I hope you enjoy the flabberghast, and I'll be back later with another monster. Thanks for reading!
This skeletal creature’s bones fade into a
set of withered brambles where its legs should be. It has alternatively bony
and branch-like horns protruding form its skull.
Flabberghast CR
6
XP 2,400
CE Medium undead
Init +4; Senses darkvision 60 ft.; Perception +15
Aura aura of despair (10 ft., DC 17)
XP 2,400
CE Medium undead
Init +4; Senses darkvision 60 ft.; Perception +15
Aura aura of despair (10 ft., DC 17)
DEFENSE
AC 18, touch 14, flat-footed 14 (+4 Dex, +4
natural)
hp 67 (9d8+27)
Fort +6, Ref +9, Will +9
Defensive Abilities evasion; DR 5/cold iron; Immune undead traits; Resist cold 20, electricity 10; SR 17
Weaknesses compulsion vulnerability
hp 67 (9d8+27)
Fort +6, Ref +9, Will +9
Defensive Abilities evasion; DR 5/cold iron; Immune undead traits; Resist cold 20, electricity 10; SR 17
Weaknesses compulsion vulnerability
OFFENSE
Speed 30 ft., fly 40 ft. (good)
Melee 2 claws +11 (1d6+2 plus 1d6 Cha damage), gore +10 (1d8+2)
Special Attacks broken beauty, create spawn, feybane, rend (2 claws, 1d6+3)
Spell-Like Abilities (CL 9th; concentration +12)
3/day—dancing lights, faerie fire
1/day—confusion (DC 16), deep slumber (DC 16), entangle (DC 14), glitterdust (DC 15), major image (DC 16)
Melee 2 claws +11 (1d6+2 plus 1d6 Cha damage), gore +10 (1d8+2)
Special Attacks broken beauty, create spawn, feybane, rend (2 claws, 1d6+3)
Spell-Like Abilities (CL 9th; concentration +12)
3/day—dancing lights, faerie fire
1/day—confusion (DC 16), deep slumber (DC 16), entangle (DC 14), glitterdust (DC 15), major image (DC 16)
STATISTICS
Str 14, Dex 19, Con —, Int 17, Wis 16, Cha 17
Base Atk +6; CMB +8; CMD 22
Feats Combat Casting, Lightning Reflexes, Vital Strike, Weapon Finesse, Weapon Focus (claw)
Skills Bluff +12, Fly +12, Intimidate +15, Knowledge (arcana) +11, Knowledge (nature) +12, Perception +15, Sense Motive +15, Spellcraft +11, Stealth +14
Languages Aklo, Common, Sylvan
Base Atk +6; CMB +8; CMD 22
Feats Combat Casting, Lightning Reflexes, Vital Strike, Weapon Finesse, Weapon Focus (claw)
Skills Bluff +12, Fly +12, Intimidate +15, Knowledge (arcana) +11, Knowledge (nature) +12, Perception +15, Sense Motive +15, Spellcraft +11, Stealth +14
Languages Aklo, Common, Sylvan
ECOLOGY
Environment any
land
Organization solitary,
pair, reprisal (3–6)
Treasure standard
SPECIAL ABILITIES
Aura of Despair (Su) Any creature within or
entering a flabberghast’s aura must succeed on a DC 17 Will save or take a –2
penalty on attack rolls, saving throws, ability and skill checks, and weapon
damage for as long as it remains within the aura. A creature that successfully
saves is immune to the same flabberghast’s aura for 24 hours. The save DC is
Charisma-based.
Additionally, a
flabberghast suppresses spells and effects granting morale bonuses within its
aura, but it does not dispel them.
Broken Beauty (Su) If a flabberghast confirms a
critical hit with its claws, in addition to inflicting 1d6 points of Charisma
damage, it deals 1d2 points of Charisma drain (DC 17 Will save negates). If the
flabberghast successfully drains Charisma, it gains a temporary +1 enhancement
bonus to all Charisma-based skill checks, and save DCs for its spells and
abilities. These bonuses stack with each other and last for 1 hour. The save DC
is Charisma-based.
Compulsion Vulnerability (Su) A flabberghast generally enjoys an undead creature’s immunity to mind-affecting effects, but it still falls prey to the seemingly bizarre rules governing fey. It must attempt a Will save against a spell or effect with the compulsion descriptor, and it incurs a –4 penalty on such saves.
Create Spawn (Su) If the flabberghast kills a gnome or a fey creature, either through damage or by reducing the creature to 0 Charisma, the creature returns as a flabberghast one hour later. Other creatures killed by a flabberghast rise as ghasts.
Feybane (Su) Once per day as a swift action, a flabberghast can imbue its gore attack with the bane (fey creatures and gnomes) weapon ability for 1 minute.
Compulsion Vulnerability (Su) A flabberghast generally enjoys an undead creature’s immunity to mind-affecting effects, but it still falls prey to the seemingly bizarre rules governing fey. It must attempt a Will save against a spell or effect with the compulsion descriptor, and it incurs a –4 penalty on such saves.
Create Spawn (Su) If the flabberghast kills a gnome or a fey creature, either through damage or by reducing the creature to 0 Charisma, the creature returns as a flabberghast one hour later. Other creatures killed by a flabberghast rise as ghasts.
Feybane (Su) Once per day as a swift action, a flabberghast can imbue its gore attack with the bane (fey creatures and gnomes) weapon ability for 1 minute.
Fey are no strangers to undeath and several of their number
fall prey to vampires, spectres, and other foul creatures. However,
flabberghasts are undead unique to fey. Typically resulting from fey creatures
brought low by the backstabbing machinations omnipresent in faerie courts,
flabberghasts return to a twisted form of unlife, embittered against all other
fey. This hatred also applies to humanoids with fey origins such as gnomes.
Flabberghasts prefer targeting the objects of their ire over other creatures
but are not so overwhelmed by rage to ignore obvious threats. Ultimately, the
creatures wish to diminish all beauty in the world and often stop just short of
killing foes to force them to suffer (at least temporarily) with
disfigurations.
Despite, or perhaps because of, their antipathy toward fey, flabberghasts
ally with unseelie fey to destroy their opponents. Only powerful nobles deal
with flabberghasts, because the creatures almost invariably seek to betray
their allies, usually after bolstering their numbers.