Friday, August 2, 2013

Frightful Fridays! Fiery Ant Queen

Hello, and welcome back to Frightful Fridays! I apologize for the hiatus, but I got caught up in deadlines and illness. Today's first entry, the fiery ant queen, rectifies an oversight on my part from the previous entry. The intelligent fiery ant queen can marshal its fiery ant forces into a frightening army that uses more sophisticated tactics than overwhelming and burning everything in sight.

I hope you like the fiery ant queen, and I'll be back later today with another entry. Thanks for reading!


This bloated, red creature has a nimbus of fire. Periodically, a large, bright, red ant emerges from the creature's rear.
Fiery Ant Queen CR 6
XP 2,400
N Small magical beast (fire)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +21
Aura fire aura (5 ft., 1d6 fire)

Defense
AC 19, touch 13, flat-footed 17 (+2 Dex, +1 size, +6 natural)
hp 68 (8d10+24)
Fort +9, Ref +8, Will +6
Immune fire
Weakness vulnerability to cold

Offense
Speed 10 ft.
Melee bite +11 (3d6 plus 3d6 fire, burn, and poison)
Special Attacks breath weapon (60-ft. line, 4d6 fire damage, Reflex DC 17 half, usable every 1d4 rounds), burn (2d4, DC 17), burning breath weapon, poison, spawn fiery ant

Statistics
Str 10, Dex 14, Con 17, Int 10, Wis 15, Cha 13
Base Atk +8; CMB +7; CMD 19 (can't be tripped)
Feats Iron Will, Lookout, Skill Focus (Intimidate), Weapon Finesse
Skills Intimidate +11, Perception +21, Stealth +10; Racial Modifiers +8 Perception
SQ fiery ant command
Languages telepathy 240 ft. (fiery ants only)

Ecology
Environment any temperate or warm terrestrial
Organization solitary or colony (1 fiery ant queen and 2-80 fiery ants)
Treasure incidental

Special Abilities
Burning Breath Weapon (Ex) If a victim of a fiery ant queen's breath weapon fails its Reflex save, it catches fire and takes burn damage.
Fiery Ant Command (Su) A fiery ant queen can directly command its colony out to the extent of its telepathy range. This grants all fiery ants within range the benefit of the Lookout feat, and allows the ants to use basic tactics in combat. A fiery ant given a directive by the fiery ant queen will follow that directive even when it exits the range of the queen's telepathy.
Fiery Ant Poison (Ex) Bite—injury; save Fort DC 17; frequency 1/round for 6 rounds; effect 1d4 Con; cure 2 consecutive saves. The save DC is Constitution-based.
Spawn Fiery Ant (Ex) A fiery ant queen spawns 3 to 6 fiery ants per day. In combat, it can expedite the process, spawning a fiery ant every 1d4 rounds.

A fiery ant queen is a living portal to the Elemental Plane of Fire and fuses the essence of that plane to fleshy material to create a colony of fiery ants. The queen spawns fiery ants for protection and as a means to procure food it otherwise cannot gather for itself. A fiery ant queen is 4 feet long and weighs 180 pounds.

A fiery ant queen spawns several fiery ants per day, depending on the availability of food, with 1 out of 10,000 new fiery ants becoming a new queen. The new fiery ant queen leaves with a pair of fiery ants to form a new colony, while the original fiery ant queen remains with its colony for roughly a year when the colony devastates the immediate area. Once the colony depletes the food supply, the fiery ant queen takes its most powerful fiery ants to another location to start a new colony, leaving the old colony to self-destruct.