treated as a 7th-level spell.
Immune to Negative Energy (Su) A weeping willow dragon takes no damage from negative energy. It is also immune to ability drain and energy drain.
Living Graveyard (Su) A great wyrm weeping willow dragon can bring the graveyard it calls home to life. This acts as per the animate objects spell, but it can choose different objects as a swift action at the beginning of its turn.
Plant Traits (Ex) In addition to dragon immunities, a weeping willow has plant immunities (mind-affecting effects, poison, polymorph, and stunning).
Spell-Like Abilities (Sp) A weeping willow dragon gains the following spell-like abilities, usable at will upon reaching the listed age category. Young—ghost sound; Juvenile—ray of enfeeblement; Adult—command undead; Old—enervation; Ancient—eyebite; Great wyrm—finger of death.
Undead Guardian (Su) An young adult or older weeping willow dragon grants channel resistance to undead within its frightful presence aura. The bonus equal the dragon’s Charisma modifier.
See in Darkness (Su) An ancient or older weeping willow dragon can see in magical darkness.

Age Category
Special Abilities
Caster Level
Wyrmling
Immune to negative energy, plant traits
Very young
Gloom
Young
Ghost sound
Juvenile
Frightful presence, deathwatch
1st
Young adult
DR 5/good and magic, spell resistance, undead guardian
3rd
Adult
Death knell
5th
Mature adult
DR 10/magic
7th
Old
Call to the dead, enervation
9th
Very old
DR 15/magic
11th
Ancient
Eyebite, see in darkness
13th
Wyrm
DR 20/magic
15th
Great wyrm
finger of death, living graveyard
17th

Young Weeping Willow Dragon      CR 9
XP 6,400
NE Large dragon
Init +5; Senses dragon senses; Perception +15
Aura gloom (30 ft.)
DEFENSE
AC 21, touch 10, flat-footed 20 (+1 Dex, +11 natural, –1 size)
hp 105 (10d12+40)
Fort +11, Ref +8, Will +9
Immune ability drain, energy drain, negative energy, plant traits
OFFENSE
Speed 60 ft., fly 200 ft. (poor)
Melee bite +15 (2d6+5), 2 claws +14 (1d8+5), tail slap +12 (1d6+2), wing +12 (1d8+2)
Space 10 ft.; Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (40-ft. cone, DC 19, 6d6 negative energy)
Spell-Like Abilities (CL 10th; concentration +11)
   At will—ghost sound (DC 11)
STATISTICS
Str 21, Dex 13, Con 18, Int 12, Wis 15, Cha 12
Base Atk +10; CMB +16 (+18 bull rush); CMD 27 (29 vs. bull rush, 31 vs. trip)
Feats Improved Bull Rush, Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite)
Skills Appraise +9, Fly +3, Heal +15, Intimidate +14, Knowledge (nature) +14, Knowledge (religion) +14, Perception +15, Spellcraft +14
Languages Common, Draconic, Sylvan


Adult Weeping Willow Dragon     CR 13
XP 25,600
NE Huge dragon
Init +4; Senses dragon senses, see in darkness; Perception +23
Aura frightful presence (180 ft., DC 21), gloom (60 ft.)
DEFENSE
AC 28, touch 8, flat-footed 28 (+20 natural, –2 size)
hp 200 (16d12+96)
Fort +16, Ref +10, Will +14
DR 5/magic; Immune ability drain, energy drain, negative energy, plant traits; SR 24
OFFENSE
Speed 60 ft., fly 200 ft. (poor)
Melee bite +23 (2d8+8), 2 claws +22 (2d6+8), tail slap +20 (2d6+4), wing +20 (1d8+4)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (50-ft. cone, 12d6 negative energy), crush
Spell-Like Abilities (CL 16th; concentration +19)
   At will—deathwatch, death knell (DC 16), ghost sound (DC 13)
Sorcerer Spells Known (CL 5th; concentration +8)
   2nd (5/day)—blindness/deafness (DC 16), unshakable chillUM (DC 16)
   1st (7/day)—alarm, chill touch (DC 15), detect undead, ray of sickeningUM (DC 15)
   0 (at will)—bleed (DC 14), detect magic, disrupt undead, penumbraUM, ray of frost, touch of fatigue (DC 14)
STATISTICS
Str 27, Dex 11, Con 22, Int 16, Wis 19, Cha 16
Base Atk +16; CMB +26 (+28 bull rush); CMD 36 (38 vs. bull rush, 40 vs. trip)
Feats Improved Bull Rush, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Spell Focus (necromancy), Vital Strike, Weapon Focus (bite)
Skills Appraise +11, Bluff +9, Fly +3, Heal +23, Intimidate +22, Knowledge (nature) +22, Knowledge (religion) +22, Perception +23, Spellcraft +22, Stealth +11, Use Magic Device +22
Languages Aklo, Common, Draconic, Sylvan, Undercommon
SQ undead guardian


Ancient Weeping Willow Dragon     CR 18
XP 153,600
NE Gargantuan dragon
Init +3; Senses dragon senses, see in darkness; Perception +33
Aura frightful presence (300 ft., DC 27), gloom (90 ft.)
DEFENSE
AC 34, touch 5, flat-footed 34 (–1 Dex, +29 natural, –4 size)
hp 348 (24d12+192)
Fort +22, Ref +13, Will +20
DR 15/magic; Immune ability drain, energy drain, negative energy, plant traits; SR 30
OFFENSE
Speed 60 ft., fly 250 ft. (clumsy)
Melee bite +33 (4d6+12), 2 claws +32 (2d8+12), tail slap +30 (2d8+6), wing +30 (2d6+6)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (60-ft. cone, 20d6 negative energy), crush, tail sweep
Spell-Like Abilities (CL 24th; concentration +29)
   At will—death knell (DC 19), deathwatch, enervation, eyebite (DC 23), ghost sound (DC 15)
Sorcerer Spells Known (CL 13th; concentration +18)
   6th (4/day)—circle of death (DC 23), disintegrate (DC 21)
   5th (7/day)—hold monster (DC 20), magic jar (DC 22), suffocationAPG (DC 22)
   4th (7/day)—animate dead, charm monster (DC 19), enervation, phantasmal killer (DC 19)
   3rd (7/day)—lesser animate deadUM, displacement, ray of exhaustion (DC 20), vampiric touch
   2nd (7/day)—blindness/deafness (DC 19), command undead (DC 19), false life, spectral hand, unshakable chillUM (DC 19)
   1st (8/day)—chill touch (DC 18), detect undead, ray of enfeeblement (DC 18), ray of sickeningUM (DC 18), shield
   0 (at will)—arcane mark, bleed (DC 17), dancing lights, detect magic, disrupt undead, mage hand, penumbraUM, ray of frost, touch of fatigue (DC 17)
STATISTICS
Str 35, Dex 9, Con 26, Int 20, Wis 23, Cha 20
Base Atk +24; CMB +40 (+42 bull rush); CMD 49 (51 vs. bull rush, 53 vs. trip)
Feats Greater Spell Focus (necromancy), Greater Vital Strike, Improved Bull Rush, Improved Initiative, Improved Vital Strike, Multiattack, Persistent SpellAPG, Power Attack, Quicken Spell, Spell Focus (necromancy), Vital Strike, Weapon Focus (bite)
Skills Appraise +32, Bluff +32, Fly +4, Heal +33, Intimidate +32, Knowledge (nature) +32, Knowledge (religion) +32, Perception +33, Sense Motive +33, Spellcraft +32, Stealth +6, Use Magic Device +24
Languages Abyssal, Aklo, Common, Draconic, Infernal, Sylvan, Undercommon