Blitzwolf Creature Template
Blitzwolf creatures are born of nascent alchemical experiments whereby electricity bonds with the creatures. To date, only were-creatures have successfully completed the procedure, which has the beneficial side effect of allowing the affected creatures to separate silver from silver-bonded weapons. Many non-wolf were-creatures shorten the name to "blitz" when referring to themselves.
Creating a Blitzwolf Creature
"Blitzwolf creature" is an acquired template that can be added to any lycanthrope (referred to hereafter as the base creature). A blitzwolf creature retains all the base creature's statistics and special abilities except as noted here.
CR: Same as base creature +1.
Defenses/Qualities: A blitzwolf creature gains electricity resistance 10 (if HD 11 or less) or electricity resistance 20 (if HD 12 or more).
Speed: A blitzwolf creature's base speed increases by 10 ft.
Special Abilities: A blitzwolf creature retains all the special attacks of the base and gains the following.
Discharge Electricity (Su): When in hybrid or animal form, a blitzwolf creature imbues its melee and natural weapons with electricity, which deals 1d6 damage on a successful hit. Additionally, an opponent grappling the blitz creature takes 1d6 electricity damage each round the opponent does so.
Silver Electrolysis (Su): When in hybrid or animal form, a blitzwolf creature who strikes a foe wielding a silver weapon or a blitz creature struck by a silver weapon potentially separates the silver from the weapon. The wielder must succeed at a Reflex save (DC equal to 10 + 1/2 blitzwolf creature's total Hit Dice + Con modifier) or the weapon loses its silver property. A blitzwolf creature can also target an unattended weapon with this ability. This weapon receives a saving throw only if it is magical.
Abilities: Increase from the base creature as follows: Str +4, Dex +4, Con +4.
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Krüger (Human Form) CR 8
XP 3,200
Human blitzwolf natural werewolf antipaladin 7 (augmented humanoid)
CE Medium humanoid (human, shapechanger)
Init +3; Senses low-light vision, scent; Perception +1
Aura cowardice (10 ft.)
Defense
AC 20, touch 12, flat-footed 19 (+8 armor, +1 deflection, +1 Dex)
hp 78 (7d10+35)
Fort +12, Ref +7, Will +8
Immune disease; Resist electricity 10
Offense
Speed 30 ft.
Melee +1 bastard sword +13/+8 (1d10+7/19-20)
Special Attacks channel negative energy 2/day (DC 15, 4d6), smite good 3/day (+2 attack and AC, +7 damage)
Spell-Like Abilities (CL 7th; concentration +9)
At will—detect good
Antipaladin Spells Prepared (CL 4th; concentration +6):
2nd—bull's strength
1st—bane (DC 13), death knell (DC 13)
Statistics
Str 19, Dex 16, Con 20, Int 8, Wis 12, Cha 14
Base Atk +7; CMB +11 (+13 sunder); CMD 25 (27 vs. sunder)
Feats Demoralizing Sunder, Improved Sunder, Power Attack, Skill Focus (Intimidate), Weapon Focus (bastard sword)
Skills Handle Animal +12, Intimidate +15, Stealth +8
Languages Common
SQ aura of evil, change shape (human, hybrid, and wolf; polymorph), channel negative energy, cruelties (diseased, sickened), fiendish boon (weapon +1, 1/day), lycanthropic empathy (wolves and dire wolves), touch of corruption, unholy resilience
Gear +1 banded mail, +1 bastard sword, headband of alluring charisma +2, ring of protection +1, 65 gp
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Krüger (Hybrid Form)
CE Medium humanoid (human, shapechanger)
Init +4; Senses low-light vision, scent; Perception +1
Aura cowardice (10 ft.)
Defense
AC 24, touch 12, flat-footed 23 (+8 armor, +1 deflection, +1 Dex, +4 natural)
hp 85 (7d10+42)
Fort +13, Ref +8, Will +8
DR 10/silver; Immune disease; Resist electricity 10
Offense
Speed 30 ft.
Melee +1 bastard sword +14/+9 (1d10+7/19-20 plus 1d6 electricity), bite +7 (1d6+2 plus 1d6 electricity and trip and curse of lycanthropy)
Special Attacks channel negative energy 2/day (DC 15, 4d6), electrical discharge, silver electrolysis (DC 19), smite good 3/day (+2 attack and AC, +7 damage)
Spell-Like Abilities (CL 7th; concentration +9)
At will—detect good
Antipaladin Spells Prepared (CL 4th; concentration +6)
2nd—bull's strength
1st—bane (DC 13), death knell (DC 13)
Statistics
Str 21, Dex 19, Con 22, Int 8, Wis 12, Cha 14
Base Atk +7; CMB +11 (+13 sunder); CMD 27 (29 vs. sunder)
Feats Demoralizing Sunder, Improved Sunder, Power Attack, Skill Focus (Intimidate), Weapon Focus (bastard sword)
Skills Handle Animal +12, Intimidate +15, Stealth +9
Languages Common
SQ aura of evil, change shape (human, hybrid, and wolf; polymorph), channel negative energy, cruelties (diseased, sickened), fiendish boon (weapon +1, 1/day), lycanthropic empathy (wolves and dire wolves), touch of corruption, unholy resilience
Gear +1 banded mail, +1 bastard sword, headband of alluring charisma +2, ring of protection +1, 65 gp
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New Feat
Demoralizing Sunder
When you break your opponent's equipment, you instill fear in that foe.
Prerequisites: Str 13, Improved Sunder, Power Attack, base attack bonus +5.
Benefit: Whenever you destroy a weapon, shield, or suit of armor with a sunder attempt, you can use a free action to make an Intimidate check to demoralize the foe equipped with the destroyed item. You gain a bonus on this check equal to the amount by which your damage exceeds the item's hit points.