I hope you like the primal unicorn, and I'll see you tomorrow with another monster. Thanks for reading!
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This rhinoceros, covered
in greenish wool, sports a massive horn.
Primal Unicorn CR 4
XP 1,200
N Large magical beast
Init +0; Senses darkvision 60 ft., low-light
vision; Perception +11
DEFENSE
AC 17, touch 9,
flat-footed 17 (+8 natural, –1 size)
hp 42 (5d10+15)
Fort +7, Ref +4, Will +6
DR 5/piercing or
wood
OFFENSE
Speed 50 ft.
Melee gore +9
(2d6+7)
Space 10 ft.; Reach 5 ft.
Special Attacks blood
rage, powerful charge (4d6+14), striding charge, trample (2d6+10, DC 17)
Spell-Like Abilities
(CL 9th; concentration +13)
At will—create food and water
3/day—animal growth (DC 19), entangle (DC 15)
1/day—remove disease, summon nature's ally IV, tree
stride
STATISTICS
Str 21, Dex 10, Con 17, Int 10, Wis 20, Cha 19
Base Atk +5; CMB +11 (+13 bull rush); CMD 21 (23 vs. bull rush, 25 vs. trip)
Feats Improved
Bull Rush, Intimidating Prowess, Power Attack
Skills Knowledge
(nature) +9, Intimidate +9, Perception +11, Stealth –4 (+4 in forests), Survival
+11; Racial Modifiers +4 Knowledge
(nature), +8 Stealth in forests, +4 Survival
Languages Sylvan
(can't speak)
SQ wild empathy
+13, woodland stride
ECOLOGY
Environment any
forest
Organization
solitary, pair, crash (3–6)
Treasure none
SPECIAL ABILITIES
Animal Growth (Sp)
Once per day, a primal unicorn can quicken its animal growth spell-like ability as per the Quicken Spell-Like
Ability feat, but only when it uses animal
growth on itself.
Blood Rage (Ex) A
primal unicorn can attempt a DC 16 Will save at the beginning of its turn to
voluntarily end its rage. The save DC is Constitution-based (and based on the rage’s
increased Constitution).
Striding Charge (Su)
Once per day, a primal unicorn with its tree
stride spell-like ability active can charge from a tree to which it
transports as part of its full-round action.
Wild Empathy (Su)
This ability works like the druid’s wild empathy class feature. A primal
unicorn has a +4 racial bonus on wild empathy checks, and a primal unicorn with
class levels granting wild empathy adds its racial modifier to wild empathy
checks.
Woodland Stride (Ex)
This works like the druid’s woodland stride ability. Additionally, a primal
unicorn’s charge is not hindered by trees, and it does not harm trees when it
charges.
Primal unicorns are more physically imposing specimens compared
to typical unicorns. Rather than an equine form, primal unicorns take a rhinoceros
shape. They weigh 2,500 pounds, stand 4 feet tall, and are 7 feet long.
Primal unicorns are in tune with their forest homes and
protect all creatures who live there, animal, fey, and humanoid alike.
Regardless of a creature’s alignment, primal unicorns give them equal
protection, provided the creature respects other forest residents, and, most
importantly, the forest itself. Primal unicorns react violently to outside
destruction caused to their forests and usually lead a charge of animals to
repel despoilers. Other than chasing egregious destroyers, primal unicorns
rarely leave their homes. Because of their insular dispositions, primal
unicorns have faded from public conscience as more proactive creatures such as unicorns
and many “anti-unicorn” variants take the stage.
Foes who mistake the primal unicorns’ rhino-like appearance
for slow, lumbering attacks meet unpleasant surprises when the unicorns charge
at incredible speeds, nimbly dodging trees as they run. Primal unicorns often
use their tree stride spell-like
ability in the morning to give themselves an extra advantage for most of day,
allowing them to maneuver other trees to get better charge lanes.